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Imperial Library
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Index
Preface Thinking about Thinking
Roots of the Approach Mapping and Software Engineering Mapping and TQM Mandate Yourself! The Undiscovered Country Knowledge Packets, Daydreams, Maps and Understanding Mappers and Packers How to Regain Mapping The Ways of Mappers and Packers Packing as a Self-Sustaining Condition The Mapper/Packer Communication Barrier
Thinking about Programming
What is Software Engineering For? Software Engineering is Distributed Programming What is Programming? Programming is a Mapper's Game General Tips on Mapping
Problem Quake Incremental vs Catastrophic Change Boundaries Explore Permutations Work Backwards Plate Spinning Ease Off Break Loops Fault to Swapping Duvet Stuffing
Mapping and the Process Angels, Dragons and the Philosophers' Stone Literary Criticism and Design Patterns Cognitive Atoms The Quality Plateau Knowledge, Not KLOCS Good Composition and Exponential Benefits
The Programmer at Work
Approaches, Methodologies, Languages How to Write Documents
User Requirements Document Software Requirements Document Architectural Design Document Detailed Design Document Test Plan
The Knight's Fork The Personal Layered Process To See the World in a Line of Code Conceptual Integrity Mood Control Situation Rehearsals
Customs and Practices
The Codeface Leads Who Stole My Vole? Reviews and Previews Code Inspections and Step Checks Coding Standards and Style Guides Meaningful Metrics
Descriptive Science Experimental Science Cybernetic Technology
Attitude to Tools Software Structures are Problem Structures Root Cause Analysis
Unconnected Operational Ergonomic Procedural
Complexity Matching and Incremental Boildown The Infinite Regress of `Software Architectures' The Quality Audit
Design Principles
Simple and Robust Environments System Types
Monolithic Client-Server Interactive Batch Event Driven Data Driven Opportunistic Dead Reckoning Convergent Wavefront Retrospective
Error Handling - a Program's Lymphatic System Modalism and Combinatorical Explosion Avoid Representative Redundancy Look at the State of That! The Reality of the System as an Object Memory Leak Detectors Timeouts Design for Test Dates, Money, Units and the Year 2000 Security
Prudence and Safety
Brain Overload Brain Overrun Overwork Cultural Interface Management Individual Responsibility and Leadership The False Goal of Deskilling Escape Roads New Member Integration
Some Weird Stuff
Richard Feynman George Spencer-Brown Physics Textbook as Cultural Construct
Principia Red Books Advanced Level Physics
Are Electrons Conscious? Teilhard de Chardin and Vernor Vinge Society of Mind Mapping and Mysticism Mapping and ADHD How The Approach Developed Complexity Cosmology The Prisoners' Dilemma, Freeware and Trust Predeterminism
The Programmers' Stone Stoned! Sites, User Reports, Additional Materials, Links and References
Stoned! Sites User Reports Additional Materials Links References
Adams, Scott The Dilbert Future Brookes, Frederick P. The Mythical Man-Month DeMarco, Tom & Lister, Timothy Peopleware: Productive Projects and Teams Degrace, Peter & Stahl, Leslie Hulet The Olduvai Imperative Feynman, Richard P. Feynman Lectures on Computation Gamma, Erich et. al. Design Patterns: Elements of reusable Object-Oriented Software Goldratt, Eliyahu M & Cox, Jeff The Goal Goldratt, Eliyahu M. It's Not Luck Hohmann, Luke Journey of the Software Professional Levy, Steven Hackers Naur, Peter Computing: A Human Activity Schwartz, Howard S. Narcissistic Process and Corporate Decay Senge, Peter M. The Fifth Discipline Spencer-Brown, George Laws of Form Weinberg, Gerald M. The Psychology of Computer Programming White, Michael Isaac Newton - The Last Sorcerer Yourdon, Edward Decline and Fall of the American Programmer
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