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Index
Cover Contents Chapter 1: Introducing Java
What Is Java All About? Features of the Java Language Learning Java The Java Environment Object-Oriented Programming in Java Java Program Structure Java and Unicode Summary Resources
Chapter 2: Programs, Data, Variables, and Calculation
Data and Variables Integer Data Types Floating-Point Data Types Fixing the Value of a Variable Arithmetic Calculations The op= Operators Mathematical Functions and Constants Storing Characters Bitwise Operations Variables with a Fixed Set of Integer Values Boolean Variables Operator Precedence Program Comments Summary
Chapter 3: Loops and Logic
Making Decisions Logical Operators The Conditional Operator The switch Statement Variable Scope Loops Assertions Summary
Chapter 4: Arrays and Strings
Arrays Strings Operations on Strings Mutable Strings Summary
Chapter 5: Defining Classes
What Is a Class? Defining Classes Defining Methods Constructors Defining and Using a Class Method Overloading Using Objects Recursion Understanding Packages Controlling Access to Class Members Nested Classes Summary
Chapter 6: Extending Classes and Inheritance
Using Existing Classes Class Inheritance The @Override Annotation Choosing Base Class Access Attributes Polymorphism Multiple Levels of Inheritance Abstract Classes The Universal Superclass Methods Accepting a Variable Number of Arguments Casting Objects More on Enumerations Designing Classes Using the final Modifier Interfaces Anonymous Classes Summary
Chapter 7: Exceptions
The Idea Behind Exceptions Types of Exceptions Dealing with Exceptions Exception Objects Defining Your Own Exceptions Summary
Chapter 8: Understanding Streams
Streams and Input/Output Operations Understanding Streams The Classes for Input and Output The Standard Streams Summary
Chapter 9: Accessing Files and Directories
Accessing the File System Working with Path Objects Creating and Deleting Directories and Files Getting the Contents of a Directory Closing a Stream Moving and Copying Files and Directories Summary
Chapter 10: Writing Files
File I/O Basics File Output Writing a File via an Output Stream Writing a File Using a Writer Buffers Writing a File Using a Channel File Write Operations Forcing Data to Be Written to a Device Summary
Chapter 11: Reading Files
File Read Operations Reading a File Using a Channel Copying Files Random Access to a File Memory-Mapped Files Summary
Chapter 12: Serializing Objects
Storing Objects in a File Writing an Object to a File Reading an Object from a File Summary
Chapter 13: Generic Class Types
What Are Generic Types? Defining a Generic Class Type Generic Types and Generic Interfaces Variables of a Raw Type Wildcards as Type Parameter Arguments Arrays and Parameterized Types Parameterized Methods Parameterized Types and Inheritance Summary
Chapter 14: The Collections Framework
Understanding the Collections Framework Collections of Objects Iterators Collection Classes Using EnumSet Array Collection Classes Linked Lists Using Maps Summary
Chapter 15: A Collection of Useful Classes
Utility Methods for Arrays Observable and Observer Objects Generating Random Numbers Dates and Times Regular Expressions Using a Scanner Summary
Chapter 16: Threads
Understanding Threads Managing Threads Using Executors Thread Priorities Summary
Chapter 17: Creating Windows
Graphical User Interfaces in Java Creating a Window Components and Containers Basics of Components Using Swing Containers Container Layout Managers Adding a Menu to a Window Summary
Chapter 18: Handling Events
Interactive Java Programs The Event-Handling Process Event Classes Semantic Event Handling in Applets Semantic Event Listeners in an Application Using Actions Adding a Toolbar Adding Menu Icons Adding Tooltips Disabling Actions Summary
Chapter 19: Drawing in a Window
Using the Model/View Architecture Component Coordinate Systems Drawing on a Component Shapes Filling Shapes Managing Shapes Drawing Using the Mouse Defining Your Own Shape Classes Changing the Cursor Summary
Chapter 20: Extending the GUI
Creating a Status Bar Using Dialogs Using a Dialog to Create Text Elements A Font Selection Dialog Pop-Up Menus Transforming the User Coordinate System Choosing Custom Colors Summary
Chapter 21: Filing and Printing Documents
Serializing the Sketch Basic Infrastructure for Saving Sketches Using a File Chooser Implementing File Operations Printing in Java Summary
Chapter 22: Java and XML
XML XML Document Structure Data Structure in XML Document Type Definitions Rules for a Well-Formed Document XML Namespaces XML Schemas A Schema for Sketcher Programming with XML Documents Accessing Parsers Using SAX Summary
Chapter 23: Creating and Modifying XML Documents
The Document Object Model Setting DOM Parser Features Parsing a Document Navigating a Document Object Tree Transforming XML Creating Document Objects Storing a Sketch as XML Reading an XML Representation of a Sketch Summary
Appendix A: Keywords Appendix B: Computer Arithmetic
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