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Index
Cover Title page Copyright page Dedication Table of Contents Acknowledgments Introduction I The Field of Play
1 Games-Based Culture 2 Real-World Games
II E-Sports in Three Dimensions
3 The Digital Ecology of Elite Sports 4 The Serious Gamer as Elite Athlete 5 Digital Spectators in Augmented Realities
III The Olympic Games and Sport’s Digital Revolution
6 Media Change at the Olympic Games 7 The New Olympic Media 8 Social Media and the Olympics 9 The Effect of Social Media on the 2012 London Olympics 10 Citizen Journalism and Mobile Media
Conclusion Bibliography Index
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