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Index
Title Page Copyright Contents Map Prologue 1. A Long Fall 2. Insights and Intuition 3. A Plan for the Future 4. New Capabilities 5. Old Rivals, New Friends 6. Strange Readings 7. Difficult Study Materials 8. An Emerald Division 9. Preemptive Siege Breaking 10. Wherefore Dost Thou Flee? 11. Town Delays 12. Secrets of Storage 13. A Field Revisited 14. End of Summer 15. Puzzles of Magic 16. A Grudge to Rest 17. Ethics of Captivity 18. Gemore Once More 19. Crafting Conundrums 20. Guardian’s Challenge 21. Guardian’s Farewell 22. Into the Wilderness 23. Wilderness Montage 24. A Lair of Ash and Venom 25. A Glottal Stop 26. To Mourn a Joker 27. A Beast of Terror 28. Dungeons? Dungeons! 29. But Why a Dungeon? 30. Dungeons Are for Suckers 31. Post-dungeon Hangovers 32. A Den of Comfort 33. The Leveling Game 34. The Calm Before a Metal Storm 35. A Catastrophe of a Plan 36. A Complicated Battlefield 37. Wait for It 38. The Second Coming of Tesla 39. When the Cavalry Wears the Face of a Foe 40. To End a Swarm 41. Glory in Battle 42. Departing the Field of Victory 43. The Worst Kind of Surprise 44. Several Marathons 45. An Unexpected Face 46. Friend or Foe 47. A Matter of Magic 48. A Foreboding Future Afterword Full Status About the Author About Timeless Wind Publishing Groups Groups (cont.)
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