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Index
Cover Page Title Page Copyright Page Dedication HOW TO USE THIS BOOK
Who Should Read This Book? What’s in This Book? What Comes with This Book?
FREQUENTLY ASKED QUESTIONS
Is service design just customer experience, user experience, or interaction design? Is service design “design thinking”? Why are there so many case studies from live|work? You do not mention [insert your favorite method here]. Why not? Where are your references and sources? What is the best way to convince management to spend money on service design? Are you saying that service design can do everything?
CONTENTS FOREWORD CHAPTER 1 Insurance Is a Service, Not a Product
Consumer Insights
Trust Comparison and Purchasing Criteria Expectations Employment and Public Benefits Social and Cultural Interactions Choice Documents
Company Insights
Filling In the Gaps in Public Benefits Being Personal Consistent Communication Channels Language Formalizing Personal Routines Simplifying IT Infrastructure
Putting Insights into Practice Experience Prototyping the Service The End Is Just the Beginning
CHAPTER 2 The Nature of Service Design
Why Do Services Need Designing? How Services Differ from Products Services Created in Silos Are Experienced in Bits Services Are Co-produced by People A New Technological Landscape: The Network The Service Economy Core Service Values
Services That Care for People or Things Services That Provide Access to People or Things Services That Provide a Response from People or Things
Making the Invisible Visible The Performance of Service
Performance as Experience Performance as Value
Unite the Experience Summary
CHAPTER 3 Understanding People and Relationships
People Are the Heart of Services Insights versus Numbers
Using Insights to Drive Innovation Designing with People, Not for Them Working across Time and Multiple Touchpoints
Segmentation by Journey Stage versus Target Groups Researching across Multiple Touchpoints
Summary
CHAPTER 4 Turning Research into Insight and Action
Levels of Insights
Low—What They Say Middle—What We Saw High—What It Means
Insights-Gathering Methods
Depth Interviews Variations on the Depth Interview
Interviewing Consumers in Pairs Business-to-Business Depth Interviews Preparing for Interviews
Participant Observation
Preparing for Participant Observation
Participation—Becoming the User
Preparing for Participation
Service Safaris
Preparing for a Service Safari
User Workshops
Preparing for a User Workshop
Probes and Tools
Preparing Probes and Tools Events Timelines and Journey Maps Diaries Venn Diagrams Brand Sheets Probe Cameras Photograph Lists Visual Interpretations Item Labels
Practicalities of Conducting Insights Research
Be Prepared Getting There Identify Yourself Taking Pictures Materials Dress Appropriately Release Forms Incentives Thank People
Collating and Presenting Your Insights
Insights Blogs Insights Boards Client Workshops
Summary
Insights Research Checklist
CHAPTER 5 Describing the Service Ecology
Why Map Service Ecologies? The Network Society Boxes versus Arrows—Finding the Invisible Connections From Ecology Map to Service Blueprint The Service Blueprint Different Uses of Blueprints
Blueprints for Analysis of an Existing Service Blueprints for Service Innovation
Start with Broad Phases and Activities Add the Touchpoint Channels Low Fidelity versus High Fidelity Zooming In and Out Summary
CHAPTER 6 Developing the Service Proposition
Basing the Service Proposition on Insights The Zopa Service Proposition
Do People Understand What the New Service Is or Does? Do People See the Value of It in Their Life? Do People Understand How to Use It?
Taking Slices through the Blueprint
Choose Where to Focus Resources Journey Summaries Phase and Step Summaries Channel Summaries Specifying Individual Touchpoints
Summary
CHAPTER 7 Prototyping Service Experiences
Defining Experience Types of Experience
User Experience Customer Experience Service Provider Experience Human Experience
Expectations versus Experiences Considering Time as an Object of Design Service Experience Prototyping
Why Prototype? Prototyping is the Willing Suspension of Disbelief Four Levels of Experience Prototyping
Discussion Participation Simulation Pilot
Preparing for Experience Prototyping
Step 1—The Customer Journey Step 2—People Step 3—Tangibles
Experience Prototyping Practicalities
Listening In on Call Center Prototyping Make Websites in Microsoft Excel Cheap Modular Furniture Online Prototyping Blogs
Summary
CHAPTER 8 Measuring Services
Measurement for the Common Good Establishing a Truth with Management Apples and Oranges—Define Baseline Data before Design and Launch Making the Case for Return on Investment Using the Service Blueprint to Model Measurement Money Talks Avoiding Common Mistakes When Measuring Services
Measure experiences over Time Measure across Touchpoints Share Customer Satisfaction Measurements with Staff
Measurement Frameworks
Net Promoter Score The Expectation Gap
SERVQUAL and RATER The Triple Bottom Line Summary
CHAPTER 9 The Challenges Facing Service Design
Economic Challenges—Moving Businesses from Products to Services
Hilti
Ecological Challenges—Service Design and Resources
Hafslund
Social Challenges—Service Design for Improving Society
Make It Work
Starting with Fieldwork The Case for Investment Making It Work The Social and Economic Return on Investment The Revenue Potential Savings for Every Step of the Journey The Bottom Line
Tackling Wicked Problems Service Design for a Better World
Index Acknowledgments About the Authors Footnotes
Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9
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