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Index
On the Oughts Foreword: The ’00s
A Future History of Roleplaying
Part One: The d20 Spark (2000)
Necromancer Games (2000-2009) Firey Dragon Productions (2000-Present) Green Publishing (2000-Present) Troll Lord Games (2000-Present) OtherWorld Creations (2000-2013)
Necromancer Games: 2000-2009
Necromancers, Swords & Sorcery: 2000-2001
Retroclones
Kuntz, Gygax, Bledsaw & Grimtooth: 2001-2003
Mini-History: Fiery Dragon Productions: 2000-Present
Musical Partners & Continued Publications: 2003-2007 Ending on a Hiatus: 2007-2009 The Frog God Resurrection: 2010-Present
What to Read Next In Other Eras Luminaries and Personalities
Green Ronin Publishing: 2000-Present
Prelude to a Green Ronin: 1993-1999 From Ronin to Wizards and Back Again: 1998-2000 d20 Freeport: 2000-2006 More d20 Growth: 2001-2003 Spaceships & Superheroes: 2002-2003 d20 or True20?: 2003-2005 Near Death & Rebirth: 2003-2009
Mini-History: Ronin Arts: 2003-2008
The Warhammer Interlude: 2005-2009 New Licenses, New Games: 2009-Present
The Dangers of Licensing What to Read Next In Other Eras
Troll Lord Games: 2000-Present
The Wrong System: 2000 Gygax, Kuntz, and other d20 Releases: 2001-2003 The Early Castles & Crusades: 2004-2007 The Lejend of Gygax: 2004-2008 The Continuing Crusades: 2007-Present
What to Read Next In Other Eras Luminaries and Personalities
Part Two: Indie Ideas (2000-2001)
Issaries (1997-2004) Moon Design (1990-Present) Pelgrane Press (2000-Present) EOS Press (2001-Present)
Issaries: 1997-2004
The Rise, Fall, and Rise of Glorantha: 1966-1996 Back on Target: 1996-1998
Magazine History
The Glorantha Fanzines: 1976-Present
The Creation of Hero Wars: 1998-2000 Hero Wars Rising: 2000-2002
Mini-History: Wizard’s Attic: 1998-2003
Hero Wars is Dead!: 2003-2004
Mini-History: Impressions Advertising & Marketing: 2002-Present
Later Licensing: 2005-2013
What to Read Next In Other Eras
Pelgrane Press: 1999-Present
ProFantasy & Dragonmeet: 1993-Present The Appearance of The Dying Earth: 1999-2009 A d20 Interlude: 2003-2005 Chewing on GUMSHOE: 2006-Present The Return of The Dying Earth: 2010-Present
What to Read Next In Other Eras Luminaries and Personalities
Part Three: The d20 Explosion (2001)
Company
Goodman Games (2001-Present) Privateer Press (2000-Present) Mongoose Publishing (2001-Present)
Later Company
Open World Press (2003-2006) Galileo Games (1996-Present) Morrigan Press (2004-2008) Kobold Press (2006-Present)
Fulfillment Company
Wizard's Attic (1998-2003) Impressions Advertising & Marketing (2002-Present)
Goodman Games: 2001-Present
d20 Dinosaurs: 2001-2003 Toward d20 Fantasy: 2002-2003 The Classic Dungeon Crawls Classics: 2003-2008 New Partners & Innovative Worlds: 2003-2007
The Settings of Yore: Blackmoor
Fourth Edition Blues: 2007-2012
The OSR: 2006-Present
Crawling toward the Future: 2007-Present
What to Read Next In Other Eras
Privateer Press: 2000-Present
Iron Adventures: 2000-2002 Warmachines & Hordes: 2003-Present Full Metal Fantasy, Take Two: 2012-Present
What to Read Next In Other Eras
Mongoose Publishing: 2001-Present
The Slayer’s Guide to Pubs: 2000-2001 Quintessentials & Other d20 Lines: 2001-2004 Babylon 5 & Other d20 RPGs: 2002-2005 The d20 Bust: 2003-2006
Morrigan Press: 2004-2008
The First Miniatures Era: 2004-2009 An Ode to the Eighties: 1975-1986 New Feelings of Paranoia: 2004-2012 New Books of Wolfs: 2007-2013 New Printing & New Partners: 2007-2009 New Travels to the Stars: 2008-Present Anarchy in the UK: 2010-Present
What to Read Next In Other Eras
Part Four: Indie Apprenticeship (2001-2002)
Adept Press (2001-Present) Memento Mori Theatricks (1997-Present) The Diana Jones Award (2001-Present) Ramshead Publishing (2001-Present) Lumpley Games (2001-Present) Burning Wheel (2002-Present) Game Chef (2002-Present)
Adept Press: 2001-Present
Apprentice Years: 1996-2000 Forging an Indie Community: 1997-2001 “GNS” Theory: 1999
Storytelling Games: 1984-2013
Successful Sorcery: 2001-2003 Five Gen Cons & a Revolution: 2001-2005
Fantasy Heartbreakers
The Coming of the Trollbabe: 2002 Adept Through the Years: 2004-Present Indie Through the Years: 2005-Present
What to Read Next In Other Eras
Memento Mori Theatricks: 1997-Present
Remember That You Will Die: 1990-1996 Prelude to Schism: 1997-2001 Indie Independence: 2002-2004 A Wicked Crew: 2004-2006 Hidden City, Free Market: 2007-2010 Parsely Days: 2009-Present
What to Read Next In Other Eras
Ramshead Publishing: 2001-Present
The Universalis Years: 2002-Present Unpublished Games: 2003-Present
What to Read Next In Other Eras
Lumpley Games: 2001-Present
Puppy Years: 2001-2003 Dog Years: 2004-2008 Between the Best-sellers: 2005-2009 Apocalyptic Years: 2010-Present
Mini-History: Night Sky Games: 2006-Present
Many Publishers: 2011-Present
What to Read Next In Other Eras
Burning Wheel: 2002-Present
The Rim of the Wheel: 1992-2004 The Wheel’s Indie Revolution: 2003-2006 Burning Jihad, Iron Empire: 2005-2006 Other Burning Publishers: 2006-Present
Archaia Studios Press: 2002-2013
Dungeons & Gold: 2007-Present
Burning BITs What to Read Next In Other Eras
Part Five: Carrying the Flame (2002-2003)
Paizo Publishing (2002-Present) Ronin Arts (2003-2008) Arch Dream Publishing (2002-Present)
Paizo Publishing: 2002-Present
The Golem Cometh: 2000-2002
The Rise & Fall of RPG Magazines
Paths to Adventure: 2003-2007 An Oil Tanker in the Dark: 2003-2005 A Farewell to Mags: 2005-2007 Creating a World: 2007-2009 Creating a Game: 2007-2009
Mini-History: OtherWorld Creations: 2000-2013
The Pathfinder Renaissance: 2010-Present
What to Read Next In Other Eras
Arc Dream Publishing: 2002-Present
Horrors and Heroes: 1991-2002
Mini-History: EOS Press: 2001-Present
Up, Up & Away: 2003-2006 Ransoms and ORE: 2005-Present Horrific Expansions: 2007-Present
What to Read Next In Other Eras
Part Six: The Indie Revolution (2003-2006)
Open World Press (2003-2007) Galileo Games (1996-Present) Morrigan Press (2004-2008) Atomic Sock Monkey (2003-Present) John Wick Presents (2003-Present) Indie Press Revolution (2004-Present) Archaia Studios Press (2002-2013) Lame Mage Productions (2005-Present) Bully Pulpit Games (2005-Present) Evil Hat Productions (2001-Present)
Galileo Games: 1996-Present
Days of Yore: 1996-2005 Dogged Determination: 2001-2008 The Indie Revolution: 2004-Present
Mini-History: Open World Press: 2003-2007
Indie Production: 2006-2010 A Larger Business: 2010-Present
What to Read Next In Other Eras
Atomic Sock Monkey Press: 2003-Present
Becoming Dead Inside: 1998-2004 More Games, Pretty Darned Quick: 2004-2009 Wearing an Evil Hat: 2007-Present
What to Read Next In Other Eras
John Wick Presents: 2009-Present
Before Wickedness: 1968-1999 Damn Dirty Orks: 1999-2000 Wicked d20s: 2001-2003 The Birth of the Wicked Dead Brewing Company: 2003-2004 The Wicked Dead Rise: 2004-2005 The Wicked Dead Fall: 2005-2007 Houses of the Blooded: 2006-Present John Wick, The Present: 2009-Present
What to Read Next In Other Eras
Bully Pulpit Games: 2005-Present
Ancient Origins: 1976-2005 En-Roaching on the Industry: 2005-2006
Mini-History: Game Chef: 2002-Present Story Game or Roleplaying Game?
Two Small Games, One Big Award: 2005-2009 A Roleplaying Fiasco: 2008-Present
The Diana Jones Award: 2001-Present
All the Worlds, A Stage: 2010-Present
Mini-History: Lame Mage Productions: 2005-Present What to Read Next In Other Eras
Evil Hat Productions: 2001-Present
Amber Origins: 1991-2001 FATE Origins: 2001-2005
Fred Hicks: Marketeer
Dresden Origins: 2003-2006 Four Years of Publications: 2006-2010
One Bad Egg: 2008-2009
Dresden Futures: 2010-Present Kickstarting Futures: 2010-Present
Evil Hat West What to Read Next In Other Eras
Part Seven: The Newest Generation (2009)
Kobold Press (2006-Present) Cubicle 7 Entertainment (2006-Present) The OSR (2006-Present) One Bad Egg (2008-2009)
Kobold Press: 2006-Present
Periodical Employment: 1989-2006 Sleepless Beginnings: 2006 The Later Limited Editions: 2006-2009 The Quartered Kobold: 2007-2012 Moving Away from Exclusivity: 2008-2012 Kobold Press: 2012-Present
What to Read Next In Other Eras
Cubicle 7 Entertainment: 2003-Present
Publishing Prelude: 2003-2006 SLA Industries and Victoriana: 2006-2011 Two Very British Licenses and a French One Too: 2006-2009 Many Partners: 2008-2011
Mini-History: Moon Design Publications: 1999-Present
Games across Time & Space: 2009-2011 The End of an Era, The Beginning of Another: 2012-Present
What to Read Next In Other Eras
Part Eight: The FASA Legacy (An '00s Trend)
FanPro (2001-2007) InMediaRes (2003-Present) RedBrick (2003-2012) Catalyst Game Labs (2007-Present) Posthuman Studios (2009-Present) Sandstorm Productions (2010-2011) FASA Games (2012-Present)
FanPro: 2001-2007
The FASA Rebirth: 2001-2003 In with the New: 2003-2007 Out with the Old: 2006-2007
What to Read Next In Other Eras
RedBrick: 2003-2012
New Zealand Dawn: 2002-2006 Fade to Blue: 2007-2008 Flaming Cobra Twilight: 2009-2012 FASA Games: 2012-Present
What to Read Next In Other Eras
Catalyst Game Labs: 2007-Present
Fictional Beginnings: 2001-2007 Shadowrun & Battletech In Media Res: 2007-2009 CthulhuTech & Eclipse Phase: 2008-2009 Money Mingling & Soul Searching: 2009-2010
What to Read Next In Other Eras
Posthuman Studios: 2008-Present
The Catalyst: 2005-2010
The Problem with PDFs
The Storm: 2010-2011 The Future: 2011-Present
What to Read Next In Other Eras
Appendix I: 10 Things You Might Not Know About Roleplaying in the ’00s
1. d20 Ruled (for a Time) 2. Roleplaying was Somewhat Huge Again 3. Roleplaying Became Cool 4. Corporations Warred with the Hobbyist Industry 5. PDFs, POD, and PayPal Appeared 6. The Indie Scene Prospered 7. Story Games Appeared 8. New Mechanics Proliferated 9. Companies Went Virtual 10. Roleplaying Flew Too High & Fell
Appendix II: Bibliography & Thanks
Books Magazines Podcasts Websites Fact Checkers Scanners Special Thanks The Editor Thanks
Credits
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