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Index
Title Page Copyright and Credits
Delphi GUI Programming with FireMonkey
Dedication About Packt
Why subscribe?
Foreword Contributors
About the author About the reviewer Packt is searching for authors like you
Preface
Who this book is for What this book covers To get the most out of this book
Download the example code files Download the color images Conventions used
Get in touch
Reviews
Section 1: Delphi GUI Programming Frameworks Introducing the FireMonkey Framework
Technical requirements Approaching FireMonkey Abstracting the visual part of your apps Looking beyond the UI Back to the metal Understanding the strengths and weaknesses Summary
Exploring Similarities and Differences with VCL
Technical requirements Understanding RTL for everyone Learning about component streaming Understanding the Style Designer Learning about components Handling the placement and sizing of components
Understanding anchors Learning about alignments
Understanding actions Learning about data binding Summary
Section 2: The FMX Framework in Depth Mastering Basic Components
Technical requirements Understanding the TText component
Learning about the TLabel component
Understanding shapes
Learning about the TLine class Understanding the TRectangle class Learning about the TCircle component
Managing images effectively
Learning about the MultiResBitmaps unit TImage TImageViewer TImageList TGlyph
Learning about buttons
TSpeedButton
Summary
Discovering Lists and Advanced Components
Technical requirements Learning about lists
TListBox TListView
Providing data for the list Item appearances Custom appearance Dynamic appearance TListView's style customization Basic event handling Search capabilities Pull to refresh
Exploring treeviews
Customizing TTreeview's items
Using grids
TGrid and TStringGrid
Customizing TGrid and TStringGrid
Mastering drawers and panels
Drawer mode NavigationPane mode Panel mode Popover mode PlatformBehavior mode Custom mode
Summary
Using FireDAC in FMX Applications
Technical requirements Learning about the FireDAC library
Understanding the library's composition
Understanding the options system
Exploring FetchOptions properties Exploring FormatOptions properties Exploring ResourceOptions properties Exploring UpdateOptions properties
Working with macros and parameters Taking advantage of memory tables Connecting to a database Introducing Tables, Query, StoredProc, and Command Understanding dataset persistence Implementing an onboard database Exploring the LocalSQL feature Summary
Implementing Data Binding
Technical requirements Introduction to data binding Approaching LiveBindings 
Introducing managed bindings Understanding what happens under the hood Mastering real-world data bindings
Introducing BindSources Binding a field value to a property – TLinkPropertyToField Binding a dataset field value to a control – TLinkControlToField
Formatting data
Exploring CustomFormat/CustomParse expressions Understanding LiveBindings methods
Creating the package (FormatFloatPackage) Implementing the wrapper (FormatFloatInvokable) Building and installing the package Testing at design time and using it at runtime
Making custom method calls available Binding a dataset to a list control – TLinkListControlToField
Filling items with data Associating images with data LiveBindings events
Binding a dataset to a grid control – TLinkGridToDataSource
Summary
Understanding FMX Style Concept
Technical requirements Learning about multi-platform visual programming Introducing the Style concept
Understanding the anatomy of a style Managing style(s) in the IDE
Binding a component to its style Exploring the style definition of a component
Approaching the TStyleBook component
Learning about Vector styles Understanding Bitmap styles
Adding animation, triggers, and effects
Managing styles – the TStyleManager component
Understanding the selection algorithm Loading a style from embedded resources
Learning about platform-native controls Summary
Divide and Conquer with TFrameStand
Technical requirements Introducing TFrameStand Designing UIs for mobile applications
Learning about the DRY principle Understanding visual continuity
Exploring TFrameStand – Hello, World!
Implementing views
Understanding the THomeFrame frame Learning about the TOrdersFrame frame  Understanding the TOrderDetailsFrame frame
Defining the stand(s)
Learning about animations Defining the fader stand Defining the slider stand
Learning about TFormStand
Summary
Building Responsive UIs
Technical requirements Understanding responsiveness—visual meaning
Exploring Bootstrap's grid system Understanding the relevant factors of responsiveness
Leveraging device and application peculiarities
Handling changes in device orientation Considering the field of application
Understanding screen resolution and density
Building visual layouts
Arranging components with TLayout Letting components flow as text with TFlowLayout Building grid layouts with TGridLayout Advanced arrangements with TGridPanelLayout
Introducing FireUI technology
Creating a new view The Multi-Device Preview window Using the FireUI Live Preview app Considering other FireUI capabilities
Exploring TFormStand Summary
Orchestrating Transitions and Animations
Technical requirements Introducing animations and transitions
Learning about interpolation
Understanding non-linear interpolations Working with the FMXAni demo project
Learning about the TAnimation class
Understanding global animation management Understanding interpolation modifier functions Learning about TAnimator shortcuts Learning about specialized animation components
TFloatAnimation TFloatKeyAnimation TColorAnimation TColorKeyAnimation TGradientAnimation TRectAnimation TBitmapAnimation TBitmapListAnimation TPathAnimation
Summary
Section 3: Pushing to The Top: Advanced Topics Building Responsive Applications
Technical requirements Understanding multithreading
Understanding the thread safety of UI frameworks Synchronous versus asynchronous execution Utilizing the Synchronize method Learning about the Queue approach
Exploring threads and tasks
Introducing the TThread class
Understanding a thread's lifespan Exploring alternative solutions
Introducing the Parallel Programming Library
Introducing the TTask class Dealing with synchronization
Waiting for a task to complete Waiting for tasks to finish
Learning about futures
Summary Further reading
Exploring Cross-Platform Services
Technical requirements Accessing the clipboard service
Understanding copying and pasting text Learning about copying and pasting graphic content
Managing dialog forms
Understanding differences between synchronous versus asynchronous modes
Leveraging touch capabilities
Playing with the form's OnTouch event
Considering the form's OnTap event
Exploring standard gestures Implementing interactive gestures
Understanding messaging support
Introducing message definitions as data types Sending messages through the message manager Subscribing and responding to messages
Using native HTTP client implementations Getting familiar with Bluetooth support
Scanning for devices Connecting to a BLE device Subscribing for notifications
Summary
Learning about FMX 3D Capabilities
Technical requirements Introducing 3D programming with FMX Building a 3D application
Building a 3D "Hello, world!" application
Understanding TDummy and the design-time camera
Setting up a 3D viewport Understanding lights and materials
Learning about lights Learning about the materials
Merging 3D and 2D visual objects
Using the TLayer3D component Merging TFrameStand with 3D visuals
Summary
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