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Index
R.M. Ballantyne
"Erling the Bold"
Chapter One.
In Which the Tale Begins Somewhat Furiously.
Chapter Two.
Introduces, among others, the Hero and Heroine, and opens up a View of Norse Life in the Olden Time.
Chapter Three.
Shows how Chief Friends may become Foes, And Cross-Purposes may Produce Cross Consequences, involving Worry and Confusion.
Chapter Four.
Describes Warlike Preparations, and a Norse Hall in the Olden Time—Tells also of a Surprise.
Chapter Five.
The Viking Raid—Alric’s Adventure with the Dane—Erling’s Cutter, and the Battle in the Pass.
Chapter Six.
Evening in the Hall—The Scald tells of Gundalf’s Wooing—The Feast Interrupted and the War Clouds Thicken.
Chapter Seven.
The Tale Returns to the Springs—Describes a Great Land Fight, and Tells of a Peculiar Style of Extending Mercy to the Vanquished.
Chapter Eight.
Tells of Discussions and Exciting Deeds at Ulfstede.
Chapter Nine.
Shows how the Ancient Sea-Kings transacted National Business.
Chapter Ten.
Proves that the Best of Friends may quarrel about nothing, and that War has two Aspects.
Chapter Eleven.
Describes our Hero’s Interview with Jarl Rongvold and King Harald Haarfager.
Chapter Twelve.
Describes a Terrific and Unequal Combat.
Chapter Thirteen.
Shows that Eloquence does not always flow when it is expected, and that Glumm begins a New Course of Action.
Chapter Fourteen.
In which Alric boasts a little, discovers Secrets, confesses a little, and distinguishes himself greatly.
Chapter Fifteen.
Treats of Ancient Diplomacy among the Norsemen, and shows how our Hero turns the Tables on a would-be Assassin.
Chapter Sixteen.
Relates to such Elementary Matters as the A B C, and touches on Love-making in the Olden Time.
Chapter Seventeen.
In which Glumm takes to hunting on the Mountains for Consolation, and finds it unexpectedly, while Alric proves himself a Hero.
Chapter Eighteen.
Shows what some of the Men of Old could do in Cold Blood, and treats of Heathen Festivities at Harald’s Court, mingled with Plot and Counter Plot.
Chapter Nineteen.
Tells something of the Doings of Solve Klofe and Others, and treats of a few of the Marvellous Adventures of Guttorm Stoutheart.
Chapter Twenty.
In which the Sky again becomes Overcast—The War-token is sent out—Alric gets a Surprise, and a Berserk catches a Tartar.
Chapter Twenty One.
Glumm gains a Great Private Victory—The Dalesmen assemble to fight for Freedom—The Foe appears, and the Signal of Battle is sounded.
Chapter Twenty Two.
Describes a Great Sea Fight and its Consequences.
Chapter Twenty Three.
The End of an Old Sea-King.
Chapter Twenty Four.
Hopes and Fears—The Burning of Haldorstede, and Escape of the Family.
Chapter Twenty Five.
In which is Described a Desperate Attempt at Rescue, a Bold Leap for Freedom, and a Triumphant Escape.
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