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Index
Introduction to Unity Copyright About the Author Introduction Part 1: Unity Editor 5
Chapter 1: Downloading Unity Chapter 2: Introduction to Unity Chapter 3: Transforming Objects Chapter 4: Materials Chapter 5: Lights Chapter 6: Particle Systems Chapter 7: Applying Physics Chapter 8: Asset Store
Part 2: Coding in Unity and C#
Chapter 1: Variables Chapter 2: Methods Chapter 3: If Blocks Chapter 4: Loops Chapter 5: Input
Chapter 5.1: Key Presses Chapter 5.2: Moving a Player Chapter 5.3: Making a Player Jump Chapter 5.4: Moving Forward Chapter 5.5: Multiple Cameras
Chapter 6: Prefabs
Chapter 6.1: Introduction Chapter 6.2: Random Angles Chapter 6.3: Explosion Effect
Chapter 7: Virtual Reality
Chapter 7.1: Activating Virtual Reality Chapter 7.2: Building a Castle Chapter 7.3: Lowering the Door Chapter 7.4: Triggering Chapter 7.5: Interface and Game Flow
Conclusion and Challenge
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