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Index
Introduction to Unity
Copyright
About the Author
Introduction
Part 1: Unity Editor 5
Chapter 1: Downloading Unity
Chapter 2: Introduction to Unity
Chapter 3: Transforming Objects
Chapter 4: Materials
Chapter 5: Lights
Chapter 6: Particle Systems
Chapter 7: Applying Physics
Chapter 8: Asset Store
Part 2: Coding in Unity and C#
Chapter 1: Variables
Chapter 2: Methods
Chapter 3: If Blocks
Chapter 4: Loops
Chapter 5: Input
Chapter 5.1: Key Presses
Chapter 5.2: Moving a Player
Chapter 5.3: Making a Player Jump
Chapter 5.4: Moving Forward
Chapter 5.5: Multiple Cameras
Chapter 6: Prefabs
Chapter 6.1: Introduction
Chapter 6.2: Random Angles
Chapter 6.3: Explosion Effect
Chapter 7: Virtual Reality
Chapter 7.1: Activating Virtual Reality
Chapter 7.2: Building a Castle
Chapter 7.3: Lowering the Door
Chapter 7.4: Triggering
Chapter 7.5: Interface and Game Flow
Conclusion and Challenge
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