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Index
The Guild Leader's Handbook
Acknowledgments Introduction Author's Note: GM vs. GL and Other Acronyms 1. Forging a Guild Identity
One Size Does Not Fit All
Large and In Charge The Clique Conundrum Other Size Considerations A Small World
The Hardcore/Casual Issue
Definitions Dangers Division
Set Your Focus
PvE PvP and Other Gameplay Roleplaying
Standing Out from the Crowd
Don't Be a Plain Wooden Fence Guild Differentiators
Time Age and Maturity Affiliation Theme Policy You
The Guild Identity Flowchart
2. Humble Origins: Foundations of a Successful Guild
Your Paperwork Your Guild Name
Clichés to Avoid Personal Favorites
Your Policies
A Few Words About Power The Guild Policy Triangle
Stability Transparency Opportunity
Your Tools
Websites
News and Announcements Guild Information Application Loot Tracking Forums Fighting Spam
Voice Chat Calendar
Your Officers
3. Nonhuman Resources: Recruiting Players and Evaluating Recruits
Recruiting Fundamentals
Fundamental #1: Recruit in a Good Mood Fundamental #2: Advertise with Consideration Fundamental #3: Be Social Fundamental #4: Be Honest Fundamental #5: Do Not Poach Fundamental #6: Observe and Record Fundamental #7: Build Server Presence
Server Presence Guild Applications
Building an Application Application Follow-Ups
Beware the Eedies!
The Greedy The Needy The Leety The Cheaty Dealing with Eedies
4. Dramatis Personae: Dealing with Guild Drama
People and Personalities Drama Is Natural Dealing with Drama (Or Not) Drama Solutions
Communicating with One Party Communicating with Two Parties Separately Communicating with Two Parties Jointly
Rewarding and Punishing
Rewards Punishments
Removing a Member
5. Epic Encounters: Raiding as a Guild
In Harm's Way Preparation Is Key Raid Leadership Is Not Guild Leadership The Raid Leader's Handbook
Encouraging Preparation Filling Slots
First Come, First Served Rotation Raid Leader's Choice Other Systems
Maintaining Discipline Explaining and Executing Strategies
Prior to Combat In Combat After Combat
Post-raid Analysis
Damage Meters Combat-Log Parsers Personal Communication
Why Lead Raids?
6. The Protocols of Plunder: Loot Distribution
Loot Causes Drama
Challengers of the Fang Loot Is Personal Systems and Decision Making When Ninjas Attack Preventing Drama
Choosing the Right System Loot Systems
Loot Council RNG-Based Systems
Basic Rolling Suicide Kings Modified Rolling
Point-Based Systems
Fixed Price Variable Price Bidding Inflation Solutions Guild Impact
Exceptions Faith and Fairness
7. PvP and Roleplaying Guilds
Player Killers
Open-World and Territorial PvP
Caution and Guile Recruiting Commander and Strategist Leadership
Instanced PvP
Recruiting Leadership Loot
A Strong PvP Community
Leading in Character
Three Degrees of RP
Light/Casual Medium/Normal Heavy/Hardcore
The Role of Your Guild Sessions: Guiding, Not Leading Roleplaying Issues
Erotic RP The Scourge of Mary Sue
A Healthy RP Community
8. The Burdens of Command: Managing Officers
Promoting Members to Officer Rank Officer Roles
Recruiter Communications Officer Raid Leader Loot Master Banker Disciplinarian Drama Squasher Field Commander Master Storyteller
Officer Discipline Burnout
9. The Long Term
Morale In-Game Events
Planning Prizes Rules Volunteers Event Ideas
Competitive Events Party Ideas Server Events
Ethics and Server Reputation
The Reputation Graph The Favor Scale The Power Scale Changing Your Reputation
The Big One
Origins Solutions
10. IRL: Dealing with Reality
Online Gaming Is Real Life Is More Important What You Can (Sometimes) Help With
Substance Abuse Computer Game Addiction Depression and Mental Illness Sexual Predators
What You Shouldn't Help With
Relationship Problems Family Problems Criminal Confessions
Meeting Face to Face
Why Meet Offline? Who, When, Where, and What? Meet-up Preparations Safety Tips and Legal Concerns After the Meet-up
A. A Look Ahead Updates
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