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Index
The Guild Leader's Handbook
Acknowledgments
Introduction
Author's Note: GM vs. GL and Other Acronyms
1. Forging a Guild Identity
One Size Does Not Fit All
Large and In Charge
The Clique Conundrum
Other Size Considerations
A Small World
The Hardcore/Casual Issue
Definitions
Dangers
Division
Set Your Focus
PvE
PvP and Other Gameplay
Roleplaying
Standing Out from the Crowd
Don't Be a Plain Wooden Fence
Guild Differentiators
Time
Age and Maturity
Affiliation
Theme
Policy
You
The Guild Identity Flowchart
2. Humble Origins: Foundations of a Successful Guild
Your Paperwork
Your Guild Name
Clichés to Avoid
Personal Favorites
Your Policies
A Few Words About Power
The Guild Policy Triangle
Stability
Transparency
Opportunity
Your Tools
Websites
News and Announcements
Guild Information
Application
Loot Tracking
Forums
Fighting Spam
Voice Chat
Calendar
Your Officers
3. Nonhuman Resources: Recruiting Players and Evaluating Recruits
Recruiting Fundamentals
Fundamental #1: Recruit in a Good Mood
Fundamental #2: Advertise with Consideration
Fundamental #3: Be Social
Fundamental #4: Be Honest
Fundamental #5: Do Not Poach
Fundamental #6: Observe and Record
Fundamental #7: Build Server Presence
Server Presence
Guild Applications
Building an Application
Application Follow-Ups
Beware the Eedies!
The Greedy
The Needy
The Leety
The Cheaty
Dealing with Eedies
4. Dramatis Personae: Dealing with Guild Drama
People and Personalities
Drama Is Natural
Dealing with Drama (Or Not)
Drama Solutions
Communicating with One Party
Communicating with Two Parties Separately
Communicating with Two Parties Jointly
Rewarding and Punishing
Rewards
Punishments
Removing a Member
5. Epic Encounters: Raiding as a Guild
In Harm's Way
Preparation Is Key
Raid Leadership Is Not Guild Leadership
The Raid Leader's Handbook
Encouraging Preparation
Filling Slots
First Come, First Served
Rotation
Raid Leader's Choice
Other Systems
Maintaining Discipline
Explaining and Executing Strategies
Prior to Combat
In Combat
After Combat
Post-raid Analysis
Damage Meters
Combat-Log Parsers
Personal Communication
Why Lead Raids?
6. The Protocols of Plunder: Loot Distribution
Loot Causes Drama
Challengers of the Fang
Loot Is Personal
Systems and Decision Making
When Ninjas Attack
Preventing Drama
Choosing the Right System
Loot Systems
Loot Council
RNG-Based Systems
Basic Rolling
Suicide Kings
Modified Rolling
Point-Based Systems
Fixed Price
Variable Price
Bidding
Inflation Solutions
Guild Impact
Exceptions
Faith and Fairness
7. PvP and Roleplaying Guilds
Player Killers
Open-World and Territorial PvP
Caution and Guile
Recruiting
Commander and Strategist
Leadership
Instanced PvP
Recruiting
Leadership
Loot
A Strong PvP Community
Leading in Character
Three Degrees of RP
Light/Casual
Medium/Normal
Heavy/Hardcore
The Role of Your Guild
Sessions: Guiding, Not Leading
Roleplaying Issues
Erotic RP
The Scourge of Mary Sue
A Healthy RP Community
8. The Burdens of Command: Managing Officers
Promoting Members to Officer Rank
Officer Roles
Recruiter
Communications Officer
Raid Leader
Loot Master
Banker
Disciplinarian
Drama Squasher
Field Commander
Master Storyteller
Officer Discipline
Burnout
9. The Long Term
Morale
In-Game Events
Planning
Prizes
Rules
Volunteers
Event Ideas
Competitive Events
Party Ideas
Server Events
Ethics and Server Reputation
The Reputation Graph
The Favor Scale
The Power Scale
Changing Your Reputation
The Big One
Origins
Solutions
10. IRL: Dealing with Reality
Online Gaming Is Real
Life Is More Important
What You Can (Sometimes) Help With
Substance Abuse
Computer Game Addiction
Depression and Mental Illness
Sexual Predators
What You Shouldn't Help With
Relationship Problems
Family Problems
Criminal Confessions
Meeting Face to Face
Why Meet Offline?
Who, When, Where, and What?
Meet-up Preparations
Safety Tips and Legal Concerns
After the Meet-up
A. A Look Ahead
Updates
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