Log In
Or create an account ->
Imperial Library
Home
About
News
Upload
Forum
Help
Login/SignUp
Index
Introduction
About This Book
Conventions Used in This Book
What You're Not to Read
Making Assumptions
How This Book Is Organized
Part I: Fundamentals of Pool
Part II: Controlling the Cue Ball
Part III: Taking Your Shots
Part IV: The Games You'll Play
Part V: Gearing Up
Part VI: The Part of Tens
Icons Used in This Book
Where to Go from Here
Part I
Chapter 1: Arriving at the Pool Party
Introducing Games You Can Play
Getting in Position
Aiming for Success
Stroking the Cue
Controlling the Cue Ball
Seeing Shots
Playing for Your Next Shot
Playing Defense
Gearing Up
Playing Nicely
Chapter 2: Getting Down: Building a Solid Stance
Keeping Your Preshot Routine Consistent
Approaching and stepping into the shot
Lowering into your stance
Keeping your eyes in line
Eying a Shot
Checking and rechecking your line
Final focus? The object ball
Chapter 3: Handling the Cue
Holding Back: The Grip Hand
Forming a ring with two fingers and a thumb
(Still) no clenching
Building Bridges
Spread or palm down?
Closing the bridge
Bridge adjustments for special cases
Grasping mechanical bridges
Chapter 4: On Target: The Science and Feel of Aiming
Staying Centered: The Line of Centers
Ready, Aim, Shoot: The Contact and Aiming Points
Did You See That? The Ghost Ball System
With a Little Geometry: Aiming with Parallel Lines
From Thin to Full: Aiming with the Fractional Ball System
Chapter 5: Hit It: Creating a Solid Stroke
Practice Time: Warming Up
Getting Comfortable: Rhythm and Routine
Finding your rhythm
Making it routine
Starting the Stroke with the Backswing
Staying still
Keeping the cue level
Making Contact: Swinging through the Ball
Accelerating into the ball
Keeping control
Hitting the cue ball
Grand Finale: Following Through
Holding the elbow in place
Staying down
Chapter 6: Playing Nice: The Etiquette of the Game
Competing Graciously
Set the record straight
Ask when you don't know
Get extra eyes for close calls
Other little things . . .
Sharking
Respecting the Tools
Part II
Chapter 7: Getting Control and Stopping the Cue Ball
Going Out from Center
Working the Angles in a Stun Shot
Finding the angle
Using the angle for position
Making the Stop Shot: Straight and Stun
Sitting for position
Stopping for safety
Shooting Stun Shots
Drag
Change of speed
Incorporating an angle
Chapter 8: Aim High: Incorporating Follow
Starting on a Straight and Narrow Roll
Rolling Askew
Playing Position with Follow
Hitting Above Center
Speeding Along
Dragging you down
Taking time to take
Experimenting with force follow
Chapter 9: Using Draw: Putting Backspin on the Cue Ball
Figuring Out What Draw Is
Looking at Full Hits
Drawing Cut Shots
Understanding Drag
Stroking with Draw
Playing Position with Draw
Pulling the cue ball back
Bending the angle
Chapter 10: The English Effect: Using Sidespin on the Cue Ball
Getting to Know English
Experimenting with English
Deflection
Swerve
Rebound angle
Pocketing a Straight Shot with English
Coming at English from an Angle
Outside English
Inside English
Throwing Object Balls
Finding New Opportunities for Position
Shortening the cue ball's path
Avoiding obstacles
Part III
Chapter 11: Opening Shots: The Rack and the Break
The Rack: Setting Up for the Break
Location, location, location
Tight is right
The Break: Covering the Who, What, and Where
Defining goals for each break
Positioning the cue ball
Gaining Power on Your Break Stroke
Closing the bridge
Easing into the backswing
Following through in a big way
Throwing your body into your break stroke
Adding Accuracy to Your Break Stroke's Power
Hitting the head ball as full as possible
Finding where to cue the cue ball
Knowing When to Mix It Up
8 for the game
Soft break
Safety breaks
Chapter 12: Thinking Ahead: Position and Pattern Play
Beginning to See Patterns
Limiting cue ball movement
Staying in control with pocket speed
Avoiding contact
Position Play: Seeing into the Future
Playing three balls ahead
Positioning your cue ball
Playing to a zone, not across it
Getting on the right side of a ball
Dealing with problem balls
Chapter 13: Shot-making: Tackling the Most Frequent Situations
Enough Speed's Enough
Keep Your Shot Process Simple
Looking at a Spectrum of Angles
Getting used to cuts
After impact: Feeling angles and distances
Dealing with Hangers
Cheating the pocket
Rail-first possibilities
Making a Shot Along the Rail
Chapter 14: Eying Combinations: Making Shots with Multiple Balls
Understanding the Difficulties
Removing your wiggle room
Distance dooms
Cut combinations? Don't even think about it!
Finding Makable Combinations
Hangers
Dead combinations
Aiming for Multiple Balls
Finding the contact points
Focusing on one aiming point
Simplifying the Execution
Never stray from center ball
Playing position
Chapter 15: Billiards and Caroms: Finding New Ways to Pocket Balls
Billiard Shots: Using the Cue Ball After Impact
Knowing when to use a billiard
Finding an aiming line
Caroms: Sending an Object Ball Off Another
Recognizing open chances
Aiming aids
Jumping to a Conclusion with Jump Shots
Knowing the rules
Using jump cues
Setting up to jump
Building a stance
And stroke!
The strategy of jumping
Chapter 16: Banks and Kicks: Making the Most of the Rails
Rail First: Banking an Object Ball off the Rail
Making the decision
Altering angles
Aiming banks
Rail First: Sending the Cue Ball off a Rail
Aiming for the cue ball off a rail
Eying makable kicks
Chapter 17: Thinking Defensively: Playing Safe
What to Achieve: Setting Goals for Defensive Play
Finding blockers
Creating distance
Freezing the cue ball
Bunching it up
Percentage Play: Knowing When to Play Safe
The Two-Way Shot: Taking Out Insurance
The One to Know: Getting to Know Stop-Shot Safeties
Part IV
Chapter 18: The Magic of 8-Ball
Getting Started in 8-Ball
Producing a playable rack
Making a "break" for it
Choosing stripes or solids
Winning the game
Fouling: Common No-Nos
No hit or illegal hit
No rail
Other common fouls
8-Ball Strategy: Thinking to Win
Choosing your group
Using your balls
Planning your way out
Playing Defensive 8-Ball
Exploring House Rules
Using Handicaps to Level the Playing Field
Chapter 19: 9-Ball: The Hustler's Game
Winning a Game of 9-Ball
Racking for 9-Ball
Taking the Break
Pushing Out
9-Ball Strategy: Thinking Ahead
Playing position
Playing safe
Handicapping 9-Ball
Chapter 20: Pool's Many Other Games
Running into Straight Pool
Breaking
Clearing balls
Making the break shot
Playing safe
Experimenting with straight pool
Focusing on One-Pocket
Winning the game
Fouling
Using other pockets
Handicapping one-pocket
Popular Variations: 10-Ball and Rotation
Multiplayer Games
Cutthroat
Kelly pool
8-ball and 9-ball for teams
Three-Cushion Billiards
Snooker
Breaking and playing
Snooker's variations
Part V
Chapter 21: Equipment Check: Looking for Quality Tools
Finding a House Cue
Wanting a tip?
Shooting for straight
Lifting weights
Buying Your First Cue
Money isn't everything
Checking the specs
Cue cases
Maintaining Your Cue
Your tip's top shape
The shaft: Keep it clean
Joints, butts, and wraps
Accessorize Your Game
Choosing a Table
Know what you get at each price point
Figure out what size fits best
Play on the bed you made
Call the pocket
Dress your table cloth
Consider style and substance
Think about table accessories
Chapter 22: Pool Is Mental: Winning the Head Games
Staying Positive
Projecting confidence
Practicing confidence
Thinking Straight: Keeping Your Head in Line
Choosing a shot
Thinking about execution
Dealing with distractions
Turning up the pressure
Know Too Much: Being Honest with Yourself
Chapter 23: Drilling It Home: Practice Techniques
Making the Most of Practice
Working on the Fundamentals
Tip to tip
Stop shots
Fine-Tuning Your Shot-Making Skills
Controlling Your Cue Ball
The L drill
Circle drill
The center of position play
Breaking
Making a Game of It
Allen Hopkins Q Skills
Playing the ghost
Part VI
Chapter 24: Mastering Ten Trick Shots
The Butterfly
The Hustler Bank
The Snake Shot
Mizerak's Just Showin' Off
Life on the Railroad
Prison Break
First on the Three
Frozen Treat
Clearing the Way
Don't Try This at Home
Chapter 25: Overcoming Ten or So Common Problems
Following the Cue Ball
Miscuing No More
Losing Control of the Break
Failing to Draw
Keeping Focused: Pocket versus Position
Scratching Too Often
Getting Bored with Practice
Rechecking Your Fundamentals
Attempting the Cue-All Solution
← Prev
Back
Next →
← Prev
Back
Next →