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Index
Introduction About This Book Conventions Used in This Book What You're Not to Read Making Assumptions How This Book Is Organized Part I: Fundamentals of Pool Part II: Controlling the Cue Ball Part III: Taking Your Shots Part IV: The Games You'll Play Part V: Gearing Up Part VI: The Part of Tens Icons Used in This Book Where to Go from Here Part I Chapter 1: Arriving at the Pool Party Introducing Games You Can Play Getting in Position Aiming for Success Stroking the Cue Controlling the Cue Ball Seeing Shots Playing for Your Next Shot Playing Defense Gearing Up Playing Nicely Chapter 2: Getting Down: Building a Solid Stance Keeping Your Preshot Routine Consistent Approaching and stepping into the shot Lowering into your stance Keeping your eyes in line Eying a Shot Checking and rechecking your line Final focus? The object ball Chapter 3: Handling the Cue Holding Back: The Grip Hand Forming a ring with two fingers and a thumb (Still) no clenching Building Bridges Spread or palm down? Closing the bridge Bridge adjustments for special cases Grasping mechanical bridges Chapter 4: On Target: The Science and Feel of Aiming Staying Centered: The Line of Centers Ready, Aim, Shoot: The Contact and Aiming Points Did You See That? The Ghost Ball System With a Little Geometry: Aiming with Parallel Lines From Thin to Full: Aiming with the Fractional Ball System Chapter 5: Hit It: Creating a Solid Stroke Practice Time: Warming Up Getting Comfortable: Rhythm and Routine Finding your rhythm Making it routine Starting the Stroke with the Backswing Staying still Keeping the cue level Making Contact: Swinging through the Ball Accelerating into the ball Keeping control Hitting the cue ball Grand Finale: Following Through Holding the elbow in place Staying down Chapter 6: Playing Nice: The Etiquette of the Game Competing Graciously Set the record straight Ask when you don't know Get extra eyes for close calls Other little things . . . Sharking Respecting the Tools Part II Chapter 7: Getting Control and Stopping the Cue Ball Going Out from Center Working the Angles in a Stun Shot Finding the angle Using the angle for position Making the Stop Shot: Straight and Stun Sitting for position Stopping for safety Shooting Stun Shots Drag Change of speed Incorporating an angle Chapter 8: Aim High: Incorporating Follow Starting on a Straight and Narrow Roll Rolling Askew Playing Position with Follow Hitting Above Center Speeding Along Dragging you down Taking time to take Experimenting with force follow Chapter 9: Using Draw: Putting Backspin on the Cue Ball Figuring Out What Draw Is Looking at Full Hits Drawing Cut Shots Understanding Drag Stroking with Draw Playing Position with Draw Pulling the cue ball back Bending the angle Chapter 10: The English Effect: Using Sidespin on the Cue Ball Getting to Know English Experimenting with English Deflection Swerve Rebound angle Pocketing a Straight Shot with English Coming at English from an Angle Outside English Inside English Throwing Object Balls Finding New Opportunities for Position Shortening the cue ball's path Avoiding obstacles Part III Chapter 11: Opening Shots: The Rack and the Break The Rack: Setting Up for the Break Location, location, location Tight is right The Break: Covering the Who, What, and Where Defining goals for each break Positioning the cue ball Gaining Power on Your Break Stroke Closing the bridge Easing into the backswing Following through in a big way Throwing your body into your break stroke Adding Accuracy to Your Break Stroke's Power Hitting the head ball as full as possible Finding where to cue the cue ball Knowing When to Mix It Up 8 for the game Soft break Safety breaks Chapter 12: Thinking Ahead: Position and Pattern Play Beginning to See Patterns Limiting cue ball movement Staying in control with pocket speed Avoiding contact Position Play: Seeing into the Future Playing three balls ahead Positioning your cue ball Playing to a zone, not across it Getting on the right side of a ball Dealing with problem balls Chapter 13: Shot-making: Tackling the Most Frequent Situations Enough Speed's Enough Keep Your Shot Process Simple Looking at a Spectrum of Angles Getting used to cuts After impact: Feeling angles and distances Dealing with Hangers Cheating the pocket Rail-first possibilities Making a Shot Along the Rail Chapter 14: Eying Combinations: Making Shots with Multiple Balls Understanding the Difficulties Removing your wiggle room Distance dooms Cut combinations? Don't even think about it! Finding Makable Combinations Hangers Dead combinations Aiming for Multiple Balls Finding the contact points Focusing on one aiming point Simplifying the Execution Never stray from center ball Playing position Chapter 15: Billiards and Caroms: Finding New Ways to Pocket Balls Billiard Shots: Using the Cue Ball After Impact Knowing when to use a billiard Finding an aiming line Caroms: Sending an Object Ball Off Another Recognizing open chances Aiming aids Jumping to a Conclusion with Jump Shots Knowing the rules Using jump cues Setting up to jump Building a stance And stroke! The strategy of jumping Chapter 16: Banks and Kicks: Making the Most of the Rails Rail First: Banking an Object Ball off the Rail Making the decision Altering angles Aiming banks Rail First: Sending the Cue Ball off a Rail Aiming for the cue ball off a rail Eying makable kicks Chapter 17: Thinking Defensively: Playing Safe What to Achieve: Setting Goals for Defensive Play Finding blockers Creating distance Freezing the cue ball Bunching it up Percentage Play: Knowing When to Play Safe The Two-Way Shot: Taking Out Insurance The One to Know: Getting to Know Stop-Shot Safeties Part IV Chapter 18: The Magic of 8-Ball Getting Started in 8-Ball Producing a playable rack Making a "break" for it Choosing stripes or solids Winning the game Fouling: Common No-Nos No hit or illegal hit No rail Other common fouls 8-Ball Strategy: Thinking to Win Choosing your group Using your balls Planning your way out Playing Defensive 8-Ball Exploring House Rules Using Handicaps to Level the Playing Field Chapter 19: 9-Ball: The Hustler's Game Winning a Game of 9-Ball Racking for 9-Ball Taking the Break Pushing Out 9-Ball Strategy: Thinking Ahead Playing position Playing safe Handicapping 9-Ball Chapter 20: Pool's Many Other Games Running into Straight Pool Breaking Clearing balls Making the break shot Playing safe Experimenting with straight pool Focusing on One-Pocket Winning the game Fouling Using other pockets Handicapping one-pocket Popular Variations: 10-Ball and Rotation Multiplayer Games Cutthroat Kelly pool 8-ball and 9-ball for teams Three-Cushion Billiards Snooker Breaking and playing Snooker's variations Part V Chapter 21: Equipment Check: Looking for Quality Tools Finding a House Cue Wanting a tip? Shooting for straight Lifting weights Buying Your First Cue Money isn't everything Checking the specs Cue cases Maintaining Your Cue Your tip's top shape The shaft: Keep it clean Joints, butts, and wraps Accessorize Your Game Choosing a Table Know what you get at each price point Figure out what size fits best Play on the bed you made Call the pocket Dress your table cloth Consider style and substance Think about table accessories Chapter 22: Pool Is Mental: Winning the Head Games Staying Positive Projecting confidence Practicing confidence Thinking Straight: Keeping Your Head in Line Choosing a shot Thinking about execution Dealing with distractions Turning up the pressure Know Too Much: Being Honest with Yourself Chapter 23: Drilling It Home: Practice Techniques Making the Most of Practice Working on the Fundamentals Tip to tip Stop shots Fine-Tuning Your Shot-Making Skills Controlling Your Cue Ball The L drill Circle drill The center of position play Breaking Making a Game of It Allen Hopkins Q Skills Playing the ghost Part VI Chapter 24: Mastering Ten Trick Shots The Butterfly The Hustler Bank The Snake Shot Mizerak's Just Showin' Off Life on the Railroad Prison Break First on the Three Frozen Treat Clearing the Way Don't Try This at Home Chapter 25: Overcoming Ten or So Common Problems Following the Cue Ball Miscuing No More Losing Control of the Break Failing to Draw Keeping Focused: Pocket versus Position Scratching Too Often Getting Bored with Practice Rechecking Your Fundamentals Attempting the Cue-All Solution
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