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Index
Title Page Copyright Page Dedication Introduction 1 - Priming 2 - Confabulation 3 - Confirmation Bias 4 - Hindsight Bias 5 - The Texas Sharpshooter Fallacy 6 - Procrastination 7 - Normalcy Bias 8 - Introspection 9 - The Availability Heuristic 10 - The Bystander Effect 11 - The Dunning-Kruger Effect 12 - Apophenia 13 - Brand Loyalty 14 - The Argument from Authority 15 - The Argument from Ignorance 16 - The Straw Man Fallacy 17 - The Ad Hominem Fallacy 18 - The Just-World Fallacy 19 - The Public Goods Game 20 - The Ultimatum Game 21 - Subjective Validation 22 - Cult Indoctrination 23 - Groupthink 24 - Supernormal Releasers 25 - The Affect Heuristic 26 - Dunbar’s Number 27 - Selling Out 28 - Self-Serving Bias 29 - The Spotlight Effect 30 - The Third Person Effect 31 - Catharsis 32 - The Misinformation Effect 33 - Conformity 34 - Extinction Burst 35 - Social Loafing 36 - The Illusion of Transparency 37 - Learned Helplessness 38 - Embodied Cognition 39 - The Anchoring Effect 40 - Attention 41 - Self-Handicapping 42 - Self-Fulfilling Prophecies 43 - The Moment 44 - Consistency Bias 45 - The Representativeness Heuristic 46 - Expectation 47 - The Illusion of Control 48 - The Fundamental Attribution Error Acknowledgements BIBLIOGRAPHY
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