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Index
Cover Title Page Copyright Contents Rolling a Wisdom Check I. HEROIC TIER: The Ethical Dungeon-Crawler
1. Aristotle’s Dungeon 2. Does Dungeons and Dragons Refute Aristotle? 3. Beyond Chaotic Good and Lawful Evil? 4. Chaotic Good in the Balance 5. Elegy for a Paladin 6. Being Evil 7. It’s Okay to Be Evil in Your Head 8. Elf Stereotypes 9. Dude, Where Are the Girls?
II. PARAGON TIER: Planes of Existence
10. The Laboratory of the Dungeon 11. Expressing the Inexpressible 12. The Worlds of Dungeons and Dragons 13. A Role of the Dice 14. The Secret Lives of Elven Paladins
III. EPIC TIER: Leveling Up
15. What Dungeons and Dragons Is and Why We Do It 16. Why Dungeons and Dragons Is Art 17. The Rules of Imagination 18. You Got Your Gameplay in My Role-Play! 19. Justice Is Not Blind, Deaf, or Willing to Share Its Nachos 20. The Gunpowder Crisis 21. To Know My Character Better than He Knows Himself
Player Characters References Index
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