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Index
Start Here!™ Learn Microsoft® Kinect API Dedication A Note Regarding Supplemental Files Introduction
Who Should Read This Book
Assumptions
Who Should Not Read This Book Organization of This Book Conventions and Features in This Book System Requirements Code Samples
Installing the Code Samples Using the Code Samples
Acknowledgments Errata and Book Support We Want to Hear from You Stay in Touch
I. Getting Started
1. An Introduction to Kinect
The Kinect Sensor
Getting Inside a Kinect Sensor
The Depth Sensor The Kinect Microphones
Recognizing People with Kinect Programming the Kinect Kinect for Xbox and Kinect for Windows Summary
2. Getting Started with Kinect
Kinect for Windows SDK Prerequisites
Kinect Device Visual Studio DirectX Studio
Installing the Kinect for Windows SDK
Installing the Kinect SDK
Installing the Kinect SDK
Installing the Kinect SDK
Connecting the Kinect Sensor Bar
Powering the Kinect Sensor Installing the Kinect Sensor USB Drivers
Testing the Kinect Sensor Bar
The Kinect SDK Sample Browser
Troubleshooting Your Kinect Installation
Remove Old SDK Installations Ensure That Visual Studio 2010 Is Installed but Not Running During Installation Ensure That There Are No Windows Updates in Progress Ensure That the Kinect Is Powered Correctly Remove Any Old USB Drivers
Summary
3. Writing Software for Kinect
Making a Kinect Video Camera
Creating a New Visual Studio Project for Kinect
Creating a new Kinect Program
Creating a new Kinect Program
Getting the Kinect Sensor Working
Using the KinectSensor Class to Control the Kinect Sensor
Using the KinectSensor Class to Control the Kinect Sensor
Displaying a Video Frame
Creating a WPF Image Display Element for the Kinect Camera
Adding an Image Display Element to the WPF Window
Displaying the Kinect Camera Picture
Obtaining the Kinect Color Camera Video Data
Testing the Kinect Camera
Adding Error Handling
Detecting the Presence of a Kinect Handling Setup Errors
Summary
II. Using the Kinect Sensor
4. Your First Kinect Application—Video Snapshots
Image Storage in Computers
Getting the Kinect Image Data onto the Screen Controlling the Color of the Pixels
Creating a Color Adjustment Program
Improving the Speed by Writing Unsafe Code
Managed Code and Unsafe Code References and Pointers Pointers and Fixed Memory Locations Using 32-Bit Integer Pointers
Saving the Image to a File Improving Video Quality
Improving Performance by Waiting for Each Kinect Frame
Creating a Video Display Thread Updating the Image from a Different Thread Stopping the Background Thread
Summary
5. Moving Pictures
Detecting Movement in Video Images
Storing a Video Image in Program Memory Detecting Changes in Video Images
Dealing with Noise Using Change Thresholds to Filter Out Noise
Sounding the Alarm
Adding Sound Playback to a Project
Adding Sound Playback to a Project
A Complete Alarm Program Switching to Black and White
Triggering Pictures with Motion Capture Capturing Multiple Frames
Summary
6. Fun with the Depth Sensor
Visualizing Kinect Depth Information
The Kinect Depth Sensor Obtaining Depth Information from the Sensor
Depth Data Values
Visualizing Depth Information
Using the Depth Information to Detect Intruders
Using the Depth and Video Sensors at the Same Time
Drawing in the Air Detecting Objects
Counting Depth Values Making You into the Controller Using the Kinect Sensor with an XNA Game
Getting the Control Value from the Kinect Drawing the Kinect Depth Image in XNA
Summary
7. Fun with the Sound Sensor
Capturing Sound Using Kinect
Sound and Computers Receiving Sound Signals from Kinect Playing Sound Using XNA
Stopping the Program
Sound Signals and Latency
Visualizing a Sound Signal in XNA Storing Sound Data in a File and Replaying It
Creating a WAV File Playing a Recorded Sound
Triggering the Sound Playback Sound Playback Management
Summary
III. Creating Advanced User Interfaces
8. Body Tracking with Kinect
Kinect Body Tracking
Kinect Skeleton Information
Kinect Joint Positions
A Head Tracking Program
The Joints Collection and C# Dictionaries Using Format Strings to Build a Message Skeleton Information Quality Joint Tracking State
Drawing a Skeleton
Drawing Lines in WPF Converting Joint Positions to Image Coordinates Clearing the Canvas
Turning Yourself into a Paintbrush
Drawing a Complete Skeleton
Detecting Gestures
Calculating the Distance Between Two Points in Space Using a Gesture to Trigger an Action Biometric Recognition with Kinect
Creating a “Kiss-Detecting” Program
Finding Two Skeletons That Are Being Tracked
Summary
9. Voice Control with Kinect
Using the Microsoft Speech Platform
Testing Voice Recognition Creating a Program That Recognizes Color Names Adding the Speech Platform SDK Assemblies to a Project Creating a Speech Recognition Engine Building the Commands Creating a Grammar Getting Audio into the Speech Recognizer Responding to Recognized Words
Creating a Voice-Controlled Painting Program
Speech Commands Drawing a Skeleton Cursor Drawing Using the Artist’s Hand Saving the Drawing Canvas to a File
Rendering a Canvas to a Bitmap Saving a Bitmap into a Named File
Tidying Up When the Program Ends Improving the Drawing Program
Adding Speech Output to Programs Feedback Problems Summary
10. Augmented Reality with Kinect
An Augmented-Reality Game
Creating Sprites
Creating Sprite Graphics Adding Images to a Project Drawing Sprite Images Setting the Sprite Position Making a Sprite Move Putting the Bug Back on the Top
Creating Augmented Reality
Displaying Computer Graphics on Top of the Video Image Adding a Mallet for the Player Matching Together Screen and Depth Coordinates Drawing the Mallet Splatting Bugs
Isolating the Player Image from the Background
Using a Display Mask Finding the Player Pixels Using Depth Information to Make a Mask Drawing the Mask Image Setting up the Game Image
Putting the Whole Game Together The Kinect Manager Class
Creating a KinectManager Instance Using Kinect Data Displaying the Kinect Status Polling the Sensor Starting and Stopping the KinectManager Sensor Using the KinectManager Class in Your Programs
Improving the Game Summary
VI. Kinect in the Real World
11. Real-World Control with Kinect
Controlling MIDI Devices with Kinect
The MIDI Protocol Creating a Class to Manage a MIDI Connection
Using MIDI in Windows PC Programs
Constructing a MIDI Connection Class Creating a MIDIControl Instance Creating MIDI Messages
The MIDI Command Byte The Note Value The Velocity Value
Sending MIDI Messages
Playing MIDI Notes Releasing MIDI Notes Creating the MIDI Connection Sending Note Messages
Making a Multi-Note Piano
Creating the Keyboard Display Elements Responding to Keyboard Events
Playing a Proper Scale Creating a Human MIDI Keyboard
Creating a List of MIDI Note Keys Controlling Note Playback Using the Player Position to Control Notes
Developing the MIDI Program
Using the Kinect with a Serial Port
Serial Ports and Devices
Serial Ports and Devices The Robot Slave
Linking a Kinect Program to a Serial Port
Creating a Serial Port Connection Sending Messages to the Robot Using the Serial Port Creating Command Touch Areas Receiving Messages from the Robot Using the Serial Port
Summary
12. Taking Kinect Further
Adjusting the Sensor Angle Using Kinect to Track Multiple People
Identifying Particular People in a Scene Combining Skeleton and Person Depth Information
Sound Location with the Kinect Microphone Array Using Kinect with the Microsoft Robotics Development Studio
Mobile Autonomous Reference Using Kinect Emulating a Robot Environment Robots and Kinect in the Future
Taking Kinect Further
Mount the Sensor in Different Orientations Use Multiple Sensors Move the Sensor Around Use Skeleton Tracking to Measure Things Investigate TransformSmoothParameters Use Voice Response to Do Anything Have Fun Playing with Video Make More of MIDI
Good Luck and Have Fun! Summary
Index About the Author Copyright
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