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Imperial Library
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Index
Preface
1 Games
What is a Game?
Games and Play
Biology of Play
Grip and Grind
Art as Play
Contriving Uncertainty
Interpreting Unpredictability
2 Imagination
The Faculty of Imagination
From Hobby Horses to Picasso
Make-Believe Theory in a Nutshell
Suspension of Belief?
Immersion and Agency
Sympathy for the Colossus
3 Props
Sticks and Stumps
Game Props
Avatar and Doll
Depictions
Verbal Representations
The Legacy of Dungeons & Dragons
Props and Interfaces
4 Fictional Worlds
Strange New Worlds
Principles of Fiction
Does Fiction Depend upon Rules?
Unofficial Games
Functional Principles
Personal Worlds
5 Participation
Quasi-emotions
Darwin’s Snake
Fear of Thoughts
Fictionally Winning
Representation vs. Gameplay
6 Ethics
Virtuous Players
Gamer Virtues, Gamer Vices
Ethical Communities
Unethical Games
Ethical Fiction
Myth and Metaphor
Resisting Fiction
7 Virtual Reality?
The Almost Magic Circle
Imaginary Things
Fact and Fiction
Truth and Habit
Imaginary Numbers
Scientific Fictions
Science as Megatext
Playing the Nova
References
Glossary
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