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Index
List of Figures and Tables Foreword by Ian Bogost Acknowledgments Introduction PART I Historicizing the Joystick Soldier 1. Living Room Wars: Remediation, Boardgames, and the Early History of Video Wargaming 2. Target Acquired: America’s Army and the Video Games Industry 3. Training Recruits and Conditioning Youth: The Soft Power of Military Games Interview with James F. Dunnigan PART II Representing War 4. Behind the Barrel: Reading the Video Game Gun 5. Wargames as a New Frontier: Securing American Empire in Virtual Space 6. Future Combat, Combating Futures: Temporalities of War Video Games and the Performance of Proleptic Histories Interview with Rachel Hardwick PART III Producing Pedagogical War 7. Mobilizing Affect: The Politics of Performative Realism in Military New Media 8. A Battle in Every Classroom: Gaming and the U.S. Army Command & General Staff College 9. A Battle for Hearts and Minds: The Design Politics of ELECT BiLAT Interview with Colonel Casey Wardynski PART IV Playing War 10. “No Better Way to ‘Experience’ World War II”: Authenticity and Ideology in the Call of Duty and Medal of Honor Player Communities 11. “F*ck You, Noob Tube!”: Learning the Art of Ludic LAN War 12. Playing with Fear: Catharsis and Resistance in Military-Themed Video Games PART V Resisting War 13. Playing Against the Grain: Machinima and Military Gaming 14. “Turn the Game Console off Right Now!”: War, Subjectivity, and Control in Metal Gear Solid 2 15. Dead-in-Iraq : The Spatial Politics of Digital Game Art Activism and the In-Game Protest Gameography List of Contributors Index
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