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Index
List of Figures and Tables
Foreword by Ian Bogost
Acknowledgments
Introduction
PART I Historicizing the Joystick Soldier
1. Living Room Wars: Remediation, Boardgames, and the Early History of Video Wargaming
2. Target Acquired: America’s Army and the Video Games Industry
3. Training Recruits and Conditioning Youth: The Soft Power of Military Games
Interview with James F. Dunnigan
PART II Representing War
4. Behind the Barrel: Reading the Video Game Gun
5. Wargames as a New Frontier: Securing American Empire in Virtual Space
6. Future Combat, Combating Futures: Temporalities of War Video Games and the Performance of Proleptic Histories
Interview with Rachel Hardwick
PART III Producing Pedagogical War
7. Mobilizing Affect: The Politics of Performative Realism in Military New Media
8. A Battle in Every Classroom: Gaming and the U.S. Army Command & General Staff College
9. A Battle for Hearts and Minds: The Design Politics of ELECT BiLAT
Interview with Colonel Casey Wardynski
PART IV Playing War
10. “No Better Way to ‘Experience’ World War II”: Authenticity and Ideology in the Call of Duty and Medal of Honor Player Communities
11. “F*ck You, Noob Tube!”: Learning the Art of Ludic LAN War
12. Playing with Fear: Catharsis and Resistance in Military-Themed Video Games
PART V Resisting War
13. Playing Against the Grain: Machinima and Military Gaming
14. “Turn the Game Console off Right Now!”: War, Subjectivity, and Control in Metal Gear Solid 2
15. Dead-in-Iraq : The Spatial Politics of Digital Game Art Activism and the In-Game Protest
Gameography
List of Contributors
Index
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