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Index
About This E-Book Title Page Copyright Page Dedication Page Contents Preface Acknowledgments About the Author Part I The Basics of Blender
1 What You Need to Know About Blender
What Is Blender? Commercial Software Versus Open-Source Software
Commercial Software Open-Source Software
The History of Blender The Blender Foundation and Blender Institute The Blender Community Summary Exercises
2 Blender Basics: The User Interface
Downloading and Installing Blender Using Blender with Recommended Hardware Navigating the Blender User Interface Understanding the 3D View Editor Navigating 3D View Managing Areas Working with Editor Types Selecting Objects Making an Active Selection Using the 3D Cursor Setting Blender’s User Preferences Summary Exercises
3 Your First Scene in Blender
Creating Objects Moving, Rotating, and Scaling
Using Manipulators (Basic Mode) Using Keyboard Shortcuts (Advanced Mode) Arranging Objects in Your Scene
Naming Objects and Using Datablocks
Renaming Objects Managing Datablocks Naming Your Scene’s Objects
Using Interaction Modes Applying Flat or Smooth Surfaces Working with Modifiers
Adding Modifiers Adding a Subdivision Surface Modifier to Your Object
Using Blender Render and Cycles Managing Materials
Using Blender Render Materials Using Cycles Materials Adding Materials to Your Scene
Turning on the Lights
Light Options in Blender Render Lights Options in Cycles Adding Lights to Your Scene
Moving the Camera in Your Scene Rendering
Rendering in Blender Render Rendering in Cycles Saving and Loading Your .blend File Launching and Saving the Render
Summary Exercises
Part II Beginning a Project
4 Project Overview
The Three Stages of a Project
Preproduction Production Postproduction
Defining the Stages
A Film Without Visual Effects A Visual-Effects Film An Animated Film A Photograph
Making a Character-Creation Plan
Character Preproduction Character Production Project Postproduction
Summary Exercises
5 Character Design
Character Description
Personality Context Style Appearance
Designing the Character
Silhouettes Base Design Head Details Refined Design
Adding Color Finalizing the Design Making Character Reference Images Using Other Design Methods Summary Exercises
Part III Modeling in Blender
6 Blender Modeling Tools
Working with Vertices, Edges, and Faces
Selecting Vertices, Edges, and Faces Accessing Modeling Tools
Making Selections
Shortest Path Proportional Editing Linked Selection Loops and Rings Border Selection Grow and Shrink Selection Limit Selection to Visible Select Similar Select Linked Flat Faces Select Boundary Loop and Loop Inner-Region Checker Deselect Other Selection Methods
Using Mesh Modeling Tools
Bevel Boolean Operations: Intersect (Boolean) and Intersect (Knife) Bisect Bridge Edge Loops Connect Delete and Dissolve Duplicate Edge Offset Extrude Fill and Grid Fill Inset Join Knife Knife Project Loop Cut and Slide Make Edge/Face Merge Poke Remove Doubles Rip and Rip Fill Screw Separate Shrink/Flatten Slide Smooth Vertex Solidify Spin Split Subdivide
Working with LoopTools Working with F2 Using Other Interesting Blender Options
AutoMerge Hide and Reveal Snapping
Summary Exercises
7 Character Modeling
What Is Mesh Topology? Choosing Modeling Methods
Box Modeling Poly to Poly Sculpt and Retopologize Modifiers The Best Method
Setting Up the Reference Planes Modeling the Eyes
Creating an Eyeball Using Lattices to Deform the Eyeballs Mirroring and Adjusting the Eyes
Modeling the Face
Studying the Face’s Topology Blocking the Face’s Basic Shape Defining the Face’s Shapes Defining the Eyes, Mouth, and Nose Adding Ears Building the Inside of the Mouth
Modeling the Torso and Arms
Modeling the Basic Shapes for the Torso and Arms Defining the Arms and Torso Detailing the Backpack and Jacket Finishing the Belt and Adding a Neck to the Jacket
Modeling the Legs Modeling the Boots Modeling the Hands
Building the Basic Hand Shape Adding the Fingers and Wrist
Modeling the Cap
Creating the Base of the Cap Adding Details to the Cap
Modeling the Hair
Shaping Locks of Hair Adding Natural Details to the Hair
Modeling the Final Details
Eyebrows Communicator Badges Teeth and Tongue Other Clothing Details
Summary Exercises
Part IV Unwrapping, Painting, and Shading
8 Unwrapping and UVs in Blender
Seeing How Unwrapping and UVs Work Unwrapping in Blender
Using the UV/Image Editor Navigating the UV/Image Editor Accessing the Unwrapping Menus Working with UV Mapping Tools Defining Seams
Considering Before Unwrapping Working with UVs in Blender
Marking the Seams Creating and Displaying a UV Test Grid Unwrapping Jim’s Face Using Live Unwrap Adjusting UVs Separating and Connecting UVs Reviewing the Finished Face’s UVs
Unwrapping the Rest of the Character Packing UVs Summary Exercises
9 Painting Textures
Defining the Main Workflow Painting in Blender
Texture Paint Mode Before You Start Painting Conditions for Painting Paint Slots Limitations of Blender’s Texture Paint Mode
Creating the Base Texture
Placing Texture Elements Saving Your Image Packing Your Images
Texturing in 2D Image Editing Software
Exporting the UVs as an Image Loading the UVs and Base Elements Adding Base Colors Adding Details Applying the Final Touches
Seeing the Painted Character in Blender Summary Exercises
10 Materials and Shaders
Understanding Materials
Materials Application How Materials Work Masks and Layers Channels Blender Render Materials Cycles Materials Procedural Textures
Shading Your Character with Blender Render
Setting Up Blender Render Materials Applying Textures in Blender Render Shading Jim in Blender Render Making Render Tests
Shading Your Character with Cycles
Using Cycles Materials Using Basic Shaders Mixing and Adding Shaders Loading Textures Shading Jim in Cycles Running Render Tests
Summary Exercises
Part V Bringing Your Character to Life
11 Character Rigging
Understanding the Rigging Process
What’s a Rig? Rigging Process
Working with Armatures
Manipulating Bones Working in Object, Edit, and Pose Modes Adding Constraints
Rigging Your Character
Creating the Base Bone Structure Rigging the Eyes Rigging the Leg Rigging the Torso and Head Rigging the Arm Rigging the Hand Mirroring the Rig Organizing the Rig
Skinning
Understanding Vertex Weights Setting Up the Model for Skinning Adding an Armature Modifier Defining Weights
Creating the Facial Rig
Modeling Shapes Creating the Face Rig Using Drivers to Control the Face Shapes
Creating Custom Shapes Making Final Retouches Reusing Your Character in Different Scenes
Library Linking Working with Groups Protecting Layers Using Proxies to Animate a Linked Character Using Dupli Visibility
Summary Exercises
12 Animating Your Character
Inserting Keyframes
Using the Manual Method Using the Automatic Method Using Keying Sets Animating Properties in the Menus
Working with Animation Editors
Timeline Dope Sheet Graph Editor Non-Linear Animation (NLA) Common Controls and Tips
Animating a Walk Cycle
Creating an Action Creating the Poses for the Walk Cycle Repeating the Animation Walking Along a Path
Summary Exercises
Part VI Getting the Final Result
13 Camera Tracking in Blender
Understanding Camera Tracking Shooting Video for Easy Tracking Using the Movie Clip Editor Tracking the Camera
Loading Your Footage Studying the Anatomy of a Marker Tracking Features in the Footage Configuring Camera Settings Solving Camera Motion Applying Tracked Motion to the Camera Adjusting Camera Motion
Testing Camera Tracking Summary Exercises
14 Lighting, Compositing, and Rendering
Lighting Your Scene
Analyzing the Real Footage Creating and Testing Lights
Using the Node Editor
Compositing Understanding Nodes Studying the Anatomy of a Node Using the Node Editor Previewing the Result
Compositing Your Scene in Blender Render
Setting Up the Scene Setting Up Render Layers Compositing Nodes
Compositing Your Scene in Cycles
Setting Up the Scene Setting Up Render Layers Node Compositing
Rendering
Render Settings Output Final Render
Summary Exercises
Part VII Keep Learning
15 Other Blender Features
Particles Hair Simulation Cloth Simulation Rigid and Soft Bodies Fluids Simulation Fire and Smoke Grease Pencil Pie Menus Game Engine Freestyle Rendering Masking, Object Tracking, and Video Stabilization Sculpting Retopology Maps Baking Included Add-Ons More Add-Ons Animation Nodes Python Scripting Summary
Index
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