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Index
Copyright
About the Author
About the Technical Reviewers
Acknowledgments
Tell Us What You Think
Introduction
Points and Lines
The Point Defined
The Line Defined
Properties of Lines
Applications in Collision Detection
Self-Assessment Solutions
Geometry Snippets
Distance Between Points
Parabolas
Circles and Spheres
Applications in Collision Detection
Visualization Experience: Collision Detection
Self-Assessment Solutions
Trigonometry Snippets
Degrees Versus Radians
Trigonometric Functions
Trigonometric Identities
Using Math Libraries in C++
Self-Assessment Solutions
Vector Operations
Vector Versus Scalar
Polar Coordinates Versus Cartesian Coordinates
Vector Addition and Subtraction
Scalar Multiplication
Dot Product
Cross Product
Visualization Experience
Self-Assessment Solutions
Matrix Operations
Equal Matrices
Matrix Addition and Subtraction
Scalar Multiplication
Matrix Multiplication
Transpose
Visualization Experience
Self-Assessment Solutions
Transformations
Translation
Scaling
Rotation
Concatenation
Visualization Experience
Self-Assessment Solutions
Unit Conversions
The Metric System
Converting Units Between Systems
Computer Conversions
Self-Assessment Solutions
Motion in One Dimension
Speed and Velocity
Acceleration
Equations of Motion
Visualization Experience
Self-Assessment Solutions
Derivative Approach to Motion in One Dimension
Visualizing Velocity and Derivative
Visualizing Acceleration and Second Derivative
Self-Assessment Solutions
Motion in Two and Three Dimensions
Using Vectors
Projectiles
Visualization Experience
Self-Assessment Solutions
Newton's Laws
Forces
Using Newton's Laws to Determine How Forces Affect an Object's Motion
Self-Assessment Solutions
Energy
Work and Kinetic Energy
Potential Energy and the Conservation Law
Self-Assessment Solutions
Momentum and Collisions
Collision with a Stationary Object
Momentum and Impulse Defined
Modeling Collisions
Visualization Experience
Self-Assessment Solutions
Rotational Motion
Circular Motion
Rotational Dynamics
Self-Assessment Solutions
List of Formulas
Symbols
Chapter 1, “Points and Lines”
Chapter 2, “Geometry Snippets”
Chapter 3, “Trigonometry Snippets”
Chapter 4, “Vector Operations”
Chapter 5, “Matrix Operations”
Chapter 6, “Transformations”
Chapter 7, “Unit Conversions”
Chapter 8, “Motion in One Dimension”
Chapter 9, “Derivative Approach to Motion in One Dimension”
Chapter 10, “Motion in Two and Three Dimensions”
Chapter 11, “Newton's Laws”
Chapter 12, “Energy”
Chapter 13, “Momentum and Collisions”
Chapter 14, ”Rotational Motion”
Suggested Reading
What's on the CD-ROM
Loading the CD Files
Exercise Files
Third-Party Programs
Read This Before Opening the Software
Glossary
Index
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