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Index
amazon The Self-taught Programmer ____________________________ Cory Althoff Part I Introduction to Programming
Chapter 1. Introduction
How This Book Is Structured Endgame First The Self-taught Advantage Why You Should Program Sticking With It How This Book is Formatted Technologies Used In This Book Vocabulary Challenge
Chapter 2. Getting Started
What is Programming What is Python Installing Python Troubleshooting The Interactive Shell Saving Programs Running Example Programs Vocabulary Challenge Examples Comments Printing Lines Keywords Spacing Data Types Constants and Variables Syntax Errors and Exceptions Arithmetic Operators Comparison Operators Logical Operators Conditional Statements Statements Vocabulary Challenge
Chapter 4. Functions
Representing Concepts Defining Functions Parameters Passing Parameters pass Nested Functions Scope Built-in Functions Exception Handling Docstrings Challenge
Chapter 5. Containers
Lists Tuples Dictionaries Challenge
Chapter 6. String Manipulation
Triple Strings Indexes Strings are Immutable Methods Change Case format split join replace index in Escaping Strings Newline Concatenation String Multiplication
Chapter 7. Loops
For Loops While Loops Break Continue Nested Loops Challenge
Chapter 8. Modules
Importing Built-in Modules Importing Modules Challenge
Chapter 9. Files
Working With Files Using with Reading Files CSV Files Challenge
Chapter 10. Bringing It All Together
Hangman Challenge
Chapter 11. Practice
Exercises Read Getting Help Other Resources
Part II Introduction to Object-oriented Programming
Chapter 12. Programming Paradigms
State Imperative Programming Functional Programming Object-oriented Programming Challenge
Chapter 13.  The Four Pillars of Object-oriented Programming
Inheritance Polymorphism Abstraction Encapsulation Composition Challenge
Chapter 14. More Object-oriented Programming
How Variables Work is None Classes Are Objects Class Variables vs. Instance Variables Private variables Overriding Methods Super Overriding Built-in Methods Challenge
Chapter 15. Bringing It All Together
Cards Deck Player Game War
Chapter 16. Practice
Exercises Read
Part III Introduction to Programming Tools
Chapter 17. Bash
Finding Bash Relative vs Absolute Paths Navigating Flags vim Touch View A File With less Users Permissions Bash Programs Processes Hidden Files Environmental Variables $PATH pipes cat Recent Commands Jump Around Tab Complete Wildcard Other Tools The One Week Challenge
Chapter 18. Regular Expressions
Setup Simple Match Ignore Case Only Return Matched Match Beginning and End Match Multiple Characters Repetition Range Escaping Regular Expressions in Python Zen Challenge
Chapter 19. Package Managers
Packages Apt-get Homebrew OneGet pip Challenge
Chapter 20. Version Control
Repositories Getting Started Pushing and Pulling Pushing Example Pulling Example Reverting Versions diff The Other Pull Request Learning More Challenge
Chapter 21. SQLite
NoSQL vs. SQL Getting Started Data Types Create a Table Constraints Query Data or Query and Query Count Communicating with Databases Challenge
Chapter 22. Bringing It All Together
HTML Scrape Google News Challenge
Chapter 23. Practice
Exercises Read
Part IV Introduction to Computer Science
Data Structures & Algorithms
What Are Algorithms & Data Structures? Big O Notation Modulo Bubble Sort Sequential Search Binary Search Recursion Abstract Data Types Nodes Stacks Linked Lists Arrays Binary Trees Breadth First & Depth First Search Hash Tables Challenge
Chapter X. Relational Database Design
Normalization Referential Integrity Indexing Challenge
Chapter X. Computer Architecture
How Your Computer Works
I/O
How Programming Languages Work How Your Operating System Works Challenge
Chapter X. Network Programming
Client-Server Model TCP/IP Challenge
Chapter #TK. Bringing It All Together
Create a Server Create a Client Challenge
Chapter #TK. Practice
Exercises Read
Part V Programming for Production
Chapter #TK. Testing
The Waterfall Software Development Process Other Software Development Processes Testing Assertions Types of Tests TDD Writing Good Tests Code Coverage Testing Saves Time Challenge
Chapter  #TK. Best Programming Practices
Write Code As A Last Resort DRY Orthogonality Every Piece Of Data Should Have One Representation Functions Should Do One Thing Use Dummy Data If It’s Taking Too Long You Are Probably Making a Mistake Logging Do Things The Best Way The First Time Follow Conventions Code Reviews Security Challenge
Chapter #TK. Bringing It All Together
Word Cloud Lyrics
Practice
Exercises Read
Part VI Land a Job
Chapter X. Your First Programming Job
Choose a Path Getting Initial Experience Getting an Interview The Interview Hacking The Interview
Chapter X. Working on a Team
Master the Basics Don’t Ask What You Can Google Changing Code Imposter Syndrome
Further Learning
The Classics Online Classes Hacker News Other
Next Steps
Find a Mentor Strive to Go Deep Other Advice
Acknowledgements Glossary Biography
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