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Index
Preface
What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support
Downloading the example code Downloading the color images of this book Errata Piracy Questions
What is Virtual Reality, Really?
What Virtual Reality is and how it works
Use of stereo and parallax in Virtual Reality Why does Virtual Reality work if it doesn't look 100% real? Other types of VR; AR, XR, SR/FR
History of VR User agency - interacting with the world through controllers
High-end controllers for PC, Mac, and Linux
HTC Vive Oculus Rift
Mobile VR
Rendering hardware
How to view VR?
VR can be dangerous VR Headset options Types of headsets
Mobile headsets PC, Mac, and Linux headsets
Summary
Flatland and Beyond: VR Programming
HTML and ways to move beyond the 2D internet
Background of Node.js and JavaScript
Making servers React Graphics libraries — OpenGL and WebGL Installation of Node.js and React VR
Installation of Node.js Post Node.js installation — installing React VR Installation of a WebVR browser
Summary
3D or Reality in Dimensions Other than X and Y
Beyond flatland - 3D concepts
Coordinates
What about rotations?
Points Vectors Transforms
What about the matrix?
Rendering
Testing how it looks How rendering works
Summary
The React VR Library
JSX - the syntax of React VR
Differences between React VR and React Core Components VR Components Props State Events Layout and style
The next level - the details
Stuff (objects, whether visible or not)
Primitives
Box Cylinder Plane Sphere
Model CylindricalPanel VideoControl VrButton
Lights
Common light properties AmbientLight DirectionalLight PointLight SpotLight
Multimedia - sound and video
Sound Video
Cameras and viewing
LiveEnvCamera View
Summary
Your First VR App
Moving beyond hello world - our first VR world
VR world design - or, congrats, you are the new Astronomy Museum curator! Creating the base React VR components Creating the larger world - background image Cluttering up the world - adding our first VR components
Lighting up the world Why did I have you paste in both a Plane and a Box?
Got Class - consolidating objects as new keywords Putting it all together Adding the pedestals
Summary
Working with Poly and the Gon Family
Polygons and why we like them
Why doesn't VR use some of these techniques?
What is a polygon? discussion of vertices, polygons, and edges Where to get 3D models Summary
Sitting Down with a (Virtual) Teapot
The teapot in Blender
Fixing the UV maps for the teapot
Importing materials Fixing the deck plates
The finished VR world
Summary
Breath Life in Your World
The Animated API
Flying teapots Spinning once and forever The final code
Sound
Putting sound in our world
Summary
Do It Yourself – Native Modules and Three.js
Native modules and views
Making a three.js cube demo Making native code interact with React VR Summing up the code so far
Something more visual
Next steps
Extending React VR — Native Views
Extending the language
Summary
Bringing in the Real Live World
Going to Mars (the initial world creation)
Creating the initial world
Jason and JSON
Why JSON has nothing to do with React
Finding the API -- All the way from Mars
A better API from NASA Everyone needs a style(sheet)
Building the image and status UI
How (not to) to make people sick
Summary
Take a Walk on the Wild Side
Going loco–VR locomotion
Types of VR locomotion Avoiding the ghost effect
Building a maze
Almost random–pseudo random number generators Including library code from other projects The Maze render() Adding the floors and type checking
Using the glTF file format for models
Animation — VR Buttons
Raycasters Props, state, and events Making updates flow up river
Where to go from here? Summary
Publishing Your App, and Where to Go from Here
Upgrading React VR
Upgrading in place Third-party dependencies Really broken upgrades – rip and replace The best time to do an upgrade
Getting your code ready to publish
Good code organization Cleaning the lint trap (checking code standards) React VR coding style Third-party dependencies
Bundling for publishing on the web
Packaging React VR for release on a website Obtaining releases and attribution Checking image sizes and using content delivery sites Optimizing your models
Now that we've gotten it published, what's next
Physics – making the world interact with itself Game play engines – letting you interact with others
Monetizing VR Where VR will go in the next five years
Do not wait for next year's technology Better HMDs Better and more realistic graphics Easier content creation and more high-end content Eye tracking Audio improvements Controlling VR Social and legal issues and solutions
Summary
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