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Index
Copyright Brief Table of Contents Table of Contents Acknowledgments About this book About the cover illustration Level 0. Encounter
Chapter 1. Getting started
1.1. Imperative programming 1.2. Compiling and running Summary
Chapter 2. The principal structure of a program
2.1. Grammar 2.2. Declarations 2.3. Definitions 2.4. Statements Summary Buckle up
Level 1. Acquaintance
Chapter 3. Everything is about control
3.1. Conditional execution 3.2. Iterations 3.3. Multiple selection Summary
Chapter 4. Expressing computations
4.1. Arithmetic 4.2. Operators that modify objects 4.3. Boolean context 4.4. The ternary or conditional operator 4.5. Evaluation order Summary
Chapter 5. Basic values and data
5.1. The abstract state machine 5.2. Basic types 5.3. Specifying values 5.4. Implicit conversions 5.5. Initializers 5.6. Named constants 5.7. Binary representions Summary
Chapter 6. Derived data types
6.1. Arrays 6.2. Pointers as opaque types 6.3. Structures 6.4. New names for types: type aliases Summary
Chapter 7. Functions
7.1. Simple functions 7.2. main is special 7.3. Recursion Summary
Chapter 8. C library functions
8.1. General properties of the C library and its functions 8.2. Mathematics 8.3. Input, output, and file manipulation 8.4. String processing and conversion 8.5. Time 8.6. Runtime environment settings 8.7. Program termination and assertions Summary
Level 2. Cognition
Chapter 9. Style
9.1. Formatting 9.2. Naming Summary
Chapter 10. Organization and documentation
10.1. Interface documentation 10.2. Implementation Summary
Chapter 11. Pointers
11.1. Pointer operations 11.2. Pointers and structures 11.3. Pointers and arrays 11.4. Function pointers Summary
Chapter 12. The C memory model
12.1. A uniform memory model 12.2. Unions 12.3. Memory and state 12.4. Pointers to unspecific objects 12.5. Explicit conversions 12.6. Effective types 12.7. Alignment Summary
Chapter 13. Storage
13.1. malloc and friends 13.2. Storage duration, lifetime, and visibility 13.3. Digression: using objects "before” their definition 13.4. Initialization 13.5. Digression: a machine model Summary
Chapter 14. More involved processing and IO
14.1. Text processing 14.2. Formatted input 14.3. Extended character sets 14.4. Binary streams 14.5. Error checking and cleanup Summary
Level 3. Experience
Chapter 15. Performance
15.1. Inline functions 15.2. Using restrict qualifiers 15.3. Measurement and inspection Summary
Chapter 16. Function-like macros
16.1. How function-like macros work 16.2. Argument checking 16.3. Accessing the calling context 16.4. Default arguments 16.5. Variable-length argument lists 16.6. Type-generic programming Summary
Chapter 17. Variations in control flow
17.1. A complicated example 17.2. Sequencing 17.3. Short jumps 17.4. Functions 17.5. Long jumps 17.6. Signal handlers Summary
Chapter 18. Threads
18.1. Simple inter-thread control 18.2. Race-free initialization and destruction 18.3. Thread-local data 18.4. Critical data and critical sections 18.5. Communicating through condition variables 18.6. More sophisticated thread management Summary
Chapter 19. Atomic access and memory consistency
19.1. The “happened before” relation 19.2. C library calls that provide synchronization 19.3. Sequential consistency 19.4. Other consistency models Summary
Takeaways Bibliography Index List of Figures List of Tables List of Listings
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