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Index
Cover Title Copyright Contents at a Glance Contents About the Authors About the Technical Reviewers Acknowledgments Introduction Chapter 1: The Android Market: A Background
The Smartphone Revolution The Beginning of Android Why Android? Android vs. iOS The Difference Between Android and iOS Versions of Android The Challenges of Working with Android Porting Difficulties Examples of Cross-Platform Development Tools
LiveCode Appcelerator appMobi XDK PhoneGap
Summary
Chapter 2: Making Sure Your App Will Succeed
Your App and a Business Plan Identify the Problem That You Are Solving Analyze Your Competition Determine the Target Market Evaluate Technical, Execution, and Market Risks
Technical Risk Execution Risk Market Risk
Think About Monetization and Pricing
Paid Apps Free Apps Freemium Apps Services In-app Purchasing Other Models of Moneymaking Estimate a Schedule
Testing Your Market Demand Hypothesis Tools for Prototyping Your Screen Shots Tools for Setting up a Web Site Your Baby Might Be Ugly You’re the Boss Summary
Chapter 3: Legal Issues: Better Safe than Sorry
Retaining an Attorney – Controlling Costs Forming Your Company EULA and Privacy Policies Intellectual Property
Copyrights Trademarks Protecting Your Trade Secrets Patents Licensing
Summary
Chapter 4: A Brief Introduction to Android Development
First Steps as a Developer
Integrated Development Environment (IDE)
Perks of the Android Operating System Java the Language Peculiarities of Java on Android The App Life Cycle App Deployment
This Is So Complicated! Is There an Easier Way?
Summary
Chapter 5: Develop Apps Like a Pro
Software Engineering Documenting Your Code Debugging Android Apps
The Logger The Debugger
Revision Control Bug and Issue Tracking Testing
Android Is Designed for Testing Unit Testing versus System Testing User Experience Testing Beta Testing Without the MarketPlace
Summary
Chapter 6: Making Money with Ads on Your Application
Types of Mobile Ads
Mobile Ads by the Numbers
Selecting a Mobile Ad Network
AdMob Mobclix
Affiliate Programs
Technical Tricks
Summary
Chapter 7: In-App Billing: Putting a Store in Your Application
In-App Market Players
GetJar SlideME Samsung Market Blackberry Market Nook/Fortumo SK T Store Google Play Store versus Amazon Appstore
When Should You Use In-App Purchasing?
When to Use In-App Purchasing When Not to Use In-App Purchasing Requirements for In-App Purchasing Product Types Delivering Your Own Content
Integrating Your App with the Google API
Enabling Your App to Use In-App Billing Initial Setup For In-App Billing In Your App Using In-App Billing: Requesting a List of Items For Purchase Using In-App Billing: Making the Purchase Using In-App Billing: Determining Which Items Have Already Been Purchased Using In-App Billing: Consumable Purchases
Integrating Your App with the Amazon API
Enabling Your App to Use In-App Billing Initial Setup For In-App Billing In Your App Using In-App Billing: Requesting a List of Items for Purchase Using In-App Billing: Making the Purchase Using In-App Billing: Determining Which Items Have Already Been Purchased Using In-App Billing: Consumable Purchases
Supporting In-App Billing with Multiple App Stores Summary
Checklist: In-App Purchasing
Chapter 8: Making App Marketplaces Work for You
Uploading to an App Store How Refined Is Your Android Application? What to Do Before You Submit to an App Market The Screen Shot Selecting the Proper Screen Shot Application Description The Icon
Other Graphics Resources
Video Multiple Marketplaces General Issues with Marketplaces
Issues Specific to Google Play Issues Specific to the Amazon App Store Issues Specific to the SlideME Store Other App Stores
Summary
Chapter 9: Getting the Word Out
Preparing Your Web Site Blogging Effective Product Launches Marketing Using Social Networks: Facebook, Twitter, LinkedIn
Twitter Facebook LinkedIn
Making the Press Work for You
Write a Press Release RSS Feeds and Followers Making a Video Online Forums Public Relations and the Media Printed Journals
Giving Media Contacts a Complimentary Copy of Your Application Other Examples of Low-Cost Publicity: Guerilla Marketing
Trade Shows Online Advertising Offline Advertising
Summary
Chapter 10: After You Have a User Base
Customer Support
Customer Relationship Management Online Help E-mail Support Forums
Listening to the Customer Google Play Statistics Analytics
A/B Testing Figure out the Season of Your Application The Price
Summary
Index
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