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Index
Rethinking Gamification Contents
Introduction
Resetting Behaviour
Gamification And Governmentality From engagement to life, or: how to do things with gamification? How to Win Foursquare: Body and Space in a Gamified World The Ludification of Culture
Replaying History
Predigital Precursors of Gamification Making Points the Point: Towards a History of Ideas of Gamification
Reframing Context
Communicology, Apparatus, and Post-history: Vilém Flusser’s Concepts Applied to Video games and Gamification Gamification: Rethinking ‘playing the game’ with Jacques Henriot To Play Against: Describing Competition in Gamification
Reclaiming Opposition
Counter-Gamification: Emerging Tactics and Practices Against the Rule of Numbers Gamed Agencies: Affectively Modulating Our Screen- and App-Based Digital Futures
Remodelling Design
Why fun matters: in search of emergent playful experiences Exploring the Endgame of Gamification Eudaimonic Design, or: Six Invitations to Rethink Gamification Appendix
Authors Acknowledgements Imprint
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