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Index
Cover
Title Page
Table of Contents
Introduction
Part I: Getting Started
Chapter 1: What Makes a Killer iOS App
Chapter 2: Getting to Know the SDK
Chapter 3: The Nuts and Bolts of an Xcode Project
Part II: Building RoadTrip
Chapter 4: Storyboards and the User Experience
Chapter 5: Creating the RoadTrip User Interface
Chapter 6: The Runtime, Managing Memory, and Using Properties
Chapter 7: Working with the Source Editor
Part III: Getting Your Feet Wet - Basic Functionality
Chapter 8: It's (Finally) Time to Code
Chapter 9: Adding Outlets and Actions to Your RoadTrip Code
Chapter 10: Adding Animation and Sound to Your App
Part IV: The Model and Application Structure
Chapter 11: The Trip Model
Chapter 12: Implementing the Master View Controller
Chapter 13: Working with Split View Controllers and the Master View
Chapter 14: Finishing the Basic Application Structure
Part V: Adding the Application Content
Chapter 15: How's the Weather? Working with Web Views
Chapter 16: Displaying Events Using a Page View Controller
Chapter 17: Finding Your Way
Chapter 18: Geocoding
Chapter 19: Finding a Location
Chapter 20: Selecting a Destination
Part VI: The Part of Tens
Chapter 21: Ten Ways to Extend the RoadTrip App
Chapter 22: Ten Ways to Be a Happy Developer
Cheat Sheet
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