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Index
THE BASICS
Welcome to Fate! What You Need to Play Players and Gamemasters The Character Sheet
Aspects Skills Stunts Stress Consequences Refresh
Taking Action
Rolling the Dice
The Ladder
Interpreting Results
Fate Points
Invoking an Aspect Declaring a Story Detail Compels
Start Playing!
GAME CREATION
What Makes a Good Fate Game?
Proactivity Competence Drama
Setting Up Your Game Making the Setting Work in Fate A Game’s Scale The Setting’s Big Issues
Making the Issues into Aspects Drilling Down
Faces and Places Make Characters
CHARACTER CREATION
Character Creation Is Play Your Character Idea
High Concept Trouble Name
The Phase Trio
Phase One: Your Adventure Phase Two: Crossing Paths Phase Three: Crossing Paths Again
Skills Stunts and Refresh
Adjusting Refresh
Stress and Consequences You’re All Set! Quick Character Creation
Starting Play Filling Aspects in Play Filling Skills in Play Filling Stunts in Play
ASPECTS AND FATE POINTS
DEFINING ASPECTS DEFINING FATE POINTS TYPES OF ASPECTS
Game Aspects Character Aspects Situation Aspects Consequences Boosts
WHAT ASPECTS DO
Importance Deciding When to Use Mechanics
MAKING A GOOD ASPECT
Double-Edged Say More Than One Thing Clear Phrasing
IF YOU GET STUCK
Sometimes, It’s Better Not to Choose Always Ask What Matters and Why Vary It Up Let Your Friends Decide
INVOKING ASPECTS
Free Invocations
COMPELLING ASPECTS
Types of Compels
Events Decisions
Retroactive Compels Compelling with Situation Aspects
USING ASPECTS FOR ROLEPLAYING REMOVING OR CHANGING AN ASPECT CREATING AND DISCOVERING NEW ASPECTS IN PLAY
Secret or Hidden Aspects
THE FATE POINT ECONOMY
Refresh Spending Fate Points Earning Fate Points The GM and Fate Points
SKILLS AND STUNTS
DEFINING SKILLS
The Basic Game Actions
DEFINING STUNTS
Stunts and Refresh
BUILDING STUNTS
Adding a New Action to a Skill Adding a Bonus to an Action Creating a Rules Exception Balancing Stunt Utility Stunt Families
Stacking Effects Branching Effects
THE DEFAULT SKILL LIST
Athletics Burglary
Burglary Stunts
Contacts
Contacts Stunts
Crafts
Crafts Stunts
Deceive
Deceive Stunts
Drive
Drive Stunts
Empathy
Empathy Stunts
Fight
Fight Stunts
Investigate
Investigate Stunts
Lore
Lore Stunts
Notice
Notice Stunts
Physique
Physique Stunts
Provoke
Provoke Stunts
Rapport
Rapport Stunts
Resources
Resources Stunts
Shoot
Shoot Stunts
Stealth
Stealth Stunts
Will
Will Stunts
ACTIONS AND OUTCOMES
IT’S TIME FOR ACTION!
Opposition
THE FOUR OUTCOMES
Fail Tie Succeed Succeed with Style
THE FOUR ACTIONS
Overcome Create an Advantage Attack Defend
CHALLENGES, CONTESTS, AND CONFLICTS
ZOOMING IN ON THE ACTION CHALLENGES
Advantages in a Challenge Attacks in a Challenge
CONTESTS Creating Advantages in a Contest
Attacks in a Contest
CONFLICTS
Setting the Scene
Situation Aspects Zones
Establishing Sides Turn Order The Exchange
Full Defense
Resolving Attacks
Stress Consequences
Naming a Consequence Recovering from a Consequence Extreme Consequences
Conceding the Conflict Getting Taken Out
Character Death
Movement Advantages in a Conflict Other Actions in a Conflict Ending a Conflict
Transitioning to a Contest or Challenge
TEAMWORK
RUNNING THE GAME
WHAT YOU DO
Start and End Scenes Play the World and the NPCs Judge the Use of the Rules Create Scenarios (and Nearly Everything Else)
WHAT TO DO DURING GAME CREATION
Out There vs. Down Here Top Down vs. Bottom Up Small Scale vs. Large Scale Extras: Do You Need Them?
WHAT TO DO DURING PLAY
The Golden Rule When to Roll Dice Making Failure Awesome
Blame the Circumstances Succeed at a Cost Let the Player Do the Work
Setting Difficulties Dealing with Extraordinary Success Dealing with Time
Game Time Story Time
Deadline Pressure Using Story Time in Success and Failure Story Time and the Scope of an Action
Zoom In, Zoom Out
Judging the Use of Skills and Stunts
Aspects and Details: Discovery vs. Creation Skills and Specific Measurements
Dealing with Conflicts and Other Weird Stuff
Affecting Multiple Targets Environmental Hazards
Dealing with Aspects
Invocations Compels
Weaksauce Compels Encouraging the Players to Compel
CREATING THE OPPOSITION
Take Only What You Need to Survive The NPC Types
Nameless NPCs
Average Fair Good Mobs Hits and Overflow Nameless NPCs as Obstacles: NPC First, Name Later
Supporting NPCs Main NPCs
PLAYING THE OPPOSITION
Right-sizing Creating Advantages for NPCs Change Venues of Conflict
SCENES, SESSIONS, AND SCENARIOS
SO, NOW WHAT? DEFINING SCENARIOS FIND PROBLEMS
Problems and Character Aspects Problems and Game Aspects Problems and Aspect Pairs
Character Aspect and Issue
ASK STORY QUESTIONS ESTABLISH THE OPPOSITION SET UP THE FIRST SCENE
Powerful Session-Starting Ninja GM Trick
DEFINING SCENES
Starting Scenes Ending Scenes Using the Pillars (Competence, Proactivity, Drama) Hit Their Aspects
THE SCENARIO IN PLAY RESOLVING THE SCENARIO
THE LONG GAME
DEFINING ARCS DEFINING CAMPAIGNS BUILDING AN ARC BUILDING A CAMPAIGN ADVANCEMENT AND CHANGE DEFINING MILESTONES
Minor Milestones Significant Milestones
Skill Columns
Major Milestones
WORLD ADVANCEMENT
For Minor Milestones For Significant Milestones For Major Milestones Dealing with NPCs Recurring NPCs
EXTRAS
DEFINING EXTRAS THE BRONZE RULE, AKA THE FATE FRACTAL CREATING AN EXTRA
Setting Elements What Extras Do Assigning Character Elements Permissions and Costs The Writeup
Extra: Collegia Arcana Magic
EXTRAS AND ADVANCEMENT MORE EXAMPLES OF EXTRAS
Weapon and Armor Ratings Superpowers
Extra: Energy Blast Extra: Super-Strength Extra: Super-Speed Extra: Super-Resilience Extra: X-Ray Vision
Special Gear
QUICK AND DIRTY STORY-BASED GEAR Extra: Demonbane, The Enchanted Sword Extra: Brace Jovannich’s Dueling Pistol
Cybertech and Super-Skills
Extra: Interface Extra: Media
Wealth
Extra: Resources, Revisited
Vehicles, Locations, and Organizations
Extra: The Galerider Extra: The Plenary of Ghiraul
Magic
Extra: Lucas’s Arts Commune Sujan, the Spirit of Warding Extra: Schools of Power The Black League
CHEAT SHEET VETERANS’ GUIDE
Game and Character Creation Aspects Actions and Stuff Scenario Creation Extras
CHARACTER CREATION WORKSHEET GAME CREATION WORKSHEET LANDON’S CHARACTER SHEET CYNERE’S CHARACTER SHEET ZIRD THE ARCANE’S CHARACTER SHEET CHARACTER SHEET FEEDBACK HEROES
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