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Index
THE BASICS
Welcome to Fate!
What You Need to Play
Players and Gamemasters
The Character Sheet
Aspects
Skills
Stunts
Stress
Consequences
Refresh
Taking Action
Rolling the Dice
The Ladder
Interpreting Results
Fate Points
Invoking an Aspect
Declaring a Story Detail
Compels
Start Playing!
GAME CREATION
What Makes a Good Fate Game?
Proactivity
Competence
Drama
Setting Up Your Game
Making the Setting Work in Fate
A Game’s Scale
The Setting’s Big Issues
Making the Issues into Aspects
Drilling Down
Faces and Places
Make Characters
CHARACTER CREATION
Character Creation Is Play
Your Character Idea
High Concept
Trouble
Name
The Phase Trio
Phase One: Your Adventure
Phase Two: Crossing Paths
Phase Three: Crossing Paths Again
Skills
Stunts and Refresh
Adjusting Refresh
Stress and Consequences
You’re All Set!
Quick Character Creation
Starting Play
Filling Aspects in Play
Filling Skills in Play
Filling Stunts in Play
ASPECTS AND FATE POINTS
DEFINING ASPECTS
DEFINING FATE POINTS
TYPES OF ASPECTS
Game Aspects
Character Aspects
Situation Aspects
Consequences
Boosts
WHAT ASPECTS DO
Importance
Deciding When to Use Mechanics
MAKING A GOOD ASPECT
Double-Edged
Say More Than One Thing
Clear Phrasing
IF YOU GET STUCK
Sometimes, It’s Better Not to Choose
Always Ask What Matters and Why
Vary It Up
Let Your Friends Decide
INVOKING ASPECTS
Free Invocations
COMPELLING ASPECTS
Types of Compels
Events
Decisions
Retroactive Compels
Compelling with Situation Aspects
USING ASPECTS FOR ROLEPLAYING
REMOVING OR CHANGING AN ASPECT
CREATING AND DISCOVERING NEW ASPECTS IN PLAY
Secret or Hidden Aspects
THE FATE POINT ECONOMY
Refresh
Spending Fate Points
Earning Fate Points
The GM and Fate Points
SKILLS AND STUNTS
DEFINING SKILLS
The Basic Game Actions
DEFINING STUNTS
Stunts and Refresh
BUILDING STUNTS
Adding a New Action to a Skill
Adding a Bonus to an Action
Creating a Rules Exception
Balancing Stunt Utility
Stunt Families
Stacking Effects
Branching Effects
THE DEFAULT SKILL LIST
Athletics
Burglary
Burglary Stunts
Contacts
Contacts Stunts
Crafts
Crafts Stunts
Deceive
Deceive Stunts
Drive
Drive Stunts
Empathy
Empathy Stunts
Fight
Fight Stunts
Investigate
Investigate Stunts
Lore
Lore Stunts
Notice
Notice Stunts
Physique
Physique Stunts
Provoke
Provoke Stunts
Rapport
Rapport Stunts
Resources
Resources Stunts
Shoot
Shoot Stunts
Stealth
Stealth Stunts
Will
Will Stunts
ACTIONS AND OUTCOMES
IT’S TIME FOR ACTION!
Opposition
THE FOUR OUTCOMES
Fail
Tie
Succeed
Succeed with Style
THE FOUR ACTIONS
Overcome
Create an Advantage
Attack
Defend
CHALLENGES, CONTESTS, AND CONFLICTS
ZOOMING IN ON THE ACTION
CHALLENGES
Advantages in a Challenge
Attacks in a Challenge
CONTESTS
Creating Advantages in a Contest
Attacks in a Contest
CONFLICTS
Setting the Scene
Situation Aspects
Zones
Establishing Sides
Turn Order
The Exchange
Full Defense
Resolving Attacks
Stress
Consequences
Naming a Consequence
Recovering from a Consequence
Extreme Consequences
Conceding the Conflict
Getting Taken Out
Character Death
Movement
Advantages in a Conflict
Other Actions in a Conflict
Ending a Conflict
Transitioning to a Contest or Challenge
TEAMWORK
RUNNING THE GAME
WHAT YOU DO
Start and End Scenes
Play the World and the NPCs
Judge the Use of the Rules
Create Scenarios (and Nearly Everything Else)
WHAT TO DO DURING GAME CREATION
Out There vs. Down Here
Top Down vs. Bottom Up
Small Scale vs. Large Scale
Extras: Do You Need Them?
WHAT TO DO DURING PLAY
The Golden Rule
When to Roll Dice
Making Failure Awesome
Blame the Circumstances
Succeed at a Cost
Let the Player Do the Work
Setting Difficulties
Dealing with Extraordinary Success
Dealing with Time
Game Time
Story Time
Deadline Pressure
Using Story Time in Success and Failure
Story Time and the Scope of an Action
Zoom In, Zoom Out
Judging the Use of Skills and Stunts
Aspects and Details: Discovery vs. Creation
Skills and Specific Measurements
Dealing with Conflicts and Other Weird Stuff
Affecting Multiple Targets
Environmental Hazards
Dealing with Aspects
Invocations
Compels
Weaksauce Compels
Encouraging the Players to Compel
CREATING THE OPPOSITION
Take Only What You Need to Survive
The NPC Types
Nameless NPCs
Average
Fair
Good
Mobs
Hits and Overflow
Nameless NPCs as Obstacles:
NPC First, Name Later
Supporting NPCs
Main NPCs
PLAYING THE OPPOSITION
Right-sizing
Creating Advantages for NPCs
Change Venues of Conflict
SCENES, SESSIONS, AND SCENARIOS
SO, NOW WHAT?
DEFINING SCENARIOS
FIND PROBLEMS
Problems and Character Aspects
Problems and Game Aspects
Problems and Aspect Pairs
Character Aspect and Issue
ASK STORY QUESTIONS
ESTABLISH THE OPPOSITION
SET UP THE FIRST SCENE
Powerful Session-Starting Ninja GM Trick
DEFINING SCENES
Starting Scenes
Ending Scenes
Using the Pillars (Competence, Proactivity, Drama)
Hit Their Aspects
THE SCENARIO IN PLAY
RESOLVING THE SCENARIO
THE LONG GAME
DEFINING ARCS
DEFINING CAMPAIGNS
BUILDING AN ARC
BUILDING A CAMPAIGN
ADVANCEMENT AND CHANGE
DEFINING MILESTONES
Minor Milestones
Significant Milestones
Skill Columns
Major Milestones
WORLD ADVANCEMENT
For Minor Milestones
For Significant Milestones
For Major Milestones
Dealing with NPCs
Recurring NPCs
EXTRAS
DEFINING EXTRAS
THE BRONZE RULE, AKA THE FATE FRACTAL
CREATING AN EXTRA
Setting Elements
What Extras Do
Assigning Character Elements
Permissions and Costs
The Writeup
Extra: Collegia Arcana Magic
EXTRAS AND ADVANCEMENT
MORE EXAMPLES OF EXTRAS
Weapon and Armor Ratings
Superpowers
Extra: Energy Blast
Extra: Super-Strength
Extra: Super-Speed
Extra: Super-Resilience
Extra: X-Ray Vision
Special Gear
QUICK AND DIRTY STORY-BASED GEAR
Extra: Demonbane, The Enchanted Sword
Extra: Brace Jovannich’s Dueling Pistol
Cybertech and Super-Skills
Extra: Interface
Extra: Media
Wealth
Extra: Resources, Revisited
Vehicles, Locations, and Organizations
Extra: The Galerider
Extra: The Plenary of Ghiraul
Magic
Extra: Lucas’s Arts
Commune
Sujan, the Spirit of Warding
Extra: Schools of Power
The Black League
CHEAT SHEET
VETERANS’ GUIDE
Game and Character Creation
Aspects
Actions and Stuff
Scenario Creation
Extras
CHARACTER CREATION WORKSHEET
GAME CREATION WORKSHEET
LANDON’S CHARACTER SHEET
CYNERE’S CHARACTER SHEET
ZIRD THE ARCANE’S CHARACTER SHEET
CHARACTER SHEET
FEEDBACK HEROES
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