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Index
Cover Page
Title Page
Copyright Page
Contents
List of Abbreviations
List of Tables and Figures
Acknowledgements
Foreword
Introduction
PART ONE • HUMAN–COMPUTER INTERACTION
1 Navigation and Wayfinding in Learning Spaces in 3D Virtual Worlds
2 Communication Modality, Learning, and Second Life
3 Virtual Body: Implications for Identity, Interaction, and Didactics
4 (In)Accessible Learning in Virtual Worlds
5 Benefits of Second Life in the Ageing Population
6 The Reality of Authentic Learning in Virtual Worlds
PART TWO • ADVANCED TECHNOLOGY
7 Conversational Agents in Second Life: Freudbot
8 Virtual Bots: Their Influence on Virtual Worlds, and How They Can Increase Interactivity and Immersion through VirtualPREX
PART THREE • LEARNING DESIGN AND IMPLEMENTATION
9 Analyzing Teaching Practices in Second Life: A Design Taxonomy for the Implementation of Workshops in Virtual Worlds
10 Netconnect Virtual Worlds: Results of a Learning Experience
11 Scaffolding Learning Through the Use of Virtual Worlds
12 Challenges and Strategies in Designing Cross-national Learning: Team Projects in Virtual Worlds
13 Introduction to Laws Relevant to Virtual Worlds in Higher Education
Conclusion
List of Contributors
Index
Footnotes
Chapter 1
Chapter 3
Chapter 5
Chapter 9
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