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Index
Windows® Phone 7 Developer Guide: Building connected mobile applications with Microsoft Silverlight®
Foreword Foreword Preface
Who This Book Is For Why This Book Is Pertinent Now How This Book Is Structured The Example Application What You Need to Use the Code Who’s Who Where to Go for More Information
Acknowledgments 1. Introducing Windows Phone 7
A Standardized Platform Data-driven Applications Developing for the Windows Phone 7 Platform
Resources for Developers
Resources for Silverlight Developers Resources for XNA-Based Application Developers Resources for Web and Service Developers
Terminology More Information
Blogs, Code Samples, Training Kits, and Windows Marketplace
2. Designing Applications for Windows Phone 7
Basic Design Considerations
Type of Application Design and Implementation Resource Management Remote Services
Mobile Phone Client Applications
Suitable Application Types for Mobile Phones Silverlight and Windows Phone 7
Design Considerations for Windows Phone 7 Applications
User Interface Design and Style Guidelines Application Deactivation and Tombstoning User Input Considerations Storage Considerations Connectivity Considerations Security Considerations Data Formats and Accessing Remote Services
Data Format and Synchronization Considerations Microsoft Data and Synchronization Technologies for Windows Phone 7
Resource Management and Performance
Minimize Device Resource Usage Apply Good Practice Programming Techniques Optimize Memory Usage Maximize GPU Usage
Availability of Components and Frameworks
Questions
3. The Tailspin Scenario
The Tailspin Company
Tailspin’s Strategy Tailspin’s Goals and Concerns
The Surveys Application Architecture
The Actors
Tailspin - the ISV Fabrikam and Adatum - the Subscribers The Surveyors - Windows Phone 7 Users
The Business Model The Application Components
4. Building the Mobile Client
Overview of the Mobile Client Application
Goals and Requirements
Usability Goals Non-Functional Goals Development Process Goals
The Components of the Mobile Client Application The Structure of the Tailspin Surveys client Application
Dependency Injection The Contents of the TailSpin.PhoneClient Project
The Design of the User Interface
Navigation User Interface Description User Interface Elements
The Pivot Control The Panorama Control Styling and Control Templates Context Menus
Using the Model-View-ViewModel Pattern
The Premise
Overview of MVVM Benefits of MVVM
Connecting the View and the View Model
Inside the Implementation
Testing the Application
Inside the Implementation
Displaying Data
Inside the Implementation
Data Binding on the Settings Screen Data Binding and the Pivot Control Data Binding and the Panorama Control Handling Focus Events
Commands
Inside the Implementation
Handling Navigation Requests
Inside the Implementation
User Interface Notifications
Informational/Warning Notifications Error Notifications Inside the Implementation
Accessing Services
Questions More Information
5. Using Services on the Phone
The Model Classes Using Isolated Storage on the Phone
Overview of the Solution
Security Storage Format
Inside the Implementation
Application Settings Survey Data
Handling Activation and Deactivation
Overview of the Solution Inside the Implementation
Reactivation and the Panorama Control
Handling Asynchronous Interactions
Using Reactive Extensions Inside the Implementation
Synchronizing Data between the Phone and the Cloud
Overview of the Solution
Limitations of the Current Approach
Inside the Implementation
The getNewSurveys Task The saveSurveyAnswersTask
Using Location Services on the Phone
Overview of the Solution Inside the Implementation
Acquiring Image and Audio Data on the Phone
Overview of the Solution
Capturing Image Data Recording Audio Data
Inside the Implementation
Using a Chooser to Capture Image Data Using XNA Interop to Record Audio
Logging Errors and Diagnostic Information on the Phone Conclusion Questions More Information
6. Connecting with Services
Installing the Mobile Client Application
Overview of the Solution Inside the Implementation
Authenticating with the Surveys Service
Goals and Requirements Overview of the Solution
A Future Claims-Based Approach
Inside the Implementation
Notifying the Mobile Client of New Surveys
Overview of the Solution Inside the Implementation
Registering for Notifications Sending Notifications Notification Payloads
Accessing Data in the Cloud
Goals and Requirements Overview of the Solution
Exposing the Data in the Cloud Data Formats Consuming the Data Using SSL
Inside the Implementation
Creating a WCF REST Service in the Cloud Consuming the Data in the Windows Phone 7 Client Application
Filtering Data
Overview of the Solution
Registering User Preferences Identifying Which Devices to Notify Selecting Surveys to Synchronize
Inside the Implementation
Storing Filter Data Building a List of Devices to Receive Notifications Building a List of Surveys to Synchronize with the Mobile Client
Summary Questions More Information
7. Interacting with Windows Marketplace
The Application Development and Publishing Life Cycle Application Certification Requirements
Application Code Restrictions Run-time Behavior, Performance, and Metrics User Opt-in and Privacy Application Media and Visual Content
Packaging the Application
The Windows Marketplace Repackaging Process
Summary of the Submission and Validation Process Displaying Advertisements in an Application Accessing Windows Marketplace within an Application Questions
I. Appendices
A. Tools, Frameworks, and Processes
Setting Up a Development Environment for Windows Phone 7
Expression Blend for Windows Phone Additional Silverlight Controls for Windows Phone 7
Using a Hardware Device during Development
Connecting a Physical Device Registering and Unlocking the Device Deploying Applications to the Device
Using the Windows Phone Connect Tool
Developing Windows Phone 7 Applications
Developing Trial Applications for Windows Phone 7
Testing Trial Versions in an Emulator or Device
Developing Web Applications for Windows Phone 7
Debugging Windows Phone 7 Applications Unit Testing Windows Phone 7 Applications
Automated Unit Testing
Additional Tools and Frameworks
B. Silverlight and XNA in Windows Phone 7
Basic Differences between Silverlight and XNA
Execution Model Performance Sounds Screen Display Summary of the Basic Differences
The XNA Game Execution Model Using Interop from Silverlight to XNA
Creating and Using an XNA Dispatcher Service
Excluded Classes and Assemblies
C. Leveraging Device Capabilities
Scenarios for Device Capabilities Accelerometer Camera Contacts and Messaging Device Information Location and Mapping
Asynchronous Location Service Operation Synchronous Location Service Operation Using Location Information and Displaying a Map
The Bing Maps Silverlight Control
Media
Selecting a Photo on the Device
Search Sound Recording Sound Playback Touch and Gestures
Gesture Detection using Silverlight Manipulation Events Gesture Detection Using the GestureListener Control Gesture Detection Using XNA
Vibration Alerts Web Browser Windows Marketplace Reactive Extensions
D. Prism Library for Windows Phone 7
About Prism for Windows Phone 7 Contents of Prism for Windows Phone 7 Library
Microsoft.Practices.Prism Namespace Microsoft.Practices.Prism.Commands Namespace Microsoft.Practices.Prism.Events Namespace Microsoft.Practices.Prism.ViewModel Namespace Microsoft.Practices.Prism.Interactivity Namespace Microsoft.Practices.Prism.Interactivity.InteractionRequest Namespace
E. Microsoft Sync Framework and Windows Phone 7
About the Microsoft Sync Framework
Components of the Sync Framework Sync Framework Providers
Using the Sync Framework Synchronization for Windows Azure and Windows Phone 7
F. Answers to Questions
Chapter 2: Designing Windows Phone 7 Applications Chapter 4: Building the Mobile Client Chapter 5: Using Services on the Phone Chapter 6: Connecting with Services Chapter 7: Interacting with Windows Marketplace
G. More Resources for Developers
Microsoft Press® books
Visual Studio Web Development .Net Framework Data Access/Data Base Other Topics
Index About the Authors
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