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Index
Cover Front Matter 1. Getting Started 2. Images and Sound 3. Numbers 4. Mouse, and if 5. Loops, Input, and char 6. Algorithms and the Development Process 7. Functions 8. Functions, Continued 9. Using the Debugger 10. Arrays and enum 11. Animation with structs and Sprites 12. Making an Arcade Game: Input, Collisions, and Putting It All Together 13. Standard I/O and File Operations 14. Character Arrays and Dynamic Memory 15. Classes 16. Classes, Continued 17. Operators 18. Exceptions, Move Constructors and =, Recursion, and O notation 19. Inheritance 20. Templates 21. Virtual Functions and Multiple Inheritance 22. Linked Lists 23. The Standard Template Library 24. Building Bigger Projects 25. Esoterica (Recommended) 26. Esoterica (Recommended), Continued 27. Esoterica (Not So Recommended) 28. C 29. Moving on with SDL Back Matter
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