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Index
The Magic of Beginnings
Foreword: The ’70s
A Future History of Roleplaying
A Note to Readers of the First Edition
Part One: Founding Days (1953-1974)
TSR: 1973-1997
A Brief Introduction: 1958+
Gary Gygax & Chainmail: 1967–1971
Dave Arneson & Black Moor: 1969–1972
Miniatures vs. Board Games
What’s with the Scale!?
Publishing the Fantasy Game: 1972–1973
Selling the Fantasy Game: 1974–1975
How Much Did That Cost!?
A Year of Innovative Products: 1975
When Did That Appear!?
A Year of Innovative Changes: 1975
What Was In Those Issues!?
A Year of Expansion: 1976
Allies & Competitors: 1975–1982
The Tolkien Connection: 1974–1977
Mini-History: Wee Warriors: 1974?–1978, 2000–2006
Basic & Advanced Dungeons & Dragons: 1977–1980
Growing Staff, Changing Priorities: 1977–1980
Back to Basics: 1981
D&D Supplements & Growth: 1978–1981
The Settings of Yore: Greyhawk
Mutants, Gunfighters, Spies, Gangsters & Knight Hawks: 1978–1983
A Hysterical Interlude: 1979–1982
Rapid Expansion & Growth: 1980–1983
TSR Sales: 1975–1982
The Blumian Revolution: 1981–1982
The SPI Takeover: 1982
The Lawsuits, Round One: 1982–1984
The Book Explosion: 1982–1983
D&D Soldiers On: 1982–1984
The Bubble Bursts: 1983–1985
The D&D Cartoon
Dragonlance & Other Media: 1984–1985
Marvel Super Heroes & Other Color-Chart Games: 1984–1986
The Gygaxian Counter-Revolution: 1985–1986
Lorraine Williams vs. Gary Gygax: 1985–1986
Enter the Forgotten Realms (and Mystara): 1987–1989
Other Media—Books, Computers & Comics: 1988–1993
Dungeons, Dragons & Computers
Public Games: 1975–1979
Prelude on the PC: 1980–1989
The Licensing Golden Age: 1988–1993
Later Days: 1992-Present
The Rest of the Hysteria: 1982–1990
AD&D 2: 1984–1989
TSR West: 1989–1992
Dungeons, Dragons & Comics
The First Comics: 1981–1982
The Dragonlance Expansion: 1987–1991
The DC Explosion: 1988–1991
The Lean Years: 1992–2000
Kenzer & Comics: 2001–2004
The Devil Has Its Due: 2004–2008
The Rest of the Story: 2002, 2004, 2010-Present
Early Second Edition Lines: 1989–1991
New Settings: 1989–1993
Basic D&D Ends (Triumphantly): 1989–1996
A Buck Rogers Interlude: 1988–1995
Other Games: 1987–1994
The Lawsuits, Round Two: 1987–1994
AD&D’s Nadir: 1993–1996
Innovation to the End: 1994–1996
TSR’s Demise: 1996–1997
Thoughts on a Rise & Fall: 1997
Thoughts from the Future: 2013
Luminaries and Personalities
Part Two: The Floodgates Open
Flying Buffalo: 1970-Present
PBM Beginnings: 1970–1975
Enter Tunnels & Trolls: 1975
Other Roleplaying Beginnings: 1975–1980
Death, War, Traps, and Retail: 1980–1981
Blade Appears: 1982
A Hysterical Interlude: 1979–1982
The Crunch: 1983–1985
RPG Endings: 1986–1997
Quiet Years: 1995–2004
The RPG Revivals: 2005–2009
Flying Buffalo Today: 2010-Present
Games Workshop: 1975-Present
Before the Dwarf: 1975–1977
Seeing Double?
The Birth of White Dwarf: 1977–1978
Citadel & Explosive Growth: 1978–1982
Fighting Fantasy: 1980–1995
The End of the Beginning: 1982–1985
The Move to Nottingham: 1986
The Last Years of Roleplay: 1986–1988
Beyond Roleplaying: 1989–2004
Worlds of Warhammer
The Black Library: 1997-Present
Back to Miniatures: 2008-Present
GDW: 1973–1996
Wargaming Beginnings: 1972–1975
The Path to Traveller: 1975–1977
Traveller the RPG: 1977
Little Black Books All the Same: 1978–1984
The Early Licensees: 1979–1984
Edu-Ware’s Space Games
The Rest of Classic Traveller: 1982–1987
Wargames and Twilight: 1977–1987
The First New Traveller: 1986–1989
DGP and MegaTraveller: 1985–1987
Hard Times: 1987–1991
The New Era Dawns: 1990–1991
The New Era Emerges: 1991–1995
The Dangerous Journey: 1992–1994
Final Days: 1991–1995
Latter Days: 1996-Present
Judges Guild: 1976–1983, 1999–Present
The Founding of the City State: 1974–1976
The Initial Subscriptions: 1976–1977
Becoming a Business: 1977–1978
The Settings of Yore: The Wilderlands
A Dungeoneer Interlude: 1975–1981
Meeting the Competition: 1978–1980
What Judges Guild Did for Dungeons & Dragons
Licenses, Licenses, Licenses: 1978–1982
Guilded Heights & A Fall: 1980–1981
Judges Guild Sales
Judgement Day: 1981–1983
Rebirth: 1999–Present
Part Three: The First Wargaming Wave
Metagaming Concepts: 1975–1983
Board Game Beginnings: 1975–1976
Early SF&F Games
Roleplaying Beginnings: 1975–1977
That’s Not an RPG!
The MicroGame Breakout: 1977–1982
A Fantasy Trip Begins: 1977–1978
The Metagaming/Jackson Split: 1980–1981
TFT after Jackson: 1980–1981
The Rest of The Fantasy Trip: 1981–1982
Final Trends: 1981–1983
Fantasy Games Unlimited: 1975–1991
Scattered Beginnings: 1975–1976
A Chevalier Rides Through: 1976–1979
Other Early Publications: 1978–1980
Space Opera & The Rest of Simbalist: 1980–1984
Picking Up Other Lines: 1981–1983
The Good Times: 1981–1986
FGU’s Waterloo: 1987–1988
Aftermath (Not the Game): 1988-Present
Chaosium: 1975-Present
Board Game Beginnings: 1975–1981
Roleplaying Beginnings: 1977–1980
The Birth of RuneQuest: 1977–1983
Other Supplemental RPGs: 1979–1987
Different Worlds: 1979-1987
The Birth of BRP: 1980–1982
BRP Growth & Change: 1982–1987
A Licensing Interlude: 1979–2000
The Emergence of Arkham Horror: 1984
The Waking of the King: 1985–1987
The First Downturn: 1985–1988
The Second Golden Age: 1989–1992
Fiction Lines: 1992–1997
Another Boom & Bust: 1993–1998
The Chaosium Split: 1997–2000
Modern Chaosium & The Third Downturn: 1999–2003
Mostly Monographs & Reprints: 2003-Present
A BRP Renaissance: 2008-Present
Gamescience: 1965–1969, 1974-Present
Wargaming Beginnings: 1965–1969
Lou Zocchi, Independent Author: 1971–1973
Lou Zocchi, Independent Distributor: 1973–1975
The Early Dice Chronicles: 1975–1980
The Return of Gamescience & The Start of Roleplaying: 1974–1977
The First Superhero RPG: 1977–1978
Little Soldier Games: 1975–1978
Soldiers & Martians: 1978–1980
Phoenix Games: 1978–1980
The Empire Strikes Back: 1980–1987
The Rest of the Roleplaying: 1987–1995, 2010
The Rest of the Dice: 1983-Present
Winding Down: 1997-Present
Heritage Models, 1974–1983
Separate Paths: 1964–1976
The Boom Years: 1977–1979
The Year of Change: 1979
The Final Years: 1980–1983
Part Four: Universal Publishers
Grimoire Games: 1979–1984, 1993
The San Francisco Bay Area Before Grimoire Games: 1975–1977
Dave Hargrave Before Grimoire Games: 1968–1978
Hargrave’s Life and Chaosium Roleplaying
Enter Grimoire Games: 1979–1980
An Adventure & Other Revisions: 1981–1984
Dragon Tree & The Last of Grimoire Games: 1984–1993
Arduin After Grimoire Games: 1993-Present
DayStar West Media: 1979–1982
A Few Publications: 1979–1980
Secrets Uncovered: 1981-Present
Midkemia Press: 1979–1983
The Press Gang: 1975–1977
The Publication History of Midkemia Press: 1979–1983
Raymond Feist’s Midkemia: 1977-Present
The Chaosium Rebirth: 1986–1988
Latter-Day Midkemia: 1993-Present
Appendix I: 10 Things You Might Not Know About Roleplaying in the ’70s
1. Roleplaying Still Lay Very Near Its Wargaming Origins
2. Games were Competitive
3. Rules were Guidelines
4. D&D was the De Facto Standard
5. Science-Fantasy was a Heavy Influence
6. Players Made Up Their Own Stuff
7. Players Published Professional Content Too
8. Companies Didn’t Know What to Publish
9. There Were No Editions as We Know Them
10. Centralization Was Poor
Appendix II: Bibliography & Thanks
Books
Magazines
Web Sites
Fact Checkers
Scanners
Special Thanks
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