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Index
Title Page Copyright and Credits
Lua Quick Start Guide
Packt Upsell
Why subscribe? PacktPub.com
Contributors
About the author About the reviewer Packt is searching for authors like you
Preface
Who this book is for What this book covers To get the most out of this book
Download the example code files Download the color images Code in Action Conventions used
Get in touch
Reviews
Introduction to Lua
Technical requirements What Lua is
Source code and binaries Installing Lua on Windows 10 Installing Lua on macOS Installing Lua on Linux
Tools for Lua
Installing VS Code on Windows 10 Installing VS Code on macOS Installing VS Code on Linux Exploring VS Code
Hello World! Summary
Working with Lua
Technical requirements Variables
Creating variables Printing variables Assigning variables
Comments Basic types
nil Boolean number Finding a type
String types
String literals String length Concatenate strings String coercion Escape characters Console input
Scope
Scope access Global scope Shadowing
Functions
Defining a function Calling a function Function arguments Any number of arguments Returning a value Returning multiple values
Operators
Arithmetic operators Relational operators Logical operators Misc operators Operator precedence
Control structures
if elseif else Nesting if statements
Loops
while loops Infinite loops Breaking a loop Repeat until loop for loop Nested loops
Summary
Tables and Objects
Technical requirements Introduction to tables
Creating tables Storing values Table constructor Tables are references
Arrays
Array constructor Arrays are one-based Sparse arrays The size of an array Multidimensional arrays
Iterating
Understanding pairs Understanding ipairs Closures Iterator functions
Meta tables
setmetatable getmetatable __index __newindex rawget and rawset __call Operators
Math operators Equivalence operators Other operators
Objects
Classes The : operator Tables inside of objects
Inheritance
Single inheritance Multiple inheritance
Summary
Lua Libraries
Technical requirements The global table
Explicit variables Dynamic variables Environment
math
Trigonometry Changing numbers Comparing numbers Randomness Constants Everything else
File IO
Opening a file Writing data Reading data Reading line by line Reading bits of data Closing a file
Interfacing with the operating system
Working with time Interacting with the shell Working with files
More strings
Searching for a substring Extracting a substring Case manipulation
Creating and loading modules
Creating a module Loading and using modules Avoiding parsing Executing files
Summary
Debugging Lua
Technical requirements The debug library
Introspective information
The debug.getinfo return value Filtering the information
Local variables Hooks
Line ("l") Call ("c") Return ("r") Setting a counter Multiple hooks
Traceback Debugger.lua
Using debugger.lua
Error-handling in Lua
pcall and error assert
Profiling
The profile module Using the profile module
Integrated development environments
LuaEdit
Breakpoints Locals and Watch Callstack
Decoda
Starting debugging Everything else
Zero Brane Studio
Selecting an interpreter Starting the debugger
Visual Studio Code
Summary
Embedding Lua
Technical requirements Working with the C API The stack
Pushing to the stack Querying the stack Reading from the stack Stack size
Reading Lua variables from C
Loading a Lua file Reading global variables Example
Creating Lua variables from C Calling Lua functions from C Calling C functions from Lua Working with tables in C
Reading values from a table Writing values to a table Meta tables
User data Lua C API reference Summary
Lua Bridge
Technical requirements API conventions Namespaces Variables Functions Properties Classes
Constructor Subclass Member variables, properties, and functions Static variables, properties, and functions
Calling C functions from Lua LuaRef LuaRef and tables Summary
Next Steps
Books
Programming In Lua Learning Game AI Programming with Lua LÖVE for Lua Game Programming Lua Game Development Cookbook Game Development with Lua Beginning Lua Programming Lua Programming Gems Learn Lua for iOS Game Development
Game engines
LÖVE 2D Defold Corona Leadwerks Gideros Urho 3D Polycode ShiVa
Game mods
Roblox Garry's Mod World Of Warcraft Natural Selection 2 Don't Starve Hack 'n' Slash
Scriptable software
CEGUI Conky Premake Moho
Summary
Other Books You May Enjoy
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