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Index
Microsoft Visual C++/CLI Step by Step Dedication A Note Regarding Supplemental Files Introduction
Who should read this book
Assumptions
Who should not read this book Organization of this book
Finding your best starting point in this book
Conventions and features in this book System requirements Code samples Acknowledgments Errata and book support We want to hear from you Stay in touch
I. Getting Started with C++ .NET
1. Hello C++!
What is C++/CLI? Your first C++/CLI application
The main function C++ keywords and identifiers
Creating an executable application—theory
Editing the application source files Compiling the source files Running and testing the application
Creating an executable application—practice
Creating a project Editing the C++ source code Building the executable Executing the application
Conclusion Quick reference
2. Introducing Object-Oriented Programming
What is object-oriented programming? Features of object-oriented programming languages
Encapsulation Inheritance Polymorphism
Classes and objects Benefits to the development life cycle A simple example Quick reference
3. Variables and Operators
What is a variable? The fundamental data types Declaring a variable
Variable naming
Declaring multiple variables Assigning values to variables Handles and pointers Arrays Constants Typedefs The .NET Framework String class Operators and expressions
Assignment operators Arithmetic operators Relational and logical operators Bitwise operators The ternary operator Type casting Operator precedence and associativity
Quick reference
4. Using Functions
Declaring function prototypes
Declaring a simple function prototype Declaring parameters in a function prototype Declaring the return type in a function prototype Declaring default values for function parameters Defining function bodies
Defining a simple function body Defining a function body that uses parameters Defining a function body that returns a value
Calling functions
Calling functions in the sample application
Stepping through the application by using debugger Understanding local and global scope
Overloading functions
Quick reference
5. Decision and Loop Statements
Making decisions by using the if statement
Performing one-way tests Performing two-way tests Performing multiway tests Performing nested tests
Making decisions by using the switch Statement
Defining simple switch statements Using fall-through in a switch statement
Performing loops
Using while loops Using for loops Using do-while loops Performing unconditional jumps
Quick reference
6. More About Classes and Objects
Organizing classes into header files and source files
Declaring a class in a header file Implementing a class in a source file
Creating objects Initializing objects by using constructors
Defining constructors Member initialization lists
Defining class-wide members
Defining class-wide data members Defining class-wide member functions Class constructors
Using constants in classes
Using class-wide constants Using instance constants
Defining object relationships
Defining the LoyaltyScheme Class Implementing the LoyaltyScheme class Creating and using LoyaltyScheme objects Testing the application
Quick reference
7. Controlling Object Lifetimes
The .NET approach to object lifetimes Destruction and finalization
Destructors Finalizers
A few points about finalizers
Implementing the destructor and finalizer for a class
Using the finalizer Using the destructor
Objects and stack semantics
Traditional C++ object creation and destruction Creating objects with stack semantics
Copy constructors Relating objects with stack semantics
When to use handles?
Quick reference
8. Inheritance
What is inheritance?
Inheritance terminology Inheritance and code reuse
Designing an inheritance hierarchy
A word on substitutability
Defining a base class Defining a derived class Creating derived class objects Concrete and abstract classes Overriding member functions Protected access Defining sealed classes
Abstract and sealed
Defining and using interfaces Quick reference
II. Microsoft .NET Programming Basics
9. Value Types
Reference types and value types
The need for value types Properties of value types
Structures
Creating and using a simple struct Investigating the structure The differences between structures and classes Implementing constructors for a structure Using one structure within another Copying structures
Enumerations
Creating and using an enumeration
More about enumerations
Using enumerations in applications Using memory efficiently
Quick reference
10. Operator Overloading
What is operator overloading?
What types need overloaded operators? What can you overload? Rules of overloading
Overloading operators in managed types
Overloading arithmetic operators Using static operator overloads What functions can you overload? Implementing logical operators
Implementing Equals
Implementing increment and decrement Operators and reference types Guidelines for providing overloaded operators
Quick reference
11. Exception Handling
What are exceptions?
How do exceptions work? Exception types
Throwing exceptions Handling exceptions
Using the try and catch construct Customizing exception handling Using the exception hierarchy Using exceptions with constructors Nesting and rethrowing exceptions The finally block The catch(…) block
Creating your own exception types Using safe_cast for dynamic casting Using exceptions across languages Quick reference
12. Arrays and Collections
Native C++ arrays
Passing arrays to functions Initializing arrays Multidimensional arrays Dynamic allocation and arrays
Generic types Managed arrays
Initialization
Initialization Arrays and reference types Using the for each loop with arrays Multidimensional arrays
The .NET array class
Basic operations on arrays More advanced array operations
Copying array elements Searching Sorting
Using enumerators
Other .NET collection classes
The List<T> class
Other list operations
The SortedList<K,V> class
Other SortedList operations
Generics and templates
The STL/CLR library
The three concepts behind STL
Quick reference
13. Properties
What are properties?
The two kinds of properties
Implementing scalar properties
Errors in properties Auto-implemented properties Read-only and write-only properties Properties, inheritance, and interfaces
Implementing indexed properties
The Bank example
Implementing the Bank class Adding the Account class
Creating Account class properties
Adding accounts to the Bank class
Implementing the Add and Remove methods Implementing an indexed property to retrieve accounts
Quick reference
14. Delegates and Events
What are delegates? What is the purpose of delegates?
Defining delegates Implementing delegates
Calling static member functions by using delegates Calling non-static member functions by using delegates Using multicast delegates Delegates that return a result
What are events?
Implementing an event source class Implementing an event receiver Hooking it all together
Standard events and System::EventHandler
Quick reference
15. The .NET Framework Class Library
What is the .NET Framework?
The Common Language Runtime The Microsoft Intermediate Language The Common Type System The Common Language Specification The .NET Framework class library Assemblies Metadata
The .NET Framework namespaces
Using namespaces in C++ applications The System namespace
Basic types Floating-point types
The Collections namespaces The Collections interfaces The Diagnostics namespace The IO namespace The Windows namespaces The Net namespaces The ServiceModel namespaces The Xml namespaces The Data namespaces The Web namespaces
Quick reference
III. Using the .NET Framework
16. Working with Files
The System::IO namespace Implementing text I/O by using readers and writers
Using TextWriter The FileStream class Using TextReader
Working with files and directories
Getting information about files and directories
Binary I/O
The BinaryWriter class The BinaryReader class
Quick reference
17. Reading and Writing XML
XML and .NET
The .NET XML namespaces The XML processing classes
Parsing XML by using XmlReader
Creating XmlReaders
Creating XmlReaders The XmlReaderSettings class Verifying well-formed XML Handling attributes
Parsing XML with validation
Writing XML by using XmlTextWriter Using XmlDocument
What is the W3C DOM? The XmlDocument class The XmlNode class
Quick reference
18. Using ADO.NET
What is ADO.NET?
ADO.NET data providers
Provider-independent code
ADO.NET namespaces ADO.NET assemblies
Creating a connected application
Connecting to a database Creating and executing a command Executing a command that modifies data Executing queries and processing the results
Creating a disconnected application Disconnected operation using a DataSet Quick reference
19. Writing a Service by Using Windows Communication Foundation
What is Windows Communication Foundation?
Distributed systems Services
Characteristics of services
Connectivity
The ABCs of WCF
Endpoints Address
Base addresses Metadata Exchange addresses
Binding Contract Message exchange patterns Behaviors
Creating a service
Writing a service client Adding metadata to the service Accessing a service by using a proxy
Creating the wrapper DLL Using the wrapper
Quick reference
20. Introducing Windows Store Apps
A (brief) history of writing Windows user interface applications
The Win32 API Microsoft Foundation Classes Windows Forms Windows Presentation Foundation Windows 8 and Windows Store Which UI library to choose?
Introducing Windows Store apps
Main features of Windows Store apps
App behavior Hardware usage The UI model Contracts and charms The WinRT APIs
Writing a Windows Store app
Creating your first Windows Store app Examining the project
Introducing XAML
What is XAML? XAML syntax XAML controls Layout controls Event handling
C++/CX and Windows RT
Windows RT Metadata C++/CX syntax
Classes Generics Strings
Common namespaces
The Windows namespaces The Platform namespaces
Quick reference
21. More About Windows Store Apps
Building the basic calculator
Laying out the number buttons Handling number input Adding arithmetic operations
Adding the arithmetic buttons Getting the number Remembering the operation
Performing calculations
Adding the handler and getting the number Performing the arithmetic operation
Testing the calculator Improving the graphics
Creating and using a tile
Handling different number bases
Adding the hexadecimal and base buttons Changing the base Converting the string in the display
Using app bars
Defining the button styles Adding an app bar Hooking it up
Adding sharing
Contracts and charms Implementing sharing The DataPackage class Handling share requests
Where next?
Quick reference
IV. Advanced topics
22. Working with Unmanaged Code
Managed vs. unmanaged code
Mixed classes The GCHandle type
Pinning and boxing
Interior pointers Pinning pointers Boxing and unboxing Boxing Unboxing
Using P/Invoke to call functions in the Win32 API
The DllImportAttribute class Passing structures
Quick reference
23. Attributes and Reflection
Metadata and attributes
Using ILDASM
Using predefined attributes
The AssemblyInfo.cpp file Using the predefined attribute classes
Defining your own attributes
Attribute class properties Design criteria for attribute classes Writing a custom attribute
Using reflection to obtain attribute data
The Type class Accessing standard attributes Accessing custom attribute data
Quick reference
24. Living with COM
COM components and the COM Interop Using COM components from .NET code
How do RCWs work? Creating and using RCWs Handling COM errors Late binding to COM objects
Using .NET components as COM components
What must .NET types implement to be used as COM objects?
Quick reference
Index About the Author Copyright
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