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Index
Foreword Acknowledgments Introduction 1 Introduction to Java Why Java? So What Is Java? Java Virtual Machine Features of Java Small Simple Object Oriented Compiled and Interpreted Platform Independent Robust and Secure Multithreaded Dynamic Java’s Evolution JDK 1.0 (January 23, 1996): Codename Oak JDK 1.1 (February 19, 1997) J2SE 1.2 (December 8, 1998): Codename Playground J2SE 1.3 (May 8, 2000): Codename Kestrel J2SE 1.4 (Feb 6, 2002): Codename Merlin J2SE 5.0 (Sept 30, 2004): Codename Tiger Java SE 6 (Dec 11, 2006): Codename Mustang Java SE 7 (July 7, 2011): Codename Dolphin Summary 2 Arrays Arrays Declaring Arrays Creating Arrays Accessing and Modifying Array Elements Initializing Arrays Initializing at Runtime Initializing Using Array Literals The for-each Loop Multidimensional Arrays Two-dimensional Arrays Initializing Two-dimensional Arrays Looping Using the for-each Construct N -dimensional Arrays Nonrectangular Arrays Runtime Initialization Initialization Using Array Literals A Few Goodies Determining the Array Length Cloning an Array Finding Out the Class of an Array Summary 3 Classes Object-Oriented Programming (OOP) Concepts OOP Features OOP Benefits The Class Defining a Class Declaring a Point Class Using Classes Accessing/Modifying Fields The Class Example Program Declaring Methods Memory Representation of Objects Information Hiding Encapsulation Declaring Constructors Default Constructor Rules for Defining a Constructor Source File Layout The package Statement The import Statement Directory Layout and Packages Summary 4 Inheritance Why Inheritance? What Is Inheritance? Defining Single-level Inheritance Capturing Multilevel Inheritance Writing a Multilevel Inheritance Program Polymorphism Creating a Heterogeneous Collection of Objects A Program That Demonstrates a Heterogeneous Collection Detecting the Object Type Typecasting Rules on Inheritance Hierarchies Preventing Method Overriding Preventing Subclassing Summary 5 Object Creation and Member Visibility Instantiating a Subclass The Object-Creation Process Calling the super Constructor Method Overloading Rules of Method Overloading Creating a Copy Constructor Invoking Constructors: Summary The final Keyword The final Classes The final Methods The final Variables The final Variables of the Class Type Important Points Related to the final Keyword Understanding Member Visibility Rules The public Modifier The private Modifier The protected Modifier The Default Modifier A Few Rules on Inheriting Summary 6 Static Modifier and Interfaces The static Keyword The Static Fields The Static Methods The Static Initializers Interfaces A Real-life Example of an Interface Understanding Interface Syntax Understanding Interfaces Through an Example Extending Interfaces Implementing Multiple Interfaces Combining Interfaces A Few Important Points on Interfaces Abstract Classes Summary 7 Nested Classes Nested Classes Why Use Nested Classes? Classifications of Nested Classes Demonstrating the Use of Inner Classes Accessing an Inner Class from the Outside Accessing Shadowed Variables Important Points to Note Member Classes Local Classes Defining an Inner Class within Method Scope A Few Important Points on Local Classes Anonymous Classes Creating Anonymous Classes Restrictions on the Use of Anonymous Classes Compiled Anonymous Classes Guidelines on Using Anonymous Classes Summary 8 Exception Handling What Is an Exception? Error Types The Non-fatal Errors The try-catch Statements Classifying Exceptions Combining Exception Handlers How Runtime Matches catch Blocks The finally Statement Guidelines on the Use of the finally Block Rules for Using the try/catch/finally Block The try-with-resources Statement Checked/Unchecked Exceptions The throws Construct Throwing Multiple Exceptions User-defined Exceptions The throw Statement Re-throwing Exceptions Difference Between the throw and throws Keywords The final Re-throw in Java SE 7 Declaring Exceptions in Overridden Methods Printing a Stack Trace Asynchronous Exceptions Guidelines for Using Exceptions Summary 9 Java I/O Input/Output Streams The I/O Class Hierarchy The Byte Streams Determining File Length The InputStream Methods The OutputStream Class File Copy Utility The OutputStream Methods Character Streams File Viewer Utility Buffered Readers/Writers Binary Versus Character Streams Chaining Streams The Line Count Program File Concatenation Accessing the Host File System The Directory Listing Program Filtering the Directory Listing Reading/Writing Objects Summary 10 Advanced I/O The Byte-Oriented Stream Classes The PushbackInputStream Class The SequenceInputStream Class The PrintStream Class The Character-Oriented Stream Classes The CharArray Reader/Writer Classes The Console Class The StreamTokenizer Class The Object-Oriented Streams The Externalizable Interface Nested Objects Serialization Versioning Objects Summary 11 Enums, Autoboxing, and Annotations Typesafe Enumerations Creating Integer Patterns for Enumerations The enum Type Serializing enum Types Autoboxing Wrapper Classes A Few Additions in J2SE 5.0 Autoboxing/Unboxing Annotations Built-in Annotations Declaring Annotations Annotating an Annotation Summary 12 Generics Generics What Are Generics? Why Do We Need Generics? A Sample Generics Program Type Safety Creating a Parameterized Stack Type Declaration Syntax A Generic Stack Class Examining Intermediate Code Testing the Stack Class Bounded Types Using Wildcards Bounded Wildcards Raw Types More on Generic Types Class with Two Generic Parameters Casting Types Comparing and Assigning Generic Types Generic Methods Declaring Generic Interfaces Restrictions in Generics Creating Arrays Instantiating Type Parameters Use of the static Keyword Summary 13 Event Processing and GUI Building Event Processing Model Delegation Event Model The Event Source The Event Listener Event Processing Sequence Registering on Multiple Event Sources Multiple Event Types Building a GUI Creating the User Interface Demonstrating the Button Control Demonstrating the Edit Control Demonstrating the List Box Control Summary 14 Creating Layouts Layout Managers Types of Layout Managers Building the GUI How Do Layout Managers Work? Using Layout Managers BorderLayout Using NetBeans to Build the GUI FlowLayout CardLayout GridLayout GridBagLayout BoxLayout Tabbed Dialog Box Advanced Layout Managers Summary 15 Graphics and User Gestures Processing What Is an Applet? Creating Your First Applet Running the Applet Using AppletViewer Understanding Applet Life-cycle Methods Processing Mouse Events Creating Popup Menus Customizing the Drawing Color Processing Keyboard Events Summary 16 Collections What Is the Java Collections Framework? Benefits of the Collections Framework What the Collections Framework Offers The Collections Framework Interfaces The Collections Framework Classes List Optional Operations of the List Interface Set Queue Map Algorithms Summary 17 Threads Processes and Threads Thread States JVM Threading Implementations Daemon Versus Non-Daemon Threads Creating Threads Creating Your First Threaded Application Creating Non-Daemon Threads Thread Class Constructors Static Methods of Thread Some Essential Operations on Thread Thread Synchronization Bucket Transfers Producer/Consumer Problem Object Locks When to Synchronize The Deadlock Solutions to Deadlock Summary 18 Blocking Queues and Synchronizers Blocking Queues Characteristics of Blocking Queues The BlockingQueue Interface Implementations of the BlockingQueue Interface Stock-trading System The LinkedTransferQueue Example Synchronizers Semaphores Barriers Countdown Latches Phaser Exchangers Summary 19 Callables, Futures, Executors, and Fork/Join Callables and Futures The Callable Interface The Future Interface How Callable and Future Work Using Callables in Parallelizing Large Tasks The FutureTask Class Creating Cancellable Tasks Executors Creating a Thread Pool for Scheduled Executions The ScheduledExecutorService Class Demonstrating Scheduled Task Execution Obtaining the Results of the First Completed Execution Demonstrating the ExecutorCompletionService Class Fork/Join Framework The ForkJoinPool Class The ForkJoinTask Class Sorting an Enormous Array of Floats Thread-safe Collections The ThreadLocalRandom Class Summary 20 Network Programming Networking Simple Home Page Reader The URL Class The URLConnection Class Webpage Reader The HttpCookie Class Spying for Cookies Echo Server Application Testing the Echo Server Application Serving Multiple Clients Serving Simultaneous Clients Running the EchoMultiServer Application Testing the EchoMultiServer Application Writing a File Storage Server Application A Cloud Storage Server A Cloud Store Client Testing the File Upload/Download Utility The InetAddress Class Broadcasting Messages Writing a Stock Quotes Server Writing the Stock Trader Client Running the Server and Client Support for SCTP Summary 21 Utility Classes The String Class A Few Important Methods Practical Demonstration of String Methods Comparing Strings Creating Formatted Output The Calendar Class The GregorianCalendar Methods The Local Time Converter Application Introspection and Reflection The Class Class The Method Class The Class Browser Application The Introspection Test Application The Class Browser Disadvantages What’s Next? Summary Index
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