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Index
Cover Contents Title Copyright Dedication Acknowledgments About the Author Introduction Chapter 1: Before Jumping into Flash: Rich Media Design Principles and Practice
Working with Clients to Create Rich Media Projects Addressing Accessibility Issues in Rich Media Understanding Project Management 101 Understanding Copyright Issues When Using Others’ Work
Chapter 2: Getting Acquainted with Flash
Opening Flash for the First Time Using Flash Panels Understanding Flash Workspaces Understanding Flash File Types
Chapter 3: Drawing Shapes in Flash
Drawing Standard Shapes Understanding Merge vs. Object Drawing Drawing Primitive Shapes Drawing Polygonal or Star Shapes with the PolyStar Tool Making Artsy Shapes with the Deco Tool Drawing Other Shapes Working with Color in Flash
Chapter 4: Getting Started with the Timeline
Becoming Acquainted with the Timeline Adding Different Frame Types to Your Animation Copying and Deleting Frames Organizing Your Work with Layers Aligning Objects with Snapping
Chapter 5: Adding Flash Text and Fonts to Your Creations
Understanding When You Can Use TLF Text Fields Picking the Best Font Using Classic Text Using Text Layout Framework
Chapter 6: Working with Flash Symbols
Creating Graphic Symbols Using the Library Creating Button Symbols Creating Movie Clip Symbols Creating and Editing Symbol Instances
Chapter 7: Developing Simple Flash Animations
Developing Storyboards to Describe Your Animation Creating a Frame-by-Frame Animation Differentiating between a Stage Animation and a Movie Clip
Chapter 8: Using Tweens
Creating Shape Tweens Creating Motion Tweens Understanding Classic Tweens
Chapter 9: Techniques for Creating More Technical Animations
Creating a Bicycle with Rotating Wheels Setting Different Speeds Using Parallax Scrolling Creating a Bouncing Ball with Color Gradients, Motion Presets, and Eases Adding Perspective to the Basketball Scene with 3D Tools
Chapter 10: Creating Characters with Inverse Kinematics
Boning a Character Constricting Animations Animating IK’d Objects
Chapter 11: Working with Audio
Creating a Rich Media Project with Audio Creating the Drum Set Making the Cymbals and Cymbal Stands Adding Sounds to the Drums Compressing Audio Using the Sounds Supplied with Flash Putting a Sound on the Stage Controlling a Sound with a Code Snippet
Chapter 12: Working with Video
Understanding Supported Flash Video File Types Setting Up ActionScript Cue Points
Chapter 13: Working with ActionScript
Getting Started with ActionScript Programming ActionScript to Calculate Your BMI Publishing Your Work
Appendix A: Adobe Rich Media Communication Using Flash Professional CS6 Objectives Appendix B: Next Steps Index
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