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Index
Cover Chapter 1: Introduction to Android, Mobile Devices, and the Marketplace
Product Comparison Mobile Development Android Cross-Platform Alternatives Summary
Chapter 2: Introduction to Mono for Android
Before You Begin Developing Visual Studio Development with Mono for Android Mono for Android Development with MonoDevelop Summary
Chapter 3: Understanding Android/Mono for Android Applications
What Is an Android Application? Binding the Components: The Android Manifest Summary
Chapter 4: Planning and Building Your Application's User Interface
Guidelines for a Successful Mobile UI Building an Android UI Choosing a Control Layout Designing Your User Interface Controls Controlling Your Menus Resolution-Independent UI Constructing a User Interface: A Phone and Tablet Example Summary
Chapter 5: Working with Data
Working with SQLite Upgrading Strategies Android-Specific Database Options Working with Remote Data Retrieving Data Using LINQ and XML Using Web Services Responsibly Working with Remote SQL Server Databases Summary
Chapter 6: Binding Data to Controls
Databinding in Mono for Android Working with Cursors Working with Lists Summary
Chapter 7: Working with the File System and Application Preferences
Working with the File System Working with Application Preferences Summary
Chapter 8: Programming with the Device Hardware
Working with Sensors Responding to Acceleration Building a Compass Vibration Networking Connectivity Bluetooth Manager Enabling Voice Recognition in Your App Getting Turn-by-Turn Directions Summary
Chapter 9: Using Multimedia — Audio, Video, and the Camera
Android Media Classes Playing Audio and Video Recording Audio and Video Images and Using the Camera Adding New Media to the Media Store Speech Recognition Summary
Chapter 10: Talking to Other Applications and Libraries
Android Application Integration Application Integration Integrating with Contacts Summary
Chapter 11: Developing Background Services and Asynchronous Code
The Life Cycle of a Service Using Threads for Asynchronous Processing Communicating with the UI Notifying the User with Notifications Summary
Chapter 12: Canvas and Drawables: Building Custom Android Graphics
Working with Graphics in Mono for Android Using the Canvas Object The 2D Graphics Library Using Drawables Summary
Chapter 13: Working with Location Information
Understanding Location Basics Selecting a Location Provider Geocoding Constructing Proximity Alerts Using Google Maps Summary
Chapter 14: Internationalization and Localization
Selecting a Localization Strategy Updating Language and Regional Settings Understanding the Mechanics of Android Localization Supporting Multiple Languages Localizing Other Resources Advanced Usage of Strings.xml Working with Format Conversions Summary
Chapter 15: Sharing Code between Mono for Android, MonoTouch, and Windows Phone 7
Overview of the Three Platforms Using Class Libraries to Separate the Code Assemblies Available on Each Platform One Class Library to Rule Them All Putting It All Together: Creating a Cross-Platform Application Summary
Chapter 16: Preparing and Publishing Your Application to the Market
Preparing Your Application Publishing Your Application to the Android Market Summary
Chapter 17: Android Tablets
Examining the Android Tablet Marketplace Designing a Tablet UI Using the Action Bar Partial Screen Control Using Fragments Summary
Appendix A Foreword Introduction Advertisements
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