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Index
Preface 1 Sound and Numbers Physics of Sound Sound Pressure Level Harmonics Digital Basics Number Systems Binary Number System Binary Codes Weighted Binary Codes Unweighted Binary Codes Two’s Complement Boolean Algebra Analog versus Digital 2 Fundamentals of Digital Audio Discrete Time Sampling The Sampling Theorem Nyquist Frequency Aliasing Quantization Signal-to-Error Ratio Quantization Error Other Architectures Dither Types of Dither Summary Postscript 3 Digital Audio Recording Pulse-Code Modulation Dither Generator Input Lowpass Filter Sample-and-Hold Circuit Analog-to-Digital Converter Successive Approximation A/D Converter Oversampling A/D Converter Record Processing Channel Codes Simple Codes Group Codes Code Applications 4 Digital Audio Reproduction Reproduction Processing Digital-to-Analog Converter Weighted-Resistor Digital-to-Analog Converter R-2R Ladder Digital-to-Analog Converter Zero-Cross Distortion High-Bit D/A Conversion Output Sample-and-Hold Circuit Output Lowpass Filter Impulse Response Digital Filters FIR Oversampling Filter Noise Shaping Output Processing Alternate Coding Architectures Floating-Point Systems Block Floating-Point Systems Nonuniform Companding Systems m-Law and A -Law Companding Differential PCM Systems Predictive Differential Coding Delta Modulation Adaptive Delta Modulation Companded Predictive Delta Modulation Adaptive Differential Pulse-Code Modulation Timebase Correction Jitter Eye Pattern Interface Jitter and Sampling Jitter Jitter in Mechanical Storage Media Jitter in Data Transmission Jitter in Converters 5 Error Correction Sources of Errors Quantifying Errors Objectives of Error Correction Error Detection Single-Bit Parity ISBN Cyclic Redundancy Check Code Error-Correction Codes Block Codes Hamming Codes Convolutional Codes Interleaving Cross-Interleaving Reed–Solomon Codes Cross-Interleave Reed–Solomon Code (CIRC) CIRC Performance Criteria Product Codes Error Concealment Interpolation Muting Duplication 6 Optical Disc Media Optical Phenomena Diffraction Resolution of Optical Systems Polarization Design of Optical Media Nonerasable Optical Media Read-Only Optical Storage Write-Once Optical Recording Erasable Optical Media Magneto-Optical Recording Phase-Change Optical Recording Dye-Polymer Erasable Optical Recording Digital Audio for Theatrical Film 7 Compact Disc Development Overview Disc Design Disc Optical Specification Data Encoding Player Optical Design Optical Pickup Autofocus Design Autotracking Design One-Beam Pickup Pickup Control Player Electrical Design EFM Demodulation Error Detection and Correction Output Processing Subcode Disc Manufacturing Premastering Disc Mastering Electroforming Disc Replication Alternative CD Formats CD-ROM CD-R CD-RW CD-MO CD-i Photo CD CD + G and CD + MIDI CD-3 Video CD Super Audio CD Disc Design DSD Modulation DST Lossless Coding Player Design 8 DVD Development and Overview Disc Design Disc Optical Specification Disc Manufacturing and Playback Optical Playback Data Coding Reed–Solomon Product Code EFMPlus Modulation Universal Disc Format (UDF) Bridge DVD-Video DVD-Video Video Coding DVD-Video Audio Coding DVD-Video Playback Features DVD-Video Authoring DVD-Video Developer’s Summary DVD-Audio DVD-Audio Coding and Channel Options DVD-Audio Disc Contents DVD-Audio Developer’s Summary Alternative DVD Formats DVD-ROM DVD-R and DVD + R DVD-RW and DVD + RW DVD-RAM DVD Content Protection DVD-Video Copy Protection DVD-Audio Copy Protection Content Protection for Recordable Media Secure Digital Transmission DVD Watermarking HD DVD 9 Blu-ray Development and Overview Disc Capacity BD-ROM Player Profiles Disc Design Disc Optical Specification Optical Pickup Design Disc Manufacturing BD-ROM Specifications Audio Codecs Video Codecs Modulation and Error Correction Audio-Video Stream Format and Directory Blu-ray UDF File System HDMV and BD-J Application Programming Modes Blu-ray 3D Region Playback Code Content Protection Blu-ray Recordable Formats AVCHD Format 10 Low Bit-Rate Coding: Theory and Evaluation Perceptual Coding Psychoacoustics Physiology of the Human Ear and Critical Bands Threshold of Hearing and Masking Temporal Masking Psychoacoustic Models Spreading Function Tonality Rationale for Perceptual Coding Perceptual Coding in Time and Frequency Subband Coding Transform Coding Filter Banks Quadrature Mirror Filters Hybrid Filters Polyphase Filters MDCT Multichannel Coding Tandem Codecs Spectral Band Replication Perceptual Coding Performance Evaluation Critical Listening Listening Test Methodologies and Standards Listening Test Statistical Evaluation Lossless Data Compression Entropy Coding Audio Data Compression 11 Low Bit-Rate Coding: Codec Design Early Codecs MPEG-1 Audio Standard MPEG Bitstream Format MPEG-1 Layer I Example of MPEG-1 Layer I Implementation MPEG-1 Layer II MPEG-1 Layer III (MP3) MP3 Bit Allocation and Huffman Coding MP3 Stereo Coding MP3 Decoder Optimization MPEG-1 Psychoacoustic Model 1 MPEG-1 Psychoacoustic Model 2 MPEG-2 Audio Standard MPEG-2 AAC AAC Main Profile AAC Allocation Loops AAC Temporal Noise Shaping AAC Techniques and Performance ATRAC Codec Perceptual Audio Coding (PAC) Codec AC-3 (Dolby Digital) Codec AC-3 Overview AC-3 Theory of Operation AC-3 Exponent Strategies and Bit Allocation AC-3 Multichannel Coding AC-3 Bitstream and Decoder AC-3 Applications and Extensions DTS Codec Meridian Lossless Packing 12 Speech Coding for Transmission Speech Coding Criteria and Overview Waveform Coding and Source Coding Human Speech Source-Filter Model Channel, Formant, and Sinusoidal Codecs Predictive Speech Coding Linear Predictive Coding Code Excited Linear Prediction CELP Encoder and Decoder CELP Codebooks Vector Quantization Examples of CELP Codecs Scalable Speech Coding G.729.1 and MPEG-4 Scalable Codecs Bandwidth Extension Echo Cancellation Voice Activity Detection Variable Bit Rate Speech Recognition Speex Codec Quantifying Performance of Speech Codecs Speech Coding Standards 13 Audio Interconnection Audio Interfaces SDIF-2 Interconnection AES3 (AES/EBU) Professional Interface AES3 Frame Structure AES3 Channel Status Block AES3 Implementation AES10 (MADI) Multichannel Interface S/PDIF Consumer Interconnection Serial Copy Management System High-Definition Multimedia Interface (HDMI) and DisplayPort Musical Instrument Digital Interface (MIDI) AES11 Digital Audio Reference Signal AES18 User Data Channels AES24 Control of Audio Devices Sample Rate Converters Fiber-Optic Cable Interconnection Fiber-Optic Cable Connection and Installation Design Example 14 Personal Computer Audio PC Buses and Interfaces IEEE 1394 (FireWire) Digital Transmission Content Protection (DTCP) Universal Serial Bus (USB) Sound Card and Motherboard Audio Music Synthesis Surround Sound Processing Audio Codec ’97 (AC ’97) High Definition Audio (HD Audio) Windows DirectX API MMX File Formats WAV and BWF MP3, AIFF, QuickTime, and Other File Formats Open Media Framework Interchange (OMFI) Advanced Authoring Format (AAF) Material eXchange Format (MXF) AES31 Digital Audio Extraction Flash Memory Hard-Disk Drives Magnetic Recording Hard-Disk Design Digital Audio Workstations Audio Software Applications Professional Applications Audio for Video Workstations 15 Telecommunications and Internet Audio Telephone Services ISDN Asymmetric Digital Subscriber Line (ADSL) Cellular Telecommunications Networks and File Transfers Ethernet Asynchronous Transfer Mode (ATM) Bluetooth IEEE 802.11 Wireless LAN (Wi-Fi) MediaNet Internet Audio Voice over Internet Protocol (VoIP) Digital Rights Management Audio Encryption Audio Watermarking Audio Fingerprinting Streaming Audio G2 Music Codec for Streaming Audio Webcasting MPEG-4 Audio Standard MPEG-4 Interactivity MPEG-4 Audio Coding MPEG-4 Versions MPEG-4 Coding Tools MPEG-7 Standard 16 Digital Radio and Television Broadcasting Satellite Communication Direct Broadcast Satellites Digital Audio Radio Digital Audio Transmission Spectral Space Data Reduction Technical Considerations Eureka 147 Wideband Digital Radio In-Band Digital Radio HD Radio HD Radio FM-IBOC HD Radio AM-IBOC Direct Satellite Radio Sirius XM Radio Digital Television (DTV) DTV and ATSC Overview Video Data Reduction MPEG-1 and MPEG-2 Video Coding MPEG-1 Video Standard MPEG-2 Video Standard ATSC Digital Television ATSC Display Formats and Specification DTV Implementation 17 Digital Signal Processing Fundamentals of Digital Signal Processing DSP Applications Discrete Systems Linearity and Time-Invariance Impulse Response and Convolution Complex Numbers Mathematical Transforms Unit Circle and Region of Convergence Poles and Zeros DSP Elements Digital Filters FIR Filters IIR Filters Filter Applications Sources of Errors and Digital Dither DSP Integrated Circuits Processor Architecture Fixed Point and Floating Point DSP Programming Filter Programming Texas Instruments Code Motorola Code Analog Devices SHARC Code Specialized DSP Applications Digital Delay Effects Digital Reverberation Digital Mixing Consoles Loudspeaker Correction Noise Removal 18 Sigma-Delta Conversion and Noise Shaping Sigma-Delta Conversion Delta Modulation Sigma-Delta Modulation Analysis of a First-Order Sigma-Delta Modulator Higher-Order Noise Shaping Idle Tones and Limit Cycles One-Bit D/A Conversion with Second-Order Noise Shaping Multi-Bit D/A Conversion with Third-Order Noise Shaping Multi-Bit D/A Conversion with Quasi Fourth-Order Noise Shaping Sigma-Delta A/D Conversion Digital Filtering and Decimation Sigma-Delta A/D Converter Chip Sigma-Delta D/A Converter Chip Sigma-Delta A/D–D/A Converter Chip Noise Shaping of Nonoversampling Quantization Error Psychoacoustically Optimized Noise Shaping Buried Data Technique
Appendix The Sampling Theorem Bibliography Index
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