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Index
Cover
Title
Dedication
Table of Contents
Welcome to 9x9
About This Edition
Short History
1. The Basics
1.1. Openings
1.1.1. Tengen (5-5 Point)
1.1.2. Takamoku (5-4 Point)
1.1.2.1. Takamoku (5-4 Point) — Example
1.1.3. Mokuhazushi (5-3 Point)
1.1.3.1. Mokuhazushi (5-3 Point) — Example
1.1.4. Hoshi (4-4 Point)
1.1.4.1. Hoshi (4-4 Point) — Example
1.1.5. Komoku (3-4 Point)
1.1.5.1. Komoku (3-4 Point) — Example
1.1.6. Sansan (3-3 Point)
1.1.6.1. Sansan (3-3 Point) — Example
1.2. Influence Is Subtle, Control Is Everything
1.3. A Mistake Is Always Lethal
1.4. Instant Tsumego
1.5. Komi Is a Bitch
1.6. There Is Not Enough Space to Run
1.7. Two Groups Are Enough
2. Tsumego
2.1. Example Tsumego
2.2. Study Guide
2.3. Where to Find Tsumego
3. Learn Joseki
3.1. My Favorite Joseki
3.1.1. Tengen (5-5) — Variation 1
3.1.2. Tengen (5-5) — Variation 2
4. Furikawari
4.1. The Chapel Technique
4.1.1. A Pro Game Example
4.2. The Attach-Crosscut Technique
4.2.1. Attach-Crosscut — Option A
4.2.1.1. Attach-Crosscut — Option A — Variation 1
4.2.1.2. Attach-Crosscut — Option A — Variation 2
4.2.1.3. Attach-Crosscut — Option A — Variation 3
4.2.1.4. Attach-Crosscut — Option A — Variation 4
4.2.2. Attach-Crosscut — Option B
4.2.2.1. Attach-Crosscut — Option B — Variation 1
4.2.2.2. Attach-Crosscut — Option B — Variation 2
4.2.2.3. Attach-Crosscut — Option B — Variation 3
4.2.2.4. Attach-Crosscut — Option B — Variation 4 (Mistake)
5. On Jumps
5.1. Good
5.1.1. One-Point Jump
5.1.2. Two-Point Jump
5.1.3. Three-Point Jump
5.2. Bad
5.2.1. Three-Point Jump With White Stone on Tengen
5.3. Depends
5.3.1. Two-Point Jump With White Stone Around
6. Practical Trainer
6.1. Training 1
6.1.1. Training 1 — Option A
6.1.2. Training 1 — Option B
6.1.3. Training 1 — Option C
6.2. Training 2
6.2.1. Training 2 — Option A
6.2.2. Training 2 — Option B
6.2.3. Training 2 — Option C
6.3. Training 3
6.3.1. Training 3 — Option A
6.3.2. Training 3 — Option B
6.3.3. Training 3 — Option C
7. The End?
7.1. Link List
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