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Index
Cover Frontmatter 1. Introduction
1. Explaining the Past with ABM: On Modelling Philosophy 2. Modeling Archaeology: Origins of the Artificial Anasazi Project and Beyond
2. Methods
3. Agent-Based Simulation in Archaeology: A Characterization 4. Reproducibility 5. Geosimulation: Modeling Spatial Processes 6. Large Simulations and Small Societies: High Performance Computing for Archaeological Simulations
3. Applications
7. Mining with Agents: Modelling Prehistoric Mining and Prehistoric Economy 8. Modelling Settlement Rank-Size Fluctuations 9. Understanding the Iron Age Economy: Sustainability of Agricultural Practices under Stable Population Growth 10. Simulating Patagonian Territoriality in Prehistory: Space, Frontiers and Networks Among Hunter-Gatherers
4. Summary and Outlook
11. How Did Sugarscape Become a Whole Society Model?
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