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Index
Cover
Frontmatter
1. Introduction
1. Explaining the Past with ABM: On Modelling Philosophy
2. Modeling Archaeology: Origins of the Artificial Anasazi Project and Beyond
2. Methods
3. Agent-Based Simulation in Archaeology: A Characterization
4. Reproducibility
5. Geosimulation: Modeling Spatial Processes
6. Large Simulations and Small Societies: High Performance Computing for Archaeological Simulations
3. Applications
7. Mining with Agents: Modelling Prehistoric Mining and Prehistoric Economy
8. Modelling Settlement Rank-Size Fluctuations
9. Understanding the Iron Age Economy: Sustainability of Agricultural Practices under Stable Population Growth
10. Simulating Patagonian Territoriality in Prehistory: Space, Frontiers and Networks Among Hunter-Gatherers
4. Summary and Outlook
11. How Did Sugarscape Become a Whole Society Model?
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