Log In
Or create an account ->
Imperial Library
Home
About
News
Upload
Forum
Help
Login/SignUp
Index
Cover
Title Page
Credits
Copyright
Publisher's Note
Dedication
Acknowledgments
About the Author
Introduction
Chapter 1: Working in 3D
Understanding 3D Space
Exploring a 3D Scene
Navigating the modo User Interface
Maneuvering in 3D Space
Review
Chapter 2: Creating Objects
Handling Objects in modo
Exploring the Work Plane
Creating and Editing Primitives
Making Selections
Using the Transform Tools
Understanding Action Centers
Using Falloffs
Practice: Modeling a Water Bottle
Review
Chapter 3: Creating Textures
Understanding Textures in the Real World
Creating Textures in 3D
Using Texture Layers
Adding Procedural Textures
Using UV Maps
Creating Image-Based Textures
Using Texture Channels
Practice: Texturing the Water Bottle
Review
Chapter 4: Lighting
Using Lights in 3D
Creating a Basic Lighting Setup
Setting Up Environments
Rendering Basics
Practice: Lighting the Water Bottle
Review
Chapter 5: Subdivision Surface Modeling
Using Subdivision Surface Modeling
Modeling Organic Objects
Modeling Semi-Organic Objects
Modeling Hard-Surface Objects
Review
Chapter 6: Textures for Visualization
Setting Up a Test Environment
Creating Customized Materials from Presets
Creating Organic UV Maps
Building Materials from Scratch
Review
Chapter 7: Studio Lighting and Rendering
Creating a Studio Environment with Simple Geometry
Setting Up Lighting Based on Geometry
Optimizing Render Settings for Final Output
Using High Dynamic Range (HDR) Environments
Review
Chapter 8: Modeling Architectural Interiors
Modeling Basic Architectural Geometry
Dealing with Complex Sections of Interior Models
Creating Architectural Accents and Embellishments
Review
Chapter 9: Texture and Lighting for Architectural Interiors
Creating Textures for Interior Visualization
Adding Secondary Models
Adjusting Lighting and Render Settings
Review
Chapter 10: Modeling Architectural Exteriors
Setting Up Reference Images and Blocking Geometry
Using Blocked-In Geometry to Create the Finished Structure
Adding Secondary Structures
Using Subdivision Surfaces in a Polygonal Model
Modeling Complex Surfaces with Displacement Maps and Baked Geometry
Review
Chapter 11: Texture and Light for Architectural Exteriors
Creating Textures for Architectural Exteriors
Using Fur and Replicators to Populate the Scene
Designing Lighting Scenarios for Outdoor Scenes
Review
Chapter 12: Improving Final Renders
Mastering the Shader Tree
Using Render Outputs
Sweetening 3D Renders by Using Photoshop
Review
Chapter 13: Animation
Creating Keyframes for Animation
Using the Graph Editor
Setting Up Motion Paths and Constraints
Rendering Sequences and Composing in After Effects
Review
Appendix
What You’ll Find on the DVD
System Requirements
Using the DVD
Troubleshooting
Customer Care
Index
← Prev
Back
Next →
← Prev
Back
Next →