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Index
Title Page Copyright
Augmented Reality for Developers
Credits About the Authors About the Reviewer www.PacktPub.com
Why subscribe?
Customer Feedback Preface
What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support
Downloading the example code Downloading the color images of this book Errata Piracy Questions
Augment Your World
What is augmented reality? Augmented reality versus virtual reality How AR works
Handheld mobile AR Optical eyewear AR Target-based AR 3D spatial mapping Developing AR with spatial mapping Input for wearable AR Other AR display techniques
Types of AR targets
Marker Coded Markers Images Multi-targets Text recognition Simple shapes Object recognition Spatial maps Geolocation
Technical issues in relation to augmented reality
Field of view Visual perception Focus Resolution and refresh rate Ergonomics
Applications of augmented reality
Business marketing Education Industrial training Retail Gaming Others
The focus of this book Summary
Setting Up Your System
Installing Unity
Requirements Download and install
Introduction to Unity
Exploring the Unity Editor Objects and hierarchy Scene editing
Adding a cube Adding a plane Adding a material Saving the scene Changing the Scene view
Game development
Material textures, lighting, and shaders Animation Physics Additional features
Using Cameras in AR Getting and using Vuforia
Installing Vuforia
Downloading the Vuforia Unity package Importing the Vuforia Assets package
VuforiaConfiguration setup
License key Webcam
Building a quick demo with Vuforia
Adding AR Camera prefab to the Scene Adding a target image Adding a cube
Getting and using ARToolkit
Installing ARToolkit Importing the ARToolkit Assets package ARToolkit Scene setup
Adding the AR Controller Adding the AR Root origin Adding an AR camera Saving the Scene
Building a quick demo with ARToolkit
Identifying the AR Marker Adding an AR Tracked Object Adding a cube
Summary
Building Your App
Identifying your platform and toolkits Building and running from Unity Targeting Android
Installing Java Development Kit (JDK)
About your JDK location
Installing an Android SDK
Installing via Android Studio Installing via command-line tools About your Android SDK root path location
Installing USB device, debugging and connection Configuring Unity's external tools Configuring a Unity platform and player for Android Building and running Troubleshooting
Android SDK path error Plugins colliding error
Using Google ARCore for Unity
Targeting iOS
Having an Apple ID Installing Xcode Configuring the Unity player settings for iOS ARToolkit player settings Building and running Troubleshooting
Plugins colliding error Recommended project settings warning Requires development team error Linker failed error No video feed on the iOS device
Using Apple ARKit for Unity
Targeting Microsoft HoloLens
Having a Microsoft developer account Enabling Windows 10 Hyper-V Installing Visual Studio Installing the HoloLens emulator Setting up and pairing the HoloLens device for development Configuring Unity's external tools Configuring the Unity platform and player for the UWP holographic
Build settings Quality settings Player settings - capabilities Player settings - other settings
Vuforia settings for HoloLens
Enabling extended tracking Adding HoloLensCamera to the Scene Binding the HoloLens Camera
Building and running Holographic emulation within Unity MixedRealityToolkit for Unity
Summary
Augmented Business Cards
Planning your AR development
Project objective AR targets Graphic assets
Obtaining 3D models Simplifying high poly models
Target device and development tools
Setting up the project (Vuforia) Adding the image target
Adding ImageTarget prefab to the scene Creating the target database Importing database into Unity Activating and running Enable extended tracking or not?
What makes a good image target? Adding objects Building and running Understanding scale
Real-life scale Virtual scale and Unity Target scale and object scale
Animating the drone
How do the blades spin? Adding an Idle animation Adding a fly animation Connecting the clips in the Animator Controller Playing, building and running
Building for iOS devices
Setting up the project Adding the image target Adding objects Build settings Building and running Building and running using Apple ARKit
Building for HoloLens
Setting up the project Adding the image target Adding objects Build settings Building and running
Building with ARToolkit
Setting up the project Preparing the image target Adding the image target Adding objects Building and running
Summary
AR Solar System
The project plan
User experience AR targets Graphic assets Target device and development tools
Setting up the project
Creating our initial project Setting up the scene and folders Using a marker target Creating a SolarSystem container
Building the earth
Creating an earth Rotating the earth Adding audio
Lighting the scene
Adding sunlight Night texture
Building an earth-moon system
Creating the container object Creating the moon Positioning the moon
A quick introduction to Unity C# programming Animating the moon orbit
Adding the moon orbit Adding a global timescale
Orbiting the sun
Making the sun the center, not the earth Creating the sun The earth orbiting around the sun Tilt the earth's axis
Adding the other planets
Creating the planets with textures Adding rings to Saturn Switching views
Using VuMark targets (Vuforia)
Associating markers with planets
Adding a master speed rate UI
Creating a UI canvas and button Gametime event handlers Trigger input events
Building and running
Exporting the SolarSystem package Building for Android devices – Vuforia Building for iOS devices – Vuforia Building for HoloLens – Vuforia Building and running ARTookit
ARToolkit markers Building the project for AR Toolkit Using 2D bar code targets (AR Toolkit)
Markerless building and running
Building and running iOS with ARKit
Setting up a generic ARKit scene Adding SolarSystem Placing SolarSystem in the real world UI for animation speed
Building and running HoloLens with MixedRealityToolkit
Creating the scene Adding user selection of scale and time
Summary
How to Change a Flat Tire
The project plan
Project objective User experience
Basic mobile version AR mobile version Markerless version
AR targets Graphic assets and data
Software design patterns Setting up the project Creating the UI (view)
Creating an Instruction Canvas Creating a Nav Panel Creating a Content panel Adding a title text element Adding a body text element
Creating an Instructions Controller
Wiring up the controller with the UI
Creating an instruction data model
InstructionStep class InstructionModel class Connecting the model with the controller and UI
Loading data from a CSV file Abstracting UI elements
Adding InstructionEvent to the controller Refactoring InstructionsController Defining InstructionElement Linking up the UI elements in Unity
Adding image content
Adding an image to the instruction Content panel Adding image data to the InstructionStep model Importing the image files into your project
Adding video content
Adding video to the instruction content panel Adding video player and render texture Adding video data to the InstructionStep model
Adding a scroll view Summary
Augmenting the Instruction Manual
Setting up the project for AR with Vuforia Switching between AR Mode Using user-defined targets
Adding a user-defined target builder Adding an image target Adding a capture button Wire capture button to UDT capture event
Adding visual helpers to the AR Prompt
Adding a cursor Adding a registration target Removing the AR prompt during tracking Preventing poor tracking
Integrating augmented content
Reading the AR graphic instructions Creating AR UI elements Displaying the augmented graphic
Making the augmented graphics Including the instructions panel in AR Using ARKit for spatial anchoring
Setting up the project for ARKit Preparing the scene Modifying the InstructionsController Adding the AR mode button Adding the anchor mode button Adding the AR prompt Adding AR graphic content
A Holographic instruction manual
Setting up the project for HoloLens World space content canvas Enabling the next and previous buttons Adding an AR prompt Placement of the hologram Adding AR graphics content
Summary
Room Decoration with AR
The project plan
User experience Graphic assets
Photos Frames
User interface elements Icon buttons
Setting up the project and scene
Create a new Unity project Developing for HoloLens Creating default picture
About Mixed Reality Toolkit Input Manager
Gaze Manager Input Manager
Mixed Reality Toolkit input events
Creating a toolbar framework
Create a toolbar PictureController component PictureAction component Wire up the actions
Move tool, with spatial mapping
Add the Move button and script Use Spatial Mapping for positioning Understanding surface planes
Scale tool with Gesture Recognizer
Adding the scale button and script Scaling the picture
Supporting Cancel Abstract selection menu UI Adding the frame menu
SetFrame in PictureController The FrameMenu object and component Frame options objects Activating the frame menu Support for Cancel in PictureController
Adding the Image menu
SetImage in PictureController The ImageMenu object and component Image options objects Activating the Image menu Adjusting for Image aspect ratio
Adding and deleting framed pictures
Add and Delete in the Toolbar GameController Add and Delete Commands in PictureController Handling empty scenes
UI feedback
Click audio feedback Click animation feedback
Building for iOS with ARKit
Set up project and scene for ARKit Use touch events instead of hand gestures
PictureAction ClickableObjects ScaleTool MoveTool
Building for mobile AR with Vuforia
Set up project and scene for Vuforia Set the image target Add DefaultPicture to the scene GameController Use touch events instead of hand gestures
Summary
Poke the Ball Game
The game plan
User experience Game components
Setting up the project
Creating an initial project Setup the scene and folders Importing the BallGameArt package Setting the image target
Boxball game graphics
Ball game court Scale adjustments Bouncy balls Bounce sound effect
Throwing the ball
Ready ball Holding the ball Throwing the ball
Detecting goals
Goal collider CollisionBehavior component Goal! feedback Cheers for goals
BallGame component Keeping score
Current core UI Game controller
Tracking high score Augmenting real-world objects
About Vuforia Smart Terrain User experience and app states Screen space canvas Using Smart Terrain Handling tracking events App state App state manager Wiring up the state manager
Playing alternative games
Setting up the scene with ball games Activating and deactivating games Controlling which game to play
Other toolkits Summary
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