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Index
Learning iPhone Programming
Preface
Who Should Read This Book? What Should You Already Know? What Will You Learn? What’s in This Book? Conventions Used in This Book Using Code Examples How to Contact Us Safari® Books Online Acknowledgments
1. Why Go Native?
The Pros and Cons
Why Write Native Applications?
The Release Cycle Build It and They Will Come
2. Becoming a Developer
Registering As an iPhone Developer Enrolling in the iPhone Developer Program The Apple Developer Connection Installing the iPhone SDK Preparing Your iPhone or iPod touch
Creating a Development Certificate Getting the UDID of Your Development Device Creating an App ID Creating a Mobile Provisioning Profile Making Your Device Available for Development
3. Your First iPhone App
Objective-C Basics
Object-Oriented Programming The Objective-C Object Model The Basics of Objective-C Syntax
Creating a Project
Exploring the Project in Xcode
Overview of an iPhone application The application delegate The view controller
Our Project in Interface Builder Adding Code Connecting the Outlets in Interface Builder Putting the Application on Your iPhone
4. Coding in Objective-C
Declaring and Defining Classes
Declaring a Class with the Interface Defining a Class with the Implementation Object Typing Properties Synthesizing Properties The Dot Syntax Declaring Methods Calling Methods Calling Methods on nil
Memory Management
Creating Objects The Autorelease Pool The alloc, retain, copy, and release Cycle The dealloc Method Responding to Memory Warnings
Fundamental iPhone Design Patterns
The Model-View-Controller Pattern Views and View Controllers The Delegates and DataSource Pattern
Conclusion
5. Table-View-Based Applications
Simplifying the Template Classes Creating a Table View
Organizing and Navigating Your Source Code Connecting the Outlets
Building a Model
Adding Images to Your Projects
Connecting the Controller to the Model
Mocking Up Functionality with Alert Windows
Adding Navigation Controls to the Application Adding a City View Edit Mode
Deleting a City Entry Adding a City Entry The “Add New City...” Interface Capturing the City Data
6. Other View Controllers
Utility Applications
Making the Battery Monitoring Application
Building our interface Writing the code Wiring the application in Interface Builder
Tab Bar Applications
Refactoring the Template
Creating the first tab Creating the second tab Wrapping up the refactoring
Adding Another Tab Bar Item Finishing Up
Modal View Controllers
Modifying the City Guide Application
The Image Picker View Controller
Adding the Image Picker to the City Guide Application
7. Connecting to the Network
Detecting Network Status
Apple’s Reachability Class
Synchronous reachability Asynchronous reachability Using Reachability directly
Embedding a Web Browser in Your App
A Simple Web View Controller Displaying Static HTML Files Getting Data Out of a UIWebView
Sending Email Getting Data from the Internet
Synchronous Requests Asynchronous Requests Using Web Services
The Google Weather Service Building an application Parsing the XML document Populating the UI Tidying up
8. Handling Data
Data Entry
UITextField and Its Delegate UITextView and Its Delegate
Dismissing the UITextView
Parsing XML
Parsing XML with libxml2 Parsing XML with NSXMLParser
Parsing JSON
The Twitter Search Service The Twitter Trends Application
Refactoring Retrieving the trends Building a UI Parsing the JSON document Tidying up
Regular Expressions
Introduction to Regular Expressions
RegexKitLite Faking regex support with the built-in NSPredicate
Storing Data
Using Flat Files
Reading and writing text content Creating temporary files Other file manipulation
Storing Information in an SQL Database
Adding a database to your project Data persistence for the City Guide application Refactoring and rethinking
Core Data
9. Distributing Your Application
Adding Missing Features
Adding an Icon Adding a Launch Image Changing the Display Name Enabling Rotation
Building and Signing
Ad Hoc Distribution
Obtaining a distribution certificate Registering devices Creating a provisioning profile Building your application for ad hoc distribution Distributing an ad hoc build
Developer-to-Developer Distribution App Store Distribution
Building your application for App Store distribution
Submitting to the App Store
The App Store Resource Center
Reasons for Rejection
10. Using Sensors
Hardware Support
Determining Available Hardware Support
Network availability Camera availability Audio input availability GPS availability
Setting Required Hardware Capabilities
Using the Camera The Core Location Framework
Location-Dependent Weather
Using the GeoNames reverse geocoding service Modifying the Weather application Tidying up
Using the Accelerometer
Writing an Accelerometer Application
Using the Digital Compass Accessing the Proximity Sensor Using Vibration
11. Geolocation and Mapping
User Location Annotating Maps
12. Integrating Your Application
Application Preferences
Accessing Global Preferences
Custom URL Schemes
Using Custom Schemes
Making a telephone call Sending an SMS message
Registering Custom Schemes
Media Playback Using the Address Book
Interactive People Picking Programmatic People Picking
13. Other Native Platforms
PhoneGap
Download and Installation Building a PhoneGap Project
MonoTouch
Download and Installation Building a MonoTouch Project
14. Going Further
Cocoa and Objective-C
The iPhone SDK
Web Applications Core Data Push Notifications In-App Purchase Core Animation Game Kit Writing Games Look and Feel Hardware Accessories
Index Colophon
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