Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
Title Page Copyright Page Dedication Acknowledgments About the Authors About the Technical Editor Contents Introduction Chapter 1. Designing Game Mechanics Chapter 2. Emergence and Progression Chapter 3. Complex Systems and the Structure of Emergence Chapter 4. Internal Economy Chapter 5. Machinations Chapter 6. Common Mechanisms Chapter 7. Design Patterns Chapter 8. Simulating and Balancing Games Chapter 9. Building Economies Chapter 10. Integrating Level Design and Mechanics Chapter 11. Progression Mechanisms Chapter 12. Meaningful Mechanics Appendix A. Machinations Quick Reference Appendix B. Design Pattern Library Appendix C. Getting Started with Machinations References Index Online Appendix B. Design Pattern Library Online Appendix C. Getting Started with Machinations
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion