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Index
Cover Title Copyright Dedication Contents at a Glance Contents About the Author About the Technical Reviewer About the Cover Image Artist Acknowledgments Introduction Chapter 1: Learning HTML and CSS
What you need
A computer Programming software Graphic design software (optional) What kinds of games can I make?
Learning HTML
Tags Structuring HTML documents A basic web page
Make it prettier with CSS
Font styles List styles Borders, padding, height, and width Cascading styles Using <DIV> elements
Loading background images into HTML elements
Positioning elements with CSS Floating elements More about block sizes: The box model
Organizing your files
Separating HTML and CSS code Organizing code and media
Learning more about HTML and CSS Summary
Chapter 2: Learning JavaScript
Setting up
Displaying messages in the console What should you do if your program doesn’t work?
Variables
Working with numbers Working with true or false variables Decision making Checking more conditions Using && and || Using functions
Controlling HTML and CSS
Creating new text in an HTML element Changing CSS with JavaScript Clicking on buttons Counting Entering and displaying text
Organizing your JavaScript code
Linking the JavaScript program to the HTML document Using the program.js file
A quick guide to debugging code Summary
Chapter 3: Your First Games
A basic number-guessing game
Initializing variables Using functions to modularize the program Forcing strings to become numbers Displaying the game state Winning and losing Modular programming with functions
Polishing up
Allowing only numbers to be entered Using the Enter key to input numbers Improving the user interface Creating random numbers Finishing the game
Making really nice buttons
Round corners Gradients Drop shadows Understanding the :hover and :active states
Seeing the game
Adding a visual display to the number-guessing game
Alien Attack!
Setting up the game Figuring out if the alien has been hit Moving the game objects Making the game better
Summary
Chapter 4: Creating a Game World
Loops Using arrays for storing lots of information
Array basics Pushing elements into an array Removing elements from an array Searching arrays A simple database
Making an adventure game
Drawing the map Moving around the world Finding the player’s action Adding images Checking game-world boundaries Game items
The complete code listing
Creating quests and puzzles
Making your own game Summary
Chapter 5: Making Maps
Arrays inside arrays
Looping through a 2D array Visualizing 2D arrays
Case study: Island Adventure
Drawing the map Displaying the map Adding the ship Moving the ship Figuring out where the ship is Creating the game Adding the monster Moving the monster
Summary
Chapter 6: Game Objects and Animation
Displaying images with canvas
Using the canvas’s drawImage method
How to make objects
Object properties Object methods Using object properties inside methods
Making copies of objects
Adding new properties and methods Looping through objects
Object states
Displaying the states with canvas
Timed state changes
Using setTimeout
Animation
Frames and tilesheets An object for animation Using a tilesheet with more than one row Looping animations Randomly starting animations
Monster Smash!
Making a smashable monster Making lots of monsters Clicking on the monsters Finishing the game
Summary
Chapter 7: Game Sprites
Sprites
Creating a basic animated sprite Making sprites Setting up the canvas and sprite images Animating and displaying a sprite
requestAnimationFrame Making many sprites
Using individual image files for each sprite
An interactive sprite
Moving the sprite Making it bigger and smaller Hiding and showing the sprite
An interactive sprite with rotation
Adding transparency Adding shadows Using the final render function Using HTML sprites
Moving a sprite with the keyboard
Moving with velocity Using the keyboard’s arrow keys Figuring out if a key is not being pressed Making the sprite move
Setting screen boundaries
Blocking movement at the screen edges Screen wrapping
Scrolling
Better scrolling Parallax scrolling
Moving a sprite with the mouse and touch
Chasing the mouse Moving a sprite by touch
Summary
Chapter 8: Bumping into Things
Point collisions
The hitTestPoint function Rendering canvas text
Circle collisions
Detecting collisions between circles Programming the circle collision code Preventing the circles from overlapping
Rectangle collisions
Detecting collisions between rectangles Changing a sprite’s state Changing a character’s health meter Updating a score Preventing rectangles from overlapping Using the blockRectangle function
Using collision functions in your games Summary
Chapter 9: Making Video Games
The file and folder structure
The tilesheet The HTML file
Starting the project
The alienArmada1.js file Loading multiple assets Using a game state manager
Firing missiles Making aliens
The alienObject The alien timer The makeAlien function Moving the aliens
Shooting down aliens Displaying game messages
Setting up the game messages Displaying the score and ending the game Displaying the game over messages
Adding sound
Loading sounds Playing sound effects
The final game code Summary
Chapter 10: Maze Games
Planning maze games Building the maze
Designing the maze with 2D arrays The BUILD_MAP game state Building the level map Layering the map level arrays
Making bigger sprites and game messages Playing Time Bomb Panic
Moving the player character Collisions with the boxes and the screen boundaries Defusing the bombs The game timer Ending the game
The complete code for Time Bomb Panic Scrolling Time Bomb Panic
Making big level maps Adding gameWorld and camera objects Scrolling the camera Preventing the UI sprites from scrolling Rendering the scrolling game world
Wandering maze monsters
A moving monster Navigating maze walls Changing the monster’s direction Hunting the player Changing the monster’s state More about pathfinding
Switching game levels
Keep level maps in arrays Use a LEVEL_COMPLETE state Loading the next level
Using a tile map editor Summary
Chapter 11: Platform Games and Physics
Natural motion using physics
A new spriteObject for physics and platform games Acceleration Friction Bouncing Gravity Jumping Jumping on platforms
Hedgehog Apocalypse!
Designing the level The level map arrays Initializing the game objects and object arrays Building the level map Creating the user interface Jumping on boxes Moving the hedgehogs Squashing the hedgehogs Ending the game Preventing the arrow keys from scrolling the browser window The complete code listing
Summary
Chapter 12: Touch and the Mouse
Finding the mouse and touch X and Y positions
Using the mouse Using touch
Moving a sprite with easing
Optimizing easing Click to move an object
A mouse-based and touch-based platform game
Mouse-based platforms Touch-based platforms
Rotation
Rotating sprites with canvas Calculating rotation Using rotation in a game Driving a car
Killer Bee Pandemonium
Making Button Fairy Making Killer Bee chase the mouse Using a timer to fire bullets Putting together the finished game
Using drag and drop for canvas
Selecting draggable sprites Calculating the mouse’s velocity The drag-and-drop code listing
Combining a touch interface and the mouse in one program Where do you go next?
What you should know about JavaScript and HTML5 JavaScript frameworks and APIs Saving game data and files Multiplayer games Games for mobile devices, tablets, and the desktop
Summary
Index
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