Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
Create Mobile Games with Corona A Note on Formatting Table of Contents Early Praise for ​ Create Mobile Games with Corona ​ Acknowledgments Preface
Corona? Why Corona? Who Should Read This Book? What’s This Book About? How to Read This Book Online Resources Ready, Get Set, Go!
Part 1: Getting Started Chapter 1: Hello, Corona!
A Word on Game Development Getting Started with Corona Building Our First App What We Covered
Part 2: Planet Defender Chapter 2: The Game Loop
What You’ll Learn A Crash Course in Corona Programming Designing Our First Game: Planet Defender Creating the Project Coding the Game Loop What We Covered
Chapter 3: Sprites and Movement
What You’ll Learn Displaying Images Animated Sprites Handling Many Images Moving Images Adding Spaceships to the Game Exercise: Modifying the Game What We Covered
Chapter 4: Input and Menus
What You’ll Learn Touch-Based Input Displaying Scenes Using the Storyboard API Adding Buttons Adding Lives and Difficulty Exercises and Expansion Options What We Covered
Part 3: Vertical-Scrolling Shooter Chapter 5: Representing Movement and Perspective
What You’ll Learn Designing a Basic Scroller Adding Menus and the Basic Framework Adding and Removing Units Displaying Scrolling Backgrounds and Parallax Effects Generating Random Backgrounds Exercises and Expansion Options What We Covered
Chapter 6: Adding Shooting, Collisions, and Power-Ups
What You’ll Learn Shooting Checking for Collisions Adding Animated Explosions Adding Power-Ups Ending the Game Exercises and Expansion Options What We Covered
Chapter 7: Adding Sound
What You’ll Learn Finding Game Sounds Understanding the Corona Sound API Adding Sound Effects Playing Background Music Exercises and Expansion Options What We Covered
Part 4: Tower Defense Chapter 8: Displaying Maps and Sorting Depths
What You’ll Learn Designing a Tower-Defense Game Defining Tile-Based Maps Building Towers Sorting Depths in Corona Exercises and Expansion Options What We Covered
Chapter 9: Adding Movement and Artificial Intelligence
What You’ll Learn Adding Enemies Implementing Enemy Movement Adding Tower AI Exercises and Expansion Options What We Covered
Chapter 10: Loading and Saving
What You’ll Learn Loading Levels Loading and Saving the Game Exercises and Expansion Options What We Covered
Part 5: Physics and Distribution Chapter 11: Physics and the Accelerometer
What You’ll Learn Defining the Project Adding User Input Using the Accelerometer Working with Removable Crates Exercises and Expansion Options What We Covered
Chapter 12: Publishing Our Apps
What You’ll Learn Building and Publishing Our Apps Testing on Our Phones Selling In-App Features Adding Advertisements Exercise: Modifying the Game What We Covered
Appendix 1: Corona Resources
Corona Development Tools Corona Development Environments Art Resources Game Sounds
Appendix 2: Classes in Corona
You May Be Interested In…
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion