Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
CLR via C#, Fourth Edition I. CLR Basics
1. The CLR’s Execution Model
Compiling Source Code into Managed Modules Combining Managed Modules into Assemblies Loading the Common Language Runtime Executing Your Assembly’s Code
IL and Verification Unsafe Code IL and Protecting Your Intellectual Property
The Native Code Generator Tool: NGen.exe The Framework Class Library The Common Type System The Common Language Specification Interoperability with Unmanaged Code
2. Building, Packaging, Deploying, and Administering Applications and Types
.NET Framework Deployment Goals Building Types into a Module
Response Files
A Brief Look at Metadata Combining Modules to Form an Assembly
Adding Assemblies to a Project by Using the Visual Studio IDE Using the Assembly Linker Adding Resource Files to an Assembly
Assembly Version Resource Information
Version Numbers
Culture Simple Application Deployment (Privately Deployed Assemblies) Simple Administrative Control (Configuration)
3. Shared Assemblies and Strongly Named Assemblies
Two Kinds of Assemblies, Two Kinds of Deployment Giving an Assembly a Strong Name The Global Assembly Cache Building an Assembly That References a Strongly Named Assembly Strongly Named Assemblies Are Tamper-Resistant Delayed Signing Privately Deploying Strongly Named Assemblies How the Runtime Resolves Type References Advanced Administrative Control (Configuration)
Publisher Policy Control
II. Designing Types
4. Type Fundamentals
All Types Are Derived from System.Object Casting Between Types
Casting with the C# is and as Operators
Namespaces and Assemblies
How Namespaces and Assemblies Relate
How Things Relate at Runtime
5. Primitive, Reference, and Value Types
Programming Language Primitive Types
Checked and Unchecked Primitive Type Operations
Reference Types and Value Types Boxing and Unboxing Value Types
Changing Fields in a Boxed Value Type by Using Interfaces (and Why You Shouldn’t Do This) Object Equality and Identity
Object Hash Codes The dynamic Primitive Type
6. Type and Member Basics
The Different Kinds of Type Members Type Visibility
Friend Assemblies
Member Accessibility Static Classes Partial Classes, Structures, and Interfaces Components, Polymorphism, and Versioning
How the CLR Calls Virtual Methods, Properties, and Events Using Type Visibility and Member Accessibility Intelligently Dealing with Virtual Methods When Versioning Types
7. Constants and Fields
Constants Fields
8. Methods
Instance Constructors and Classes (Reference Types) Instance Constructors and Structures (Value Types) Type Constructors Operator Overload Methods
Operators and Programming Language Interoperability Jeff’s Opinion About Microsoft’s Operator Method Name Rules
Conversion Operator Methods Extension Methods
Rules and Guidelines Extending Various Types with Extension Methods The Extension Attribute
Partial Methods
Rules and Guidelines
9. Parameters
Optional and Named Parameters
Rules and Guidelines The DefaultParameterValue and Optional Attributes
Implicitly Typed Local Variables Passing Parameters by Reference to a Method Passing a Variable Number of Arguments to a Method Parameter and Return Type Guidelines Const-ness
10. Properties
Parameterless Properties
Automatically Implemented Properties Defining Properties Intelligently Properties and the Visual Studio Debugger Object and Collection Initializers Anonymous Types The System.Tuple Type
Parameterful Properties
Selecting the Primary Parameterful Property
The Performance of Calling Property Accessor Methods Property Accessor Accessibility Generic Property Accessor Methods
11. Events
Designing a Type That Exposes an Event
Step #1: Define a type that will hold any additional information that should be sent to receivers of the event notification Step #2: Define the event member Step #3: Define a method responsible for raising the event to notify registered objects that the event has occurred Raising an Event in a Thread-Safe Way Step #4: Define a method that translates the input into the desired event
How the Compiler Implements an Event Designing a Type That Listens for an Event Explicitly Implementing an Event
12. Generics
Generics in the Framework Class Library Generics Infrastructure
Open and Closed Types Generic Types and Inheritance Generic Type Identity Code Explosion
Generic Interfaces Generic Delegates Delegate and Interface Contravariant and Covariant Generic Type Arguments Generic Methods
Generic Methods and Type Inference
Generics and Other Members Verifiability and Constraints
Primary Constraints Secondary Constraints Constructor Constraints Other Verifiability Issues
Casting a Generic Type Variable Setting a Generic Type Variable to a Default Value Comparing a Generic Type Variable with null Comparing Two Generic Type Variables with Each Other Using Generic Type Variables as Operands
13. Interfaces
Class and Interface Inheritance Defining an Interface Inheriting an Interface More About Calling Interface Methods Implicit and Explicit Interface Method Implementations (What’s Happening Behind the Scenes) Generic Interfaces Generics and Interface Constraints Implementing Multiple Interfaces That Have the Same Method Name and Signature Improving Compile-Time Type Safety with Explicit Interface Method Implementations Be Careful with Explicit Interface Method Implementations Design: Base Class or Interface?
III. Essential Types
14. Chars, Strings, and Working with Text
Characters The System.String Type
Constructing Strings Strings Are Immutable Comparing Strings String Interning String Pooling Examining a String’s Characters and Text Elements Other String Operations
Constructing a String Efficiently
Constructing a StringBuilder Object StringBuilder Members
Obtaining a String Representation of an Object: ToString
Specific Formats and Cultures Formatting Multiple Objects into a Single String Providing Your Own Custom Formatter
Parsing a String to Obtain an Object: Parse Encodings: Converting Between Characters and Bytes
Encoding and Decoding Streams of Characters and Bytes Base-64 String Encoding and Decoding
Secure Strings
15. Enumerated Types and Bit Flags
Enumerated Types Bit Flags Adding Methods to Enumerated Types
16. Arrays
Initializing Array Elements Casting Arrays All Arrays Are Implicitly Derived from System.Array All Arrays Implicitly Implement IEnumerable, ICollection, and IList Passing and Returning Arrays Creating Non-Zero Lower Bound Arrays Array Internals Unsafe Array Access and Fixed-Size Array
17. Delegates
A First Look at Delegates Using Delegates to Call Back Static Methods Using Delegates to Call Back Instance Methods Demystifying Delegates Using Delegates to Call Back Many Methods (Chaining)
C#’s Support for Delegate Chains Having More Control over Delegate Chain Invocation
Enough with the Delegate Definitions Already (Generic Delegates) C#’s Syntactical Sugar for Delegates
Syntactical Shortcut #1: No Need to Construct a Delegate Object Syntactical Shortcut #2: No Need to Define a Callback Method (Lambda Expressions)
Syntactical Shortcut #3: No Need to Wrap Local Variables in a Class Manually to Pass Them to a Callback Method Delegates and Reflection
18. Custom Attributes
Using Custom Attributes Defining Your Own Attribute Class Attribute Constructor and Field/Property Data Types Detecting the Use of a Custom Attribute Matching Two Attribute Instances Against Each Other Detecting the Use of a Custom Attribute Without Creating Attribute-Derived Objects Conditional Attribute Classes
19. Nullable Value Types
C#’s Support for Nullable Value Types C#’s Null-Coalescing Operator The CLR Has Special Support for Nullable Value Types
Boxing Nullable Value Types Unboxing Nullable Value Types Calling GetType via a Nullable Value Type Calling Interface Methods via a Nullable Value Type
IV. Core Facilities
20. Exceptions and State Management
Defining “Exception” Exception-Handling Mechanics
The try Block The catch Block The finally Block
CLS and Non-CLS Exceptions
The System.Exception Class FCL-Defined Exception Classes Throwing an Exception Defining Your Own Exception Class Trading Reliability for Productivity Guidelines and Best Practices
Use finally Blocks Liberally Don’t Catch Everything Recovering Gracefully from an Exception Backing Out of a Partially Completed Operation When an Unrecoverable Exception Occurs—Maintaining State Hiding an Implementation Detail to Maintain a “Contract”
Unhandled Exceptions Debugging Exceptions Exception-Handling Performance Considerations Constrained Execution Regions (CERs) Code Contracts
21. The Managed Heap and Garbage Collection
Managed Heap Basics
Allocating Resources from the Managed Heap The Garbage Collection Algorithm Garbage Collections and Debugging
Generations: Improving Performance
GC Triggers Large Objects Garbage Collection Modes Forcing Garbage Collections Monitoring Your Application’s Memory Usage Working with Types Requiring Special Cleanup Using a Type That Wraps a Native Resource An Interesting Dependency Issue Other GC Features for Use with Native Resources Finalization Internals
Monitoring and Controlling the Lifetime of Objects Manually
22. CLR Hosting and AppDomains
CLR Hosting AppDomains
Accessing Objects Across AppDomain Boundaries
Demo #1: Cross-AppDomain Communication that Uses Marshal-by-Reference Demo #2: Cross-AppDomain Communication Using Marshal-by-Value Demo #3: Cross-AppDomain Communication Using Non-Marshalable Types
AppDomain Unloading AppDomain Monitoring AppDomain First-Chance Exception Notifications How Hosts Use AppDomains
Executable Applications Microsoft Silverlight Rich Internet Applications Microsoft ASP.NET and XML Web Services Applications Microsoft SQL Server Your Own Imagination
Advanced Host Control
Managing the CLR by Using Managed Code Writing a Robust Host Application How a Host Gets Its Thread Back
23. Assembly Loading and Reflection
Assembly Loading Using Reflection to Build a Dynamically Extensible Application Reflection Performance
Discovering Types Defined in an Assembly What Exactly Is a Type Object? Building a Hierarchy of Exception-Derived Types Constructing an Instance of a Type
Designing an Application That Supports Add-Ins Using Reflection to Discover a Type’s Members
Discovering a Type’s Members Invoking a Type’s Members Using Binding Handles to Reduce Your Process’s Memory Consumption
24. Runtime Serialization
Serialization/Deserialization Quick Start Making a Type Serializable Controlling Serialization and Deserialization How Formatters Serialize Type Instances Controlling the Serialized/Deserialized Data
How to Define a Type That Implements ISerializable When the Base Type Doesn’t Implement This Interface
Streaming Contexts Serializing a Type as a Different Type and Deserializing an Object as a Different Object Serialization Surrogates
Surrogate Selector Chains
Overriding the Assembly and/or Type When Deserializing an Object
25. Interoperating with WinRT Components
CLR Projections and WinRT Component Type System Rules
WinRT Type System Core Concepts
Framework Projections
Calling Asynchronous WinRT APIs from .NET Code Interoperating Between WinRT Streams and .NET Streams Passing Blocks of Data Between the CLR and WinRT
Defining WinRT Components in C#
V. Threading
26. Thread Basics
Why Does Windows Support Threads? Thread Overhead Stop the Madness CPU Trends CLR Threads and Windows Threads Using a Dedicated Thread to Perform an Asynchronous Compute-Bound Operation Reasons to Use Threads Thread Scheduling and Priorities Foreground Threads versus Background Threads What Now?
27. Compute-Bound Asynchronous Operations
Introducing the CLR’s Thread Pool Performing a Simple Compute-Bound Operation Execution Contexts Cooperative Cancellation and Timeout Tasks
Waiting for a Task to Complete and Getting Its Result Cancelling a Task Starting a New Task Automatically When Another Task Completes A Task May Start Child Tasks Inside a Task Task Factories Task Schedulers
Parallel’s Static For, ForEach, and Invoke Methods Parallel Language Integrated Query Performing a Periodic Compute-Bound Operation
So Many Timers, So Little Time
How the Thread Pool Manages Its Threads
Setting Thread Pool Limits How Worker Threads Are Managed
28. I/O-Bound Asynchronous Operations
How Windows Performs I/O Operations C#’s Asynchronous Functions How the Compiler Transforms an Async Function into a State Machine Async Function Extensibility Async Functions and Event Handlers Async Functions in the Framework Class Library Async Functions and Exception Handling Other Async Function Features Applications and Their Threading Models Implementing a Server Asynchronously Canceling I/O Operations Some I/O Operations Must Be Done Synchronously FileStream-Specific Issues I/O Request Priorities
29. Primitive Thread Synchronization Constructs
Class Libraries and Thread Safety Primitive User-Mode and Kernel-Mode Constructs User-Mode Constructs
Volatile Constructs C#’s Support for Volatile Fields Interlocked Constructs Implementing a Simple Spin Lock The Interlocked Anything Pattern
Kernel-Mode Constructs
Event Constructs Semaphore Constructs Mutex Constructs
30. Hybrid Thread Synchronization Constructs
A Simple Hybrid Lock Spinning, Thread Ownership, and Recursion Hybrid Constructs in the Framework Class Library
The ManualResetEventSlim and SemaphoreSlim Classes The Monitor Class and Sync Blocks The ReaderWriterLockSlim Class The OneManyLock Class The CountdownEvent Class The Barrier Class Thread Synchronization Construct Summary
The Famous Double-Check Locking Technique The Condition Variable Pattern Asynchronous Synchronization The Concurrent Collection Classes
About the Author Copyright
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion