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Index
Title Page
Second Edition
Copyright
Learning D3.js 4 Mapping
Second Edition
Credits About the Authors About the Reviewers www.PacktPub.com
Why subscribe?
Customer Feedback Preface
What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support
Downloading the example code Downloading the color images of this book  Errata Piracy Questions
Gathering Your Cartography Toolbox
Quick bootstrap Step-by-step bootstrap
A lightweight web server
Using the web browser as a development tool
Installing the sample code Working with the developer tools
Summary
Creating Images from Simple Text
The SVG coordinate system Line Rectangle Circle Polygon Path
Experiment Paths with curves
Transform
Translate Scale
Grouping Text Summary
Producing Graphics from Data - the Foundations of D3
Creating basic SVG elements The enter() function The update function The exit() function AJAX Summary
Creating a Map
Foundation - creating your basic map
Including the dataset
Experiment 1 – adjusting the bounding box Experiment 2 – creating choropleths Experiment 3 – adding click events to our visualization Experiment 4 – using updates and transitions to enhance our visualization Experiment 5 – adding points of interest Experiment 6 – adding visualizations as a point of interest Summary
Click-Click Boom! Applying Interactivity to Your Map
Events and how they occur Experiment 1 – hover events and tooltips Experiment 2 – tooltips with visualizations Experiment 3 – panning and zooming Experiment 4 – orthographic projections Experiment 5 – rotating orthographic projections Experiment 6 – dragging orthographic projections Summary
Finding and Working with Geographic Data
Geodata file types
What are shapefiles and how do I get them?
Acquiring shapefiles for a specific country
GeoJSON A quick map in D3 with only GeoJSON TopoJSON basics TopoJSON command-line tips
Preserving specific attributes Simplification Merging files
Summary
Testing
Code organization and reusable assets Project structure
Exploring the code directory Other administrative files
Writing testable code
Keeping methods/functions small Preventing side effects An example with viz.js
Unit testing Creating resilient visualization code
Adding a new test case
Summary
Drawing with Canvas and D3
Introducing Canvas
Drawing with Canvas
The three drawing steps of every Canvas visual Drawing various shapes with Canvas
Animating the Canvas
Animating the Canvas way
Getting a general overview Preparing the rain data Updating each drop Drawing frame by frame
Canvas and D3
Getting an overview of our experiment The data Updating each drop
Binding the data Drawing the data Running the app
Summary
Mapping with Canvas and D3
Choosing Canvas or SVG
Reasons to choose SVG Reasons to choose Canvas
Visualizing flight paths with Canvas and D3
The data Building the flight path map in SVG
Measuring the performance
Building the flight path map in Canvas
Setting up the map Drawing the map and listening for user input Preparing and drawing with Canvas
Drawing the background scene Defining the planes Calculating the plane's positions Animating the plane
Measuring the performance
Optimizing performance Continuing with measuring performance
Summary
Adding Interactivity to Your Canvas Map
Why Canvas interaction is different Drawing the world on a Canvas
Setting up Drawing the world
Making the world move
Setting up the behavior Handling zoom and rotation
Finding the Canvas object under the mouse - Picking
Picking, the theory
Creating all things hidden Drawing the hidden Canvas Picking the values
Storing more data and using a lookup array
Highlighting the country on mouse over
Visualizing data per country and adding a tooltip
Adding new data to our old globe Coloring the globe Adding a tooltip
The HTML Building the static parts of the tooltip Showing and hiding the tooltip
Summary
Shaping Maps with Data - Hexbin Maps
Reviewing map visualization techniques
Choropleth maps Cartograms Dot density maps
Value and use of the hexagon Making a hexbin map
Reviewing the hexbin algorithm Setting it up Drawing the map Drawing a point grid for our hexagons Keeping only the points within the map Making the hex tile
Retrieving the hexagon center points Drawing the hex tiles
Joining data points to the layout points Dressing our data for the final act Turning our visual into an interactive app
Adding additional information on hover and click Changing the hexagon size Changing the color scale interpolator Browsing different datasets Encoding data as hexagon size
Summary
Publishing Your Visualization with Github Pages
What we will publish Understanding the type of content you can publish Hosting your code on GitHub
Making sense of some key terms and concepts
Tracking historic changes of your files Collaborating on a project Working on project branches
Setting up a GitHub account Creating a repository Editing a file on GitHub Uploading files to the repository
Publishing your project on GitHub Pages
Preparing the files for publishing
Keeping your paths absolute Changing the main HTML filename to index.html
Publishing your project
Summary
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