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Index
[ Preface ] Chapter 1. Why Storytelling Matters
How This All Started The Role of Stories Throughout History The Medium of Stories The Role of Personal Storytelling in Day-to-Day Lives Storytelling Today Stories as a Persuasion Tool The Role of Storytelling in Product Design Summary
Chapter 2. The Anatomy of a Great Story
The Architect Analogy of Explaining UX Aristotle’s Seven Golden Rules of Storytelling The Three Parts to a Story The Art of Dramaturgy What Dramaturgy Teaches Us About Product Design The Circular Nature of Digital Product Experiences Five Key Storytelling Lessons
Chapter 3. Storytelling for Product Design
When Any Device, Used Anywhere and at Any Time, Is Your Starting Point How Traditional Storytelling Is Changing How the Landscape of Product Design Is Changing Changes in Consumer Expectations Summary
Chapter 4. The Emotional Aspect of Product Design
Shouting at the Voice Assistant The Role of Emotion in Storytelling The Role of Emotion in Product Design Emotions and Our Different Levels of Needs Understanding Emotions Situations Where Emotion in Design Can Play a Key Role What Storytelling Can Teach Us About Evoking Emotions in Product Design Summary
Chapter 5. Defining and Structuring Experiences with Dramaturgy
Understanding and Defining Your Product Life Cycle The Role of Dramaturgy in Storytelling The Role of Dramaturgy in Product Design Variations on the Three-Act Structure Applying Sequencing and Mini-Stories to Product Design The Difference Between Acts, Sequences, Scenes, and Shots Understanding Plot Points Plot Points in Product Design Typical Experience Structures of Common Product Life Cycles How to Use Dramaturgy and Plot Points to Define the Narrative Structure of Product Experiences Summary
Chapter 6. Using Character Development in Product Design
Reluctance to Use Personas The Role of Characters and Character Development in Storytelling The Role of Characters and Character Development in Product Design The Different Actors and Characters to Consider in Product Design The Importance of Character Development What Traditional Storytelling Teaches Us About Characters and Character Development Character Definition Versus Character Development Versus Character Growth Tools for Character Definition and Development in Product Design Summary
Chapter 7. Defining the Setting and Context of Your Product
Once Doesn’t Mean Always The Role of Setting and Context in Storytelling The Role of Setting and Context in Product Design A Look at Context in Product Design A Definition of Contextual Products and Context-Aware Computing Working Through the Context Embracing the Complexity of Context The Factors and Elements That Make Up Context in Product Design What Storytelling Teaches Us About Setting and Context Summary
Chapter 8. Storyboarding for Product Design
One Document to Capture It All The Role of Storyboarding for Film and TV The Role of Storyboarding in Product Design Using Storyboards to Help Identify the Invisible Problem and/or Solution Creating Storyboards Ways to Incorporate Storyboards into the Product Design Process Summary
Chapter 9. Visualizing the Shape of Your Product Experience
“The Website Knows Me and What I Want” The Shape of Stories The Shapes of Experiences Two Ways to Define the Shape of an Experience When and How to Visualize an Experience Summary
Chapter 10. Applying Main Plots and Subplots to User Journeys and Flows
The Ideal Journey The Role of the Main Plot and Subplots in Traditional Storytelling The Role of the Main Plot and Subplots in Product Design Types of Subplots What Storytelling Teaches Us About Working with Main Plots and Subplots Summary
Chapter 11. Theme and Story Development in Product Design
Using Real Content The Role of Theme and the Red Thread in Storytelling The Role of Theme and the Red Thread in Product Design Approaches to Developing Your Story in Traditional Storytelling What Storytelling Teaches Us About Theme and Developing Your Product Story Summary
Chapter 12. Choose-Your-Own-Adventure Stories and Modular Design
One Page for Every Athlete CYOA Books and Modular Stories CYOA and Product Design The Case for Modularity in Product Design The Need to Focus on the Building Blocks Rather Than the Page or View Common Patterns in Choice-Based Stories Key Principles from CYOA Structures Applied to Product Design What Product Design Can Learn from CYOA Summary
Chapter 13. Applying Scene Structure to Wireframes, Designs, and Prototypes
The Things That Didn’t Fit Above the Fold The Role of Scenes and Scene Structure in Product Design Elements of a Scene Elements That Help Tell the Story of a Page or View What Scenes Teach Us About How to Define the Story of the Page or View Summary
Chapter 14. Presenting and Sharing Your Story
How Storytelling Helped Save the Day The Role of Storytelling for Presenting Your Story What Traditional Storytelling Can Teach Us About Presenting Your Story Summary
[ Index ]
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