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Index
Acknowledgments
Foreword — Charles Maynes
Introduction
About The Detroit Chop Shop and Blastwave FX
The Creative Mantra
How to Use This Book
Chapter One — What Is a Sound Effect?
Hard Effects
Foley Sound Effects
Background Effects
Electronic Sound Effects/Production Elements
Sound Design Effects
Chapter Two — The Science of Sound
Understanding How Sound Works
Sound Waves
Phase
The Speed of Sound
Frequency
Amplitude
Decibels
SPL
Decibel Exposure Time Guidelines
Acoustics
Reverberation
The Application of the Science
The Recording Chain
Chapter Three — The Microphone
The Sonic Lens
Microphone Types
Phantom Power
Proximity Effect
Frequency Response
Flat Frequency Response
High Pass Filter (HPF)
Microphone Patterns
Chapter Four — Microphone Models and Applications
Selecting the Right Tool for the Job
Stereo Microphones
Shotgun Microphones
Stereo Shotgun Microphones
General Purpose Microphones
Vocal/Voiceover Microphones
Lavaliere Microphones
Instrument Microphones
Hydrophones (Underwater Microphones)
Binaural Microphones
Surround Sound Microphones
Chapter Five — Microphone Accessories
Always Use Protection!
Shock Mounts
Windscreens
Zeppelins or Windshields
Windjammers or Windsocks
Hi-Wind Cover
Microphone Stands
Boom Poles
Pop Filters
Pads
Cables
Cable Testers
External Phantom Power Supplies
Silica Gel Packets
Chapter Six — Recorders
Tape Is Dead…. Welcome to the Digital Revolution
A Brief History of Recording Devices
The Phonograph
The Gramophone
The Telegraphone
The Magnetophone
The Nagra
Compact Discs
DAT
Hard Disk Recording
Modern-Day Recorders
Gain Staging
Two Tracks, Not Just Left and Right
Clipping
Limiter
Mic/Line Level
Power Supply
Sample Rates/Quantization
Daily Setup
Daily Wrap Up
DVD Back-Ups
Headphones
Headphone Amplifiers
Confidence Monitoring
Connectors
Chapter Seven — Building a Field Recording Package
Selecting the Right Gear for the Right Price
Basic Recording Package
Standard Recording Package
Professional Recording Package
Other Goodies
Chapter Eight — The Ten Recording Commandments
Go Forth and Record!
Ten Recording Commandments
Commandment 1
Commandment 2
Safety Takes
Source Material
Ambiences
Surround Ambiences
Record Different Takes with Variation
Record More
Commandment 3
Slate Mics
Tail Slates
New Objects, New Takes, New Slates
Commandment 4
Knobs and Faders
Meters
Digital Zero
Commandment 5
Microphones Hear Differently Than Ears
Commandment 6
AC Buzz/Hum
Air Conditioning/Heating Rumble
Automobiles
Clocks
Fluorescent Lights/Ballast Hum
Insects
Planes
Refrigerators
Reverb
Room Tone
Television Sets
Traffic
Commandment 7
Keep Rolling
Keep Your Levels Consistent
Talk with Your Hands
Commandment 8
Center the Microphone to the Sound Source
The Stereo Image
Preserve the Stereo Field
Stereo Pass-Bys
Don’t Move the Microphone
Moving the Microphone to Follow Action
Commandment 9
Commandment 10
Music
Movie Soundtracks, Radio and Television Broadcasts . .
Voiceover Artists
Voice Artist Release Form
Copyrighting Your Own Work
Don’t Steal Someone’s Thunder
Chapter Nine — Sound Effects Gathering
Location, Location, Location
Finding the Right Location
The Time of Day to Record
The Traffic Conditions
Contact Information
Authorization
Call 911
Isolation or Environment?
Everything Makes Sound
Chapter Ten — Building a Foley Stage for a Home Studio
Designing and Building a Place to Record
Jack Foley
Construction
Designing a Foley Stage in a Garage
Isolation
Walls and Ceiling
Acoustics
The Garage Door
Flooring
Designing a Foley Stage in a Basement
Walls
Ceiling
Air Conditioning
Acoustics
Doors
Chapter Eleven — The Art of Foley
Tips, Tricks, and Tools of the Trade
Recording Techniques
The Pits of Working Foley
Making a Solid Wood Foley Pit
Making a Boardwalk Foley Pit
Making a Hollow Wood Foley Pit
Making a Gravel, Dirt, or Earth Pit
Foley Materials and Props
Home Improvement Stores
Dollar Stores
Debris
Foley Tips
Find the Sound with Your Eyes Closed
Handle with Care
Safety Equipment
The Foley Dress Code
Don’t Go to Work Hungry
Silence Is Golden
Sound Dampeners
Perform the Sound
Foley Supplies
Chapter Twelve — Digital Audio
Making Sense of Ones and Zeros
Sample Rate
The Nyquist Theorem
Quantization or Bit Depth
Digital Audio Files
Sample Rate Size
Bit Depth Size
Audio File Overview
Professional Audio File Formats
.AIFF Files
.WAV Files
.BWF Files (or sometimes .BWAV)
MP3 Files
Time Code
MIDI
SPDIF
Chapter Thirteen — Studio Equipment
Choosing the Right Equipment
DAWs (Digital Audio Workstations)
Non-Destructive Editing
Types of Workstations
Editing Workstations
Loop-Based Workstations
Multitrack Workstations
Software Choices
Plug-Ins
Analog Simulators
Auto Trim/Crop
Channel Converter
Compressor
Equalizer — Graphic
Equalizer — Paragraphic
Gate
Insert Silence
Limiter
Noise Reduction
Normalizer
Pitch Shift
Reverb
Spectrum Analyzer
Time Stretch or Time Compression
Plug-In Chains
Sound Cards and Audio Interfaces
Monitors
Active and Passive Monitors
Placement
Positioning
Playback Reference
Playback Volume
Deaf to the Mix
Turning Monitors On and Off
Storage
Gear Envy
Control Surfaces
Monitor Management
Talkback
Dimming
Mono Mixdown
Muting
Headphone Cues
Input Selection
Monitor Selection
Power Conditioners
Chapter Fourteen — Designing Your Own Studio
Creating the Environment to Work In
Basement Studio
Window
Cable Ports
Acoustic Treatment
Electrical
Bedroom Studio
Acoustic Treatment
Door
Furniture
Noise Control inside the Studio
Lighting
Chapter Fifteen — The Ten Sound Editing Commandments
Go Forth and Edit!
Ten Sound Editing Commandments
Commandment 1
Commandment 2
Commandment 3
Always Work with a Copy
Save Different Versions of Your Sessions
Commandment 4
Commandment 5
Commandment 6
Commandment 7
Starting Points
Ending Points
Commandment 8
Clicks and Pops
Cross Fading
Digital Click Removal
Digital Errors
Commandment 9
Pacing for Time
Dealing with Mistakes
Doppler Effect
Commandment 10
How Loud Is Too Loud?
How Loud Should a Sound Effect Be?
Loudness War
Using the Ten Sound Editing Commandments
The Editing Mantra
Listen Critically
Identify Clicks, Pops, and Errors
Signal Process (EQ and Compression)
Trim/Crop the File
Examine Fade-Ins/Fade-Outs at the Zero Line
Normalize/Name File
Chapter Sixteen — File Naming and Metadata
The Importance of a Detailed Database
File Name Structure
Category-Based File Names
Effect-Based File Names
Numeric-Based File Names
Metadata
Chapter Seventeen — Sound Design
Faders, Plug-Ins, and Fairy Dust
Start with the Freshest Ingredients
Dynamics
Scratch Tracks
Temp Mixes/Bouncing Tracks
Subgroups
Exaggeration Versus Reproduction
Layering
Offset Layering
Cross Fading
Looping
Cross-Fade Looping
Key Framing
Reversing
Vocalizing
Pitch Shifting
Pitch Layering
Worldizing
Sweetening
Mixing
Mastering
Record More Source Material!
Chapter Eighteen — The Sound Effects Encyclopedia
How to Create the Sound of
Ambience Sounds
Airport Interior Terminal
Airport Runway
Airport Terminal Announcement
City
Highway Traffic
Office Cubicle
Restaurants
Subdivisions — Urban Versus Suburban
Animal Sounds
General Animal Recording
Bats
Beetles in a Pyramid
Crickets
Snakes
Voiced Animals
Cartoon Effects
Cartoon Musical Effects
Brass Instruments
Stringed Instruments
Woodwind Instruments
Cartoon Percussive Effects
Conventional Percussion Instruments
Unconventional Percussion Instruments
Cartoon Voices
Crash Sounds
Car Crash
Crash Material
Glass
Bottles
Drinking Glasses
Panes
Plastic
Wood
Debris General
Dust Debris
Elevator Crash
Lamp Crash
Piano Fall
RV Camper Roll Down Hill
Television Implode
Tree Fall on Automobile, Ground, House
Window Smash
Crowd Sounds
Recording Crowds on Location
Recording Crowds Incognito
Recording Crowds on a Stage
Recording Crowd Scenes
Walla Track
Emergency Effects
Fire Stations
Police Radio
Police Siren
Electronic Effects/Imaging Elements
Explosion Effects
Bomb Timer
Ticking/Beeping
Beeping Timer
Ticking Timer
Depth Charge
Above Water Explosion
Below Water Explosion
Explosions
The Concussion
Debris
Trail-Off
Fireballs and Flames
Fireworks
Safe Blown Open
Wick Burning
Fire Effects
Fire Recording
Fireballs
Molotov Cocktail
Torch Movement
Foley Sound Effects
Body Falls
Door Open/Close
Flag
Foliage
Horse Hooves
Punches
Stone Door
Whip/Whoosh
Footstep Sounds
Recording Footsteps on a Stage
Recording Footsteps on Location
Footwear and Surfaces
Horror Effects
Blood Drips
Flesh Rips
Guillotine
Knife Hacking at Body
Monsters
Vegetable Abuse
Werewolf Transformation
Household Sounds
Appliances
Doorbell
Shower
Toilet
100 Household Sounds
Human Sounds
Impact Effects
Bullet Impacts
Earth Impacts
Metal Impacts
Mud Impacts
Industrial Sounds
Arc Welder
Assembly Lines
Pneumatic Tools
Power Tools
Warehouse Door
LFE (Low-Frequency Effects)
Multimedia Effects
Beeps
Buttons
Mouse Overs
Musical Effects
Office Sounds
Science Fiction Sounds
Air Bursts
Laser Gun
Planet Atmospheres
Robots
Spaceship Door
Spaceship Pass-By
Technology Sounds
Cell Phone Rings
Microphone Feedback
Vehicle Sounds
Aircraft
Automobile Drive-Bys
Automobiles, Onboard Recording .
Engine Perspective
Tailpipe Perspective
Interior Cabin Perspective
Boats
Wave Runners
Trains
Subway Train
Warfare Sounds
Gunshots
Gun Recording — Exterior
Gun Recording — Interior
Automatic Machine Guns
Gun Foley
Missile Pass-Bys
Ninja Star Throw
Sword Impacts
Water Sounds
General Water Sounds
Bubbles
Drip
Sewers and Caves
Waves on a Beach
Underwater Recording
Weather and Natural Disaster Sounds
Rain
Earthquake
Chapter Nineteen — The Future of Sound Design
Breaking the Sound Barrier… Again
Inspiration and Influence
Listen to Films, Don’t Just Watch Them
Great Sound Movies
Giving Credit Where Credit Is Due
The Future of Sound Effects
Appendix — Resources
Keeping Up with Technology and Techniques
Books
Trade Magazines
Online Resources
Organizations and Unions
Sound Effects Companies
Equipment Retailers
Microphone Manufacturers
Plug-In Developers
Recording Equipment
Software Developers
Studio Equipment
Index
Filmography
About the Author
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