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Index
Acknowledgments Foreword — Charles Maynes Introduction About The Detroit Chop Shop and Blastwave FX The Creative Mantra How to Use This Book Chapter One — What Is a Sound Effect?
Hard Effects Foley Sound Effects Background Effects Electronic Sound Effects/Production Elements Sound Design Effects
Chapter Two — The Science of Sound Understanding How Sound Works
Sound Waves Phase The Speed of Sound Frequency Amplitude Decibels SPL Decibel Exposure Time Guidelines Acoustics Reverberation The Application of the Science The Recording Chain
Chapter Three — The Microphone The Sonic Lens
Microphone Types Phantom Power Proximity Effect Frequency Response Flat Frequency Response High Pass Filter (HPF) Microphone Patterns
Chapter Four — Microphone Models and Applications Selecting the Right Tool for the Job
Stereo Microphones Shotgun Microphones Stereo Shotgun Microphones General Purpose Microphones Vocal/Voiceover Microphones Lavaliere Microphones Instrument Microphones Hydrophones (Underwater Microphones) Binaural Microphones Surround Sound Microphones
Chapter Five — Microphone Accessories Always Use Protection!
Shock Mounts Windscreens Zeppelins or Windshields Windjammers or Windsocks Hi-Wind Cover Microphone Stands Boom Poles Pop Filters Pads Cables Cable Testers External Phantom Power Supplies Silica Gel Packets
Chapter Six — Recorders Tape Is Dead…. Welcome to the Digital Revolution
A Brief History of Recording Devices
The Phonograph The Gramophone The Telegraphone The Magnetophone The Nagra Compact Discs DAT Hard Disk Recording
Modern-Day Recorders Gain Staging Two Tracks, Not Just Left and Right Clipping Limiter Mic/Line Level Power Supply Sample Rates/Quantization Daily Setup Daily Wrap Up DVD Back-Ups Headphones Headphone Amplifiers Confidence Monitoring Connectors
Chapter Seven — Building a Field Recording Package Selecting the Right Gear for the Right Price
Basic Recording Package Standard Recording Package Professional Recording Package Other Goodies
Chapter Eight — The Ten Recording Commandments Go Forth and Record!
Ten Recording Commandments
Commandment 1 Commandment 2 Safety Takes Source Material Ambiences Surround Ambiences Record Different Takes with Variation Record More Commandment 3 Slate Mics Tail Slates New Objects, New Takes, New Slates Commandment 4 Knobs and Faders Meters Digital Zero Commandment 5 Microphones Hear Differently Than Ears Commandment 6 AC Buzz/Hum Air Conditioning/Heating Rumble Automobiles Clocks Fluorescent Lights/Ballast Hum Insects Planes Refrigerators Reverb Room Tone Television Sets Traffic Commandment 7 Keep Rolling Keep Your Levels Consistent Talk with Your Hands Commandment 8 Center the Microphone to the Sound Source The Stereo Image Preserve the Stereo Field Stereo Pass-Bys Don’t Move the Microphone Moving the Microphone to Follow Action Commandment 9 Commandment 10 Music Movie Soundtracks, Radio and Television Broadcasts . . Voiceover Artists Voice Artist Release Form Copyrighting Your Own Work Don’t Steal Someone’s Thunder
Chapter Nine — Sound Effects Gathering Location, Location, Location
Finding the Right Location The Time of Day to Record The Traffic Conditions Contact Information Authorization Call 911 Isolation or Environment? Everything Makes Sound
Chapter Ten — Building a Foley Stage for a Home Studio
Designing and Building a Place to Record Jack Foley Construction Designing a Foley Stage in a Garage
Isolation Walls and Ceiling Acoustics The Garage Door Flooring
Designing a Foley Stage in a Basement
Walls Ceiling Air Conditioning Acoustics Doors
Chapter Eleven — The Art of Foley
Tips, Tricks, and Tools of the Trade Recording Techniques The Pits of Working Foley
Making a Solid Wood Foley Pit Making a Boardwalk Foley Pit Making a Hollow Wood Foley Pit Making a Gravel, Dirt, or Earth Pit
Foley Materials and Props
Home Improvement Stores Dollar Stores Debris
Foley Tips
Find the Sound with Your Eyes Closed Handle with Care Safety Equipment The Foley Dress Code Don’t Go to Work Hungry Silence Is Golden Sound Dampeners Perform the Sound Foley Supplies
Chapter Twelve — Digital Audio Making Sense of Ones and Zeros
Sample Rate The Nyquist Theorem Quantization or Bit Depth Digital Audio Files
Sample Rate Size Bit Depth Size Audio File Overview
Professional Audio File Formats
.AIFF Files .WAV Files .BWF Files (or sometimes .BWAV)
MP3 Files Time Code MIDI SPDIF
Chapter Thirteen — Studio Equipment Choosing the Right Equipment
DAWs (Digital Audio Workstations)
Non-Destructive Editing Types of Workstations Editing Workstations Loop-Based Workstations Multitrack Workstations Software Choices
Plug-Ins
Analog Simulators Auto Trim/Crop Channel Converter Compressor Equalizer — Graphic Equalizer — Paragraphic Gate Insert Silence Limiter Noise Reduction Normalizer Pitch Shift Reverb Spectrum Analyzer Time Stretch or Time Compression
Plug-In Chains Sound Cards and Audio Interfaces Monitors
Active and Passive Monitors Placement Positioning Playback Reference Playback Volume Deaf to the Mix Turning Monitors On and Off
Storage Gear Envy Control Surfaces Monitor Management
Talkback Dimming Mono Mixdown Muting Headphone Cues Input Selection Monitor Selection
Power Conditioners
Chapter Fourteen — Designing Your Own Studio Creating the Environment to Work In
Basement Studio
Window Cable Ports Acoustic Treatment Electrical
Bedroom Studio
Acoustic Treatment Door Furniture
Noise Control inside the Studio Lighting
Chapter Fifteen — The Ten Sound Editing Commandments Go Forth and Edit!
Ten Sound Editing Commandments
Commandment 1 Commandment 2 Commandment 3 Always Work with a Copy Save Different Versions of Your Sessions Commandment 4 Commandment 5 Commandment 6 Commandment 7 Starting Points Ending Points Commandment 8 Clicks and Pops Cross Fading Digital Click Removal Digital Errors Commandment 9 Pacing for Time Dealing with Mistakes Doppler Effect Commandment 10 How Loud Is Too Loud? How Loud Should a Sound Effect Be? Loudness War
Using the Ten Sound Editing Commandments
The Editing Mantra Listen Critically Identify Clicks, Pops, and Errors Signal Process (EQ and Compression) Trim/Crop the File Examine Fade-Ins/Fade-Outs at the Zero Line Normalize/Name File
Chapter Sixteen — File Naming and Metadata The Importance of a Detailed Database
File Name Structure
Category-Based File Names Effect-Based File Names Numeric-Based File Names
Metadata
Chapter Seventeen — Sound Design Faders, Plug-Ins, and Fairy Dust
Start with the Freshest Ingredients Dynamics Scratch Tracks Temp Mixes/Bouncing Tracks Subgroups Exaggeration Versus Reproduction Layering Offset Layering Cross Fading Looping Cross-Fade Looping Key Framing Reversing Vocalizing Pitch Shifting Pitch Layering Worldizing Sweetening Mixing Mastering Record More Source Material!
Chapter Eighteen — The Sound Effects Encyclopedia How to Create the Sound of
Ambience Sounds
Airport Interior Terminal Airport Runway Airport Terminal Announcement City Highway Traffic Office Cubicle Restaurants Subdivisions — Urban Versus Suburban
Animal Sounds
General Animal Recording Bats Beetles in a Pyramid Crickets Snakes Voiced Animals
Cartoon Effects
Cartoon Musical Effects Brass Instruments Stringed Instruments Woodwind Instruments Cartoon Percussive Effects Conventional Percussion Instruments Unconventional Percussion Instruments Cartoon Voices Crash Sounds Car Crash Crash Material Glass Bottles Drinking Glasses Panes Plastic Wood Debris General Dust Debris Elevator Crash Lamp Crash Piano Fall RV Camper Roll Down Hill Television Implode Tree Fall on Automobile, Ground, House Window Smash Crowd Sounds Recording Crowds on Location Recording Crowds Incognito Recording Crowds on a Stage Recording Crowd Scenes Walla Track Emergency Effects Fire Stations Police Radio Police Siren Electronic Effects/Imaging Elements Explosion Effects Bomb Timer Ticking/Beeping Beeping Timer Ticking Timer Depth Charge Above Water Explosion Below Water Explosion Explosions The Concussion Debris Trail-Off Fireballs and Flames Fireworks Safe Blown Open Wick Burning
Fire Effects
Fire Recording Fireballs Molotov Cocktail Torch Movement
Foley Sound Effects
Body Falls Door Open/Close Flag Foliage Horse Hooves Punches Stone Door Whip/Whoosh
Footstep Sounds
Recording Footsteps on a Stage Recording Footsteps on Location Footwear and Surfaces
Horror Effects
Blood Drips Flesh Rips Guillotine Knife Hacking at Body Monsters Vegetable Abuse Werewolf Transformation
Household Sounds
Appliances Doorbell Shower Toilet 100 Household Sounds
Human Sounds Impact Effects
Bullet Impacts Earth Impacts Metal Impacts Mud Impacts
Industrial Sounds
Arc Welder Assembly Lines Pneumatic Tools Power Tools Warehouse Door
LFE (Low-Frequency Effects) Multimedia Effects
Beeps Buttons Mouse Overs
Musical Effects Office Sounds Science Fiction Sounds
Air Bursts Laser Gun Planet Atmospheres Robots Spaceship Door Spaceship Pass-By
Technology Sounds
Cell Phone Rings Microphone Feedback
Vehicle Sounds
Aircraft Automobile Drive-Bys Automobiles, Onboard Recording . Engine Perspective Tailpipe Perspective Interior Cabin Perspective Boats Wave Runners Trains Subway Train
Warfare Sounds
Gunshots Gun Recording — Exterior Gun Recording — Interior Automatic Machine Guns Gun Foley Missile Pass-Bys Ninja Star Throw Sword Impacts
Water Sounds
General Water Sounds Bubbles Drip Sewers and Caves Waves on a Beach Underwater Recording
Weather and Natural Disaster Sounds
Rain Earthquake
Chapter Nineteen — The Future of Sound Design Breaking the Sound Barrier… Again
Inspiration and Influence Listen to Films, Don’t Just Watch Them Great Sound Movies Giving Credit Where Credit Is Due The Future of Sound Effects
Appendix — Resources Keeping Up with Technology and Techniques
Books Trade Magazines Online Resources Organizations and Unions Sound Effects Companies Equipment Retailers Microphone Manufacturers Plug-In Developers Recording Equipment Software Developers Studio Equipment
Index Filmography About the Author
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