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Index
Copyright About the Authors About the Technical Reviewers Acknowledgments Tell Us What You Think Introduction The Elements of Game Design
What Is Game Design?
Art, Science, or Craft? The Anatomy of Game Design Documenting the Design Anatomy of a Game Designer Putting It Together
Game Concepts
Getting an Idea The Elements of a Game Understanding Your Audience The Genres of Interactive Entertainment The Types of Game Machines Motivations That Influence Design Putting It Together
Game Settings and Worlds
The Purpose of a Game Setting The Dimensions of a Game World Realism and Abstraction The Save-Game Issue Putting It Together
Storytelling and Narrative
Stories in Games The Story Vehicle Putting It Together
Character Development
Art-Driven Character Design Story-Driven Character Design Putting It Together
Creating the User Experience
What Is the User Experience? The Human-Computer Interface Components of the User Experience Putting It Together
Gameplay
Use of Language Defining Gameplay Putting It Together
The Internal Economy of Games and Game Balancing
What Is Game Balance? Static Balance Dynamic Balance Tools for Balancing Putting It Together
The Genres of Games
Action Games
Action Game Genres Design Elements Special Design Considerations for Action Games Putting It Together
Strategy Games
The Common Elements of Strategy Games Putting It Together
Role-Playing Games
The Common Elements of Role-Playing Games Putting It Together
Sports Games
The Common Elements of Sports Games Special Design Issues for Sports Games Putting It Together
Vehicle Simulations
The Common Elements of Vehicle Simulations Other Vehicles Special Design Considerations for Vehicle Simulations Putting It Together
Construction and Management Simulations
The Common Elements of CMSs Special Design Considerations for CMSs Putting It Together
Adventure Games
What Is an Adventure Game? The Common Elements of Adventure Games User Interface Design Special Design Considerations Putting It Together
Artificial Life, Puzzle Games, and Other Genres
Artificial Life Games Puzzle Games Games for Girls Putting It Together
Online Games
Advantages of Online Games Disadvantages of Online Games Design Issues for Online Gaming Persistent Worlds Putting It Together
The Future of Gaming
Gaming Hardware The Future of Game Programming Game Genres Broadband Networking The Distant Future Interactive Entertainment as an Art Form A Few Final Words
Appendixes
Sample Design Documents
Creating and Using Design Documents The High-Concept Document The Game Treatment The Design Script
Bibliography
Game Design Game Theory History and Sociology of Video Games Architecture and Graphic Design Writing and Narrative
Index
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