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Index
Copyright
About the Authors
About the Technical Reviewers
Acknowledgments
Tell Us What You Think
Introduction
The Elements of Game Design
What Is Game Design?
Art, Science, or Craft?
The Anatomy of Game Design
Documenting the Design
Anatomy of a Game Designer
Putting It Together
Game Concepts
Getting an Idea
The Elements of a Game
Understanding Your Audience
The Genres of Interactive Entertainment
The Types of Game Machines
Motivations That Influence Design
Putting It Together
Game Settings and Worlds
The Purpose of a Game Setting
The Dimensions of a Game World
Realism and Abstraction
The Save-Game Issue
Putting It Together
Storytelling and Narrative
Stories in Games
The Story Vehicle
Putting It Together
Character Development
Art-Driven Character Design
Story-Driven Character Design
Putting It Together
Creating the User Experience
What Is the User Experience?
The Human-Computer Interface
Components of the User Experience
Putting It Together
Gameplay
Use of Language
Defining Gameplay
Putting It Together
The Internal Economy of Games and Game Balancing
What Is Game Balance?
Static Balance
Dynamic Balance
Tools for Balancing
Putting It Together
The Genres of Games
Action Games
Action Game Genres
Design Elements
Special Design Considerations for Action Games
Putting It Together
Strategy Games
The Common Elements of Strategy Games
Putting It Together
Role-Playing Games
The Common Elements of Role-Playing Games
Putting It Together
Sports Games
The Common Elements of Sports Games
Special Design Issues for Sports Games
Putting It Together
Vehicle Simulations
The Common Elements of Vehicle Simulations
Other Vehicles
Special Design Considerations for Vehicle Simulations
Putting It Together
Construction and Management Simulations
The Common Elements of CMSs
Special Design Considerations for CMSs
Putting It Together
Adventure Games
What Is an Adventure Game?
The Common Elements of Adventure Games
User Interface Design
Special Design Considerations
Putting It Together
Artificial Life, Puzzle Games, and Other Genres
Artificial Life Games
Puzzle Games
Games for Girls
Putting It Together
Online Games
Advantages of Online Games
Disadvantages of Online Games
Design Issues for Online Gaming
Persistent Worlds
Putting It Together
The Future of Gaming
Gaming Hardware
The Future of Game Programming
Game Genres
Broadband Networking
The Distant Future
Interactive Entertainment as an Art Form
A Few Final Words
Appendixes
Sample Design Documents
Creating and Using Design Documents
The High-Concept Document
The Game Treatment
The Design Script
Bibliography
Game Design
Game Theory
History and Sociology of Video Games
Architecture and Graphic Design
Writing and Narrative
Index
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