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Index
Foreword: “A” Not “The”
1: Introduction
Why We’re Here
Rules vs. Rulings
The Bronze Rule
2: Aspects
Aspects
Invoking for Effect
Scaled Invocation
Detonating Situation Aspects
Genre Aspects
Low-Powered Aspects
Quest Aspects
Gear Aspects
Conditions
3: Skills
Change That List!
Using Skills as Written
Adding or Removing Skills
Reskinning and Making Alterations
Expansion and Compression
Other Solutions
New Skill Lists
Professions
Approaches
Freeform Skills
Skills and Aspects
Structural Changes
Pyramid Alternatives
Larger Steps
Aspects Only
Other Skill Functions
Skill Modes
Ratings
Reinforced Skills
Improving Skills
Modes with Extras
4: Stunts
New Stunt Rubrics
Flexible Stunts
Aspected Stunts
Triggered Effects
Broad Stunts
Combined Stunts
Stunt Costs
Adjusting Starting Stunts
Adjusting Starting Refresh
Adjusting Stunt Cost
Somewhere In Between
5: The Big Game
Gimme Some Drama!
Character Generation Options
Professions and Races
The Origin Story
Choosing New Skills
Choosing New Aspects
Choosing New Stunts
Involving the Other Players
Ending an Origin Story
Pre-Compels as Adventure Design
Aspect Events
Power Level
Skills
Refresh
Stunts
Stress
Aspects
6: Special Circumstances
Chases
Social Conflict
Motivations and Instincts
Discovering and Modifying Motivations
Modifying Instincts
Challenges, Contests, and Conflicts
7: Customized Tools
Stress
Consequences
Zones
Moving Through Zones
Tight Zones Can Create Drama
Dangerous Zone Aspects
Mental or Social Zones
Refresh
Modifying the Setting: Making Big Changes
Discover the Problems Before You Solve Them
Episode by Episode
We Need a Montage!
Other Dice
D6-D6
Connect the Dots
3d6
4d6
Scale
Sidekicks vs. Allies
Permissions and Costs
Stress Tracks and Consequences
Permanent vs. Temporary Allies
Wealth
Wealth Stress
Starting Wealth
Gaining Wealth
Weapons and Armor Alternatives
Damage Floors and Ceilings
Armor and Weapon Aspects
Red and Blue Dice
Supplemental Actions
8: Magic
Introduction
The Basics
What Is Magic?
Tone
Cost
Limits
Availability
Source
Magic and Fate
Skills as Magic
Aspects as Magic
Stunts as Magic
Extras as Magic
Systems
Stormcallers
Design Notes
Description
The 30-Second Version
Mechanics
Aspects of Storm
Earthquake
Flood
Glacier
Inferno
Thunder
The Stormcaller Skill
Earthquake
Flood
Glacier
Inferno
Thunder
Variations and Options
Deeper Understanding
Multiple Storms
Ritual Magic
Summonings
Light and Dark Callers
Voidcallers
The Six Viziers
Design Notes
Description
The 30-Second Version
Mechanics
Skills
The Vizier’s Mark
The Marks
The Eye
Blessings
Investigation
Lore
Notice
The Giant
Blessings
Athletics
Physique
Will
The Shadow
Blessings
Burglary
Deceive
Stealth
The Soldier
Blessings
Fight
Ride
Shoot
The Steward
Blessings
Provoke
Rapport
Resources
The Villager
Blessings
Contacts
Crafts
Empathy
Advancement
Variations and Options
Power Level
Structure
Active Viziers
Other Viziers
Dark Viziers
The Subtle Art
Design Notes
Description
Magic and Reality
The 30-Second Version
Mechanics
Skill: Magic
Spells
Magic Stunts
Variations and Options
But Does It Work?
Jazzing It Up
Combat Curses
Wizards’ Duels
Storm Summoners
Design Notes
Description
The 30-Second Version
Mechanics
Skill: Conjuration
Elementals
Elemental Summary
ELEMENTAL Bonuses
Wisp
Drudge
Servitor
Attendant
Elemental Bargains
Skill: Summoning
Elementals in Combat
Variations and Options
Borrowed Power
Wisp Masters
Training your Battle Wisps
Voidcallers
Design Notes
Description
The 30-Second Version
Mechanics
Summoning
Huge Rituals
Binding
Doom Points
Rituals and Aspects
Creatures and Powers
Sample Creatures
Wound-Eating Beetles
Lightning Worms
Lazarus Eyes
Freet
The Dapper Gent
Mineo Toadstool
Variations and Options
Keeping It in Check
Making Your Own
Balance
Group Balance
Setting Balance
Balance in Play
Your Toolbox
Limits
Channeling
Fated Mana Points
Blood Magic
Effects
What’s in the Hat?
Tweaks
The Six Profanities
Tweaks
Pieces of Power
Limitations
New Skills
Specific Aspect
A Stunt
Refresh
Opportunity
Resources
Effects
Fiat
Aspects
Skills
Stunts
Stress and Consequences
Extras
9: Subsystems
Kung Fu
Using Existing Skills
The Kung Fu Skill
Drunken Fist
Cyberware
Prostheses vs. Augs
Types of Augs
Example Augs
The Downside of Augs
Gadgets and Gear
Functions and Flaws
Stunts
Additional Flaws
Monsters
Instinct Aspects
Monster Abilities
Multiple Zone Monsters
Squad-Based Action
Creating Squads
Squad Skills
Operations
Operations Sample Stunts
Equipment
Equipment Sample Stunts
Recon
Recon Sample Stunts
Rolling Squad Skills
Squad-Based Combat
THIS MEANS WAR: MASS COMBAT
Basic Training
Unit Actions
Create an Advantage
Overcome
Attack
Unit Quality
Unit Aspects
Building Units
Zones
Number of Zones
Adding Zone Aspects
Creating the Battlefield
Leaders
Sequence of Play
Winning
SWASHBUCKLING DUELS
VEHICLES
Incidental Vehicles
Personal Vehicles
Repair
Group Vehicles
Quick and Dirty Vehicle Rules
Vehicle Mismatches
Stealing a Car
Custom Cars
Vehicle Damage
Vehicle Stunts
SUPERS
Origin Stories
Super Skills
Creating Super-Powered Stunts
Villains and Sidekicks
THE HORROR PARADOX
The Elements of Horror
Oppressive Atmosphere
Impossible Circumstances
Stark Desperation
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