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Index
Foreword: “A” Not “The” 1: Introduction
Why We’re Here Rules vs. Rulings The Bronze Rule
2: Aspects
Aspects
Invoking for Effect Scaled Invocation Detonating Situation Aspects
Genre Aspects
Low-Powered Aspects Quest Aspects
Gear Aspects Conditions
3: Skills
Change That List! Using Skills as Written
Adding or Removing Skills Reskinning and Making Alterations Expansion and Compression
Other Solutions
New Skill Lists Professions Approaches Freeform Skills
Skills and Aspects
Structural Changes
Pyramid Alternatives Larger Steps Aspects Only
Other Skill Functions Skill Modes
Ratings Reinforced Skills Improving Skills Modes with Extras
4: Stunts
New Stunt Rubrics
Flexible Stunts
Aspected Stunts
Triggered Effects Broad Stunts Combined Stunts
Stunt Costs
Adjusting Starting Stunts Adjusting Starting Refresh Adjusting Stunt Cost Somewhere In Between
5: The Big Game
Gimme Some Drama! Character Generation Options
Professions and Races The Origin Story
Choosing New Skills Choosing New Aspects Choosing New Stunts Involving the Other Players Ending an Origin Story
Pre-Compels as Adventure Design Aspect Events Power Level
Skills Refresh Stunts Stress Aspects
6: Special Circumstances
Chases Social Conflict
Motivations and Instincts Discovering and Modifying Motivations Modifying Instincts Challenges, Contests, and Conflicts
7: Customized Tools
Stress Consequences Zones
Moving Through Zones Tight Zones Can Create Drama Dangerous Zone Aspects Mental or Social Zones
Refresh Modifying the Setting: Making Big Changes
Discover the Problems Before You Solve Them Episode by Episode We Need a Montage!
Other Dice
D6-D6 Connect the Dots 3d6 4d6
Scale Sidekicks vs. Allies
Permissions and Costs Stress Tracks and Consequences Permanent vs. Temporary Allies
Wealth
Wealth Stress
Starting Wealth Gaining Wealth
Weapons and Armor Alternatives
Damage Floors and Ceilings Armor and Weapon Aspects Red and Blue Dice
Supplemental Actions
8: Magic
Introduction
The Basics What Is Magic?
Tone Cost Limits Availability Source
Magic and Fate
Skills as Magic Aspects as Magic Stunts as Magic Extras as Magic
Systems
Stormcallers
Design Notes Description The 30-Second Version Mechanics
Aspects of Storm
Earthquake Flood Glacier Inferno Thunder
The Stormcaller Skill Earthquake Flood Glacier Inferno Thunder
Variations and Options
Deeper Understanding Multiple Storms Ritual Magic Summonings Light and Dark Callers Voidcallers
The Six Viziers
Design Notes Description The 30-Second Version Mechanics
Skills The Vizier’s Mark
The Marks The Eye
Blessings
Investigation Lore Notice
The Giant
Blessings
Athletics Physique Will
The Shadow
Blessings
Burglary Deceive Stealth
The Soldier
Blessings
Fight Ride Shoot
The Steward
Blessings
Provoke Rapport Resources
The Villager
Blessings
Contacts Crafts Empathy
Advancement Variations and Options
Power Level Structure Active Viziers Other Viziers Dark Viziers
The Subtle Art
Design Notes Description Magic and Reality The 30-Second Version Mechanics Skill: Magic
Spells Magic Stunts
Variations and Options
But Does It Work? Jazzing It Up Combat Curses
Wizards’ Duels
Storm Summoners
Design Notes Description The 30-Second Version Mechanics Skill: Conjuration Elementals
Elemental Summary ELEMENTAL Bonuses Wisp Drudge Servitor Attendant
Elemental Bargains Skill: Summoning Elementals in Combat Variations and Options
Borrowed Power Wisp Masters
Training your Battle Wisps
Voidcallers
Design Notes Description The 30-Second Version Mechanics Summoning Huge Rituals Binding Doom Points
Rituals and Aspects
Creatures and Powers
Sample Creatures
Wound-Eating Beetles
Lightning Worms
Lazarus Eyes Freet The Dapper Gent Mineo Toadstool
Variations and Options
Keeping It in Check
Making Your Own
Balance
Group Balance Setting Balance
Balance in Play
Your Toolbox
Limits
Channeling
Fated Mana Points Blood Magic Effects
What’s in the Hat? Tweaks
The Six Profanities
Tweaks
Pieces of Power
Limitations New Skills Specific Aspect A Stunt Refresh Opportunity Resources Effects Fiat Aspects Skills Stunts Stress and Consequences Extras
9: Subsystems
Kung Fu
Using Existing Skills The Kung Fu Skill
Drunken Fist
Cyberware
Prostheses vs. Augs Types of Augs Example Augs The Downside of Augs
Gadgets and Gear
Functions and Flaws Stunts Additional Flaws
Monsters
Instinct Aspects Monster Abilities Multiple Zone Monsters
Squad-Based Action
Creating Squads Squad Skills Operations
Operations Sample Stunts
Equipment
Equipment Sample Stunts
Recon
Recon Sample Stunts
Rolling Squad Skills Squad-Based Combat
THIS MEANS WAR: MASS COMBAT
Basic Training Unit Actions
Create an Advantage Overcome Attack
Unit Quality Unit Aspects Building Units Zones
Number of Zones Adding Zone Aspects Creating the Battlefield
Leaders Sequence of Play Winning
SWASHBUCKLING DUELS VEHICLES
Incidental Vehicles Personal Vehicles
Repair
Group Vehicles Quick and Dirty Vehicle Rules
Vehicle Mismatches Stealing a Car Custom Cars Vehicle Damage Vehicle Stunts
SUPERS
Origin Stories Super Skills Creating Super-Powered Stunts Villains and Sidekicks
THE HORROR PARADOX
The Elements of Horror
Oppressive Atmosphere Impossible Circumstances Stark Desperation
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