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Index
Copyright Page Table of Contents Foreword Preface From the Author (First Edition) From the Author (Second Edition) Publisher’s Note to the Third Edition From the Author (Fourth Edition) Other Signs, Symbols, and Abbreviations Chapter 1: Pawn Endgames
Key Squares Corresponding Squares
Opposition Mined Squares Triangulation Other Cases of Correspondence
King vs. Passed Pawns
The Rule of the Square Réti’s Idea The Floating Square Three Connected Pawns
Queen vs. Pawns
Knight or Center Pawn Rook or Bishop’s Pawn
Pawn Races The Active King
Zugzwang Widening the Beachhead
The King Routes
Zigzag The Pendulum Shouldering
Breakthrough The Outside Passed Pawn Two Rook’s Pawns with an Extra Pawn on the Opposite Wing The Protected Passed Pawn
Two Pawns to One Multi-Pawn Endgames
Undermining Two Connected Passed Pawns Stalemate
The Stalemate Refuge “Semi-Stalemate”
Reserve Tempi
Exploiting Reserve Tempi Steinitz’s Rule The g- and h-Pawns vs. the h-Pawn The f- and h-Pawns vs. the h-Pawn Both Sides have Reserve Tempi
Chapter 2: Knights versus Pawns
King in the Corner
Mate Drawn Positions
Knight vs. Rook’s Pawn The Knight Defends the Pawn
Chapter 3: Knight Endgames
The Deflecting Knight Sacrifice Botvinnik’s Formula Pawns on the Same Side
Chapter 4: Bishop versus Pawns
The Elementary Fortresses
Bishop and Rook’s Pawn Pawns at h6 and h7 Pawns at g6 and g7 Bishop at h7 and Pawn at g6
Bishop vs. Disconnected Pawns Bishop vs. Connected Pawns
Chapter 5: Opposite-color Bishops
The Most Important Rules Bishop and Two Connected Pawns vs. Bishop Separated Passed Pawns The King Blockades the Passed Pawn The Bishop Restrains the Passed Pawn
Chapter 6: Bishops of the Same Color
Minimal Material
Bishop and Pawn vs. Bishop Transposition to Positions with One Pawn Interference
The Bad Bishop
Fixing Pawns Zugzwang Pawns Which Do Not “Play by the Rules”
Barrier
Chapter 7: Bishop versus Knight
Bishop and Pawn vs. Knight Knight and Pawn vs. Bishop The Bishop is Superior to the Knight
Cutting the Knight Off Fixing the Pawns The Passed Pawn An Open Position, A More Active King
Defensive Methods with a Knight against a Bishop The Knight is Superior to the Bishop
Domination and Knight Forks Fixing the Pawns Closed Position, Bad Bishop
Chapter 8: Rook versus Pawns
Rook vs. Pawn
“Moving Downstairs” Cutting the King Off Pawn Promotion to a Knight Stalemate An Intermediate Check for a Gain of Tempo Shouldering Outflanking
Rook vs. Connected Pawns Rook vs. Separated Pawns
Chapter 9: Rook Endgames
Rook and Pawn vs. Rook
The Pawn on the Seventh Rank The Pawn on the Sixth Rank The Pawn on the Fifth Rank The Umbrella The Pawn Has Not Crossed the Mid-line
A Rook and a Rook’s Pawn vs. a Rook
The King is in Front of Its Own Pawn The Rook is in Front of the Pawn and the Pawn Is on the Seventh Rank The Rook is in Front of the Pawn and the Pawn Is on the Sixth Rank a- and h-Pawns
A Rook and Two Pawns vs. a Rook
Doubled Pawns Connected Pawns f- and h-Pawns Other Pairs of Disconnected Pawns
A Far Advanced Passed Pawn
Transition to a Rook vs. Pawns Endgame Lasker’s Idea
A Rook and Two Pawns vs. a Rook and Pawn
All Pawns are on the Same Wing Pawns on Opposite Wings Disconnected Pawns, One of them is Passed
Four Pawns vs. Three on the Same Wing Balance on One Wing and an Extra Pawn on Another
The Rook Behind its Own Pawn The Rook in Front of the Pawn, with the Pawn on the Seventh Rank The Rook in Front of the Pawn, with the Pawn on the Sixth Rank A Knight’s Pawn The Rook at the Side of the Pawn
Common Observations about Endgames with Many Pawns
The Rook’s Activity The King’s Activity King on the Edge Cutting the King Off Akiba Rubinstein’s Masterpiece
Chapter 10: Rook versus Knight
The Lone Knight Rook and Pawn vs. Knight and Pawn Multi-Pawn Endgames
Pawns on One Side of the Board Pawns on Both Sides When the Knight is Stronger than the Rook
Chapter 11: Rook versus Bishop
The Lone Bishop
The Dangerous Corner The Safe Corner A Bishop’s Pawn
Rook and Pawn vs. Bishop and Pawn
The Pawns are on the Same File or on Adjacent Files Rook Pawns
Two Pawns vs. Two on the Same Wing Three Pawns vs. Three on the Same Wing
Chapter 12: Queen Endgames
Queen and Pawn vs. Queen Winning Tactical Tricks Defensive Tactics Pawns on the Same Wing A Passed Pawn An Active Queen
Chapter 13: Queen versus Rook
A Solitary Rook Queen vs. Rook and Pawn
The Rook behind the Pawn The Pawn on the Seventh Rank The Pawn on the Sixth Rank A Knight Pawn on the Fifth or Sixth Rank
Queen and Pawn vs. Rook and Pawn
Passed Pawns Pawns on Adjacent Files
A Fortress with Multiple Pawns
Chapter 14: Other Material Relations
Two Extra Pieces
Checkmating with Bishop and Knight Checkmating with Two Knights
Rook and Knight vs. Rook Rook and Bishop vs. Rook
Without Pawns With Pawns
An Extra Bishop or Knight with Queens or Minor Pieces Rook vs. Two Minor Pieces Queen vs. Various Pieces Queen vs. Two Rooks
Chapter 15: General Endgame Ideas
King’s Activity Pawn Power Zugzwang Fortresses
A Fortified Camp A Pawn Barrier An Imprisoned King An Imprisoned Piece Binding
Stalemate Checkmate Domination
Chapter 16: Solutions Bibliography Indexes
Index of Players Index of Composers and Analysts Index of Strategic and Tactical Techniques
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